You can create 'symlink's to wherever you want the files stored.
oolite-saves you can certainly change (just navigate to where you want from within Oolite), but AddOns is hard-coded to search a set of predetermined paths.
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More details in this thread.
More details in this thread.
Search found 815 matches
- Wed Apr 13, 2011 6:15 am
- Forum: Oolite-Linux
- Topic: [Solved] Changing folder locations...
- Replies: 2
- Views: 3999
- Sat Mar 26, 2011 6:42 am
- Forum: Oolite-Linux
- Topic: [Solved] Not able to launch Oolite from the Oolite Icon
- Replies: 27
- Views: 14091
Re: Not able to launch Oolite from the Oolite Icon
:) Sorry if I was unclear - I didn't mean for you to keep a manual log (although that could be useful if you do come across another crash)... I meant, is it possible for you to re-create the crashing situation you had with those empty or corrupted OXP folders? If so, we'd be very interested in those...
- Fri Mar 25, 2011 7:31 am
- Forum: Oolite-Linux
- Topic: [Solved] Not able to launch Oolite from the Oolite Icon
- Replies: 27
- Views: 14091
Re: Not able to launch Oolite from the Oolite Icon
Hey Solar Patriot, Glad you may be onto something which gets Oolite running for you. But, if it really does turn out to be a corrupted or bad OXP folder set, could you please keep a record of what causes things to crash? That way we can look at the underlying cause and hopefully fix it. Thanks, Micha.
- Wed Mar 23, 2011 10:50 am
- Forum: Discussion
- Topic: Which is *your* favourite Cobra variant, and why?
- Replies: 15
- Views: 4470
Re: Which is *your* favourite Cobra variant, and why?
Standard somewhat-kitted-out Cobra MkIII detuned to 0.3LM for me.
- Sun Mar 20, 2011 2:32 pm
- Forum: Oolite-Linux
- Topic: New Beta - 1.75.1 - Linux Mint 10 - 1366x768 res
- Replies: 32
- Views: 18413
Re: New Beta - 1.75.1 - Linux Mint 10 - 1366x768 res
Just FYI, on my laptop I have Oolite running full-screen (1366x768) just fine. Ubuntu Lucid with Compiz. Graphics chip is on-board Intel 945GM.
- Sat Mar 19, 2011 9:00 am
- Forum: Oolite-Linux
- Topic: [Solved] Not able to launch Oolite from the Oolite Icon
- Replies: 27
- Views: 14091
Re: Not able to launch Oolite from the Oolite Icon
Hi Solar Patriot, Most of those messages are benign. The important one is this one: drmRadeonCmdBuffer: -22. Kernel failed to parse or rejected command stream. See dmesg for more info. First of all - did you look at dmesg to see if there was some more information? Secondly, are you running the lates...
- Wed Mar 16, 2011 1:32 pm
- Forum: Discussion
- Topic: Looking ahead
- Replies: 417
- Views: 77422
Re: Looking ahead
, lense flares, Why is everybody(*) so damn keen on lens flares? I just don't get it. In (animated) movies, computer games, comic books, general artwork? It's an evil inherent in physical cameras (internal reflections amongst the optical elements). But why emulate it?? Human(**) eyeballs don't have...
- Tue Mar 15, 2011 6:59 pm
- Forum: Outworld
- Topic: Video of Saturn fly-by
- Replies: 1
- Views: 504
Re: Video of Saturn fly-by
Very nice, but that video technology takes an inordinate amount of CPU, so unfortunately I only saw it at a frame or two per seconds. Why the bleep do modern web-embedded videos take so much CPU? Ok, so even my 'new' laptop isn't the most modern anymore, but my ancient laptop used to be able to play...
- Tue Mar 15, 2011 12:17 pm
- Forum: Outworld
- Topic: Slow light
- Replies: 7
- Views: 1132
Re: Slow light
Isn't that what we call 'TV' these days?ZygoUgo wrote:I remember reading a short story about windows that slowed down light so you could see what was happening outside in the past
![Very Happy :-D](./images/smilies/icon_biggrin.gif)
- Sat Mar 12, 2011 6:20 pm
- Forum: Expansion Pack
- Topic: GRS buoyRepair.oxp
- Replies: 235
- Views: 79270
Re: GRS buoyRepair.oxp
There, fixed it for you.
If you'd actually followed the link you'd've seen it was the updated ZIP on the download server.![Smile :)](./images/smilies/icon_smile.gif)
If you'd actually followed the link you'd've seen it was the updated ZIP on the download server.
![Smile :)](./images/smilies/icon_smile.gif)
- Sat Mar 12, 2011 6:07 pm
- Forum: Discussion
- Topic: Hello!...First post...Wow!...Thankyou and Questions!...
- Replies: 54
- Views: 16571
Re: Hello!...First post...Wow!...Thankyou and Questions!...
However, I don't see that there is much difference in comparison in a fight situation, between fleeing through a wormhole, Galactic hyperspacing, deploying an escaped pod or autodocking when within range of a station. It's a sort of "beam me up Scottie get me out of here NOW!". All of tho...
- Fri Mar 11, 2011 7:06 pm
- Forum: Discussion
- Topic: Hello!...First post...Wow!...Thankyou and Questions!...
- Replies: 54
- Views: 16571
Re: Hello!...First post...Wow!...Thankyou and Questions!...
I don't really care either way either.
Just make up your minds!![Smile :-)](./images/smilies/icon_smile.gif)
Just make up your minds!
![Smile :-)](./images/smilies/icon_smile.gif)
- Fri Mar 11, 2011 11:43 am
- Forum: Discussion
- Topic: Hello!...First post...Wow!...Thankyou and Questions!...
- Replies: 54
- Views: 16571
Re: Hello!...First post...Wow!...Thankyou and Questions!...
Good point, this shall be remedied (unless there are claims to the contrary?).Eric Walch wrote:What probably is wrong, is that also the normal docking computer is disallowed. To be consequent in above reason, this should still be possible, albeit very unwise.
- Thu Mar 10, 2011 9:46 pm
- Forum: Testing and Bug reports
- Topic: NPC bounty calculation faulty
- Replies: 7
- Views: 2221
Re: NPC bounty calculation faulty
Fixed in r4455.
- Thu Mar 10, 2011 3:48 pm
- Forum: Testing and Bug reports
- Topic: NPC bounty calculation faulty
- Replies: 7
- Views: 2221
Re: NPC bounty calculation faulty
TBH, I'm not entirely sure why a misjump shouldn't reduce your bounty. Because it makes it too easy to become clean by a series of misjumps. This would allow you to become clean before arriving in the very next (close-by) system, which defeats the idea of your legal status staying with you for a wh...