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by CmdrLUke
Thu Mar 21, 2013 2:30 pm
Forum: Expansion Pack
Topic: UPS-Courier
Replies: 167
Views: 157998

Re: UPS-Courier

Updated to version 1.8.3 - Fixed the name bug reported by Spara, a few messages above - Fixed the bug of not getting a reward for captured pirates, as mentioned directly above. The target ship is one with bounty. And as such, it can get into conflict with bounty hunters. (The mission always is in a...
by CmdrLUke
Thu Mar 21, 2013 11:53 am
Forum: Expansion Pack
Topic: Cup of Tea OXZ
Replies: 78
Views: 66723

Re: [RELEASE] Tea maker OXP

... Bahhh... this is Earl Grey! What else is there? That is hysterical!! :P We had relatives from England visiting us one day years ago. Wonderful people. My family loves herb tea, back then the big thing was Good Earth tea (lots of cinnamon/orange to it, very "spicy," really good). When ...
by CmdrLUke
Thu Mar 21, 2013 11:48 am
Forum: Outworld
Topic: Reporting spam
Replies: 4940
Views: 782355

Re: Reporting spam

* Busy today! :evil: ionoratade https://bb.oolite.space/memberlist.php?mode=viewprofile&u=22075 Multiple hits on SFS (19) on both username and e-mail. Google shows multiple user profiles on unrelated forums. I'm still amazed that so many can automatically complete the captcha. Maybe it's time t...
by CmdrLUke
Thu Mar 21, 2013 11:31 am
Forum: Expansion Pack
Topic: UPS-Courier
Replies: 167
Views: 157998

Re: UPS-Courier

Thanks for the clear report that pinpointed the bug. The bug is a result of the 1.8 change and would also have happened when delivering the scooped pilots in the current system. Actually, the pilots are only variables after scooping. That avoids the auto unloading in the current system when you doc...
by CmdrLUke
Wed Mar 20, 2013 7:22 pm
Forum: Testing and Bug reports
Topic: Cargo Contracts MOD for Oolite v1.77 and v1.79!
Replies: 77
Views: 89117

Re: Cargo Contracts are buggy in Oolite v1.77!

What I'd usually do is grab four or five precious metal contracts going roughly the same way, deliver the first two or three to boost my rating back up to +7 if it had fallen below, then start picking up contracts going to the next part of the galaxy I wanted to be in while delivering the last coup...
by CmdrLUke
Wed Mar 20, 2013 5:21 pm
Forum: Testing and Bug reports
Topic: Cargo Contracts MOD for Oolite v1.77 and v1.79!
Replies: 77
Views: 89117

Re: Cargo Contracts are buggy in Oolite v1.77!

edit: I'm serious about making this change -- what would be required? I haven't seen the oolite source in ages, but I imagine the core code can at times just call out to scriptable functions. I can envision two main hooks: 1) for each kind of contract, call to script to check if a decay function sh...
by CmdrLUke
Wed Mar 20, 2013 10:17 am
Forum: Testing and Bug reports
Topic: Cargo Contracts MOD for Oolite v1.77 and v1.79!
Replies: 77
Views: 89117

Re: Cargo Contracts are buggy in Oolite v1.77!

Reputation decays due to core game engine control that I cannot change. The game would have to be modified and recompiled from scratch to change that. I'm not happy how reputation randomly changes and decays either. Well I may just do that then and offer it as an option for 1.78 or expose it to scr...
by CmdrLUke
Wed Mar 20, 2013 4:22 am
Forum: Testing and Bug reports
Topic: Cargo Contracts MOD for Oolite v1.77 and v1.79!
Replies: 77
Views: 89117

Re: Cargo Contracts are buggy in Oolite v1.77!

The contracts list also seems slow when first viewing it...it can take >3 seconds before I can even move the highlighted contract up/down. This is after the text appears rather than taking >3 seconds for the text to appear. It's like there's a brutal background calculation loop that it has to crunc...
by CmdrLUke
Tue Mar 19, 2013 8:15 pm
Forum: Expansion Pack
Topic: Military Fiasco not starting?
Replies: 17
Views: 12774

Re: Military Fiasco not starting?

The order for me on 1.77 was definitely: 1) ship encounters, 2) update status screens, 3) mission intro That is definitely a bug, but one with a very low probability. Before the mission offer they are added with low probability and you need to kill 5 before you get an update screen. And the mission...
by CmdrLUke
Tue Mar 19, 2013 5:41 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE] Quirium Mine Detector V1.4 (26/04/14)
Replies: 63
Views: 29291

Re: [RELEASE] Quirium Cascade Mine Detector (V1.1)

But in the heat of a fight, you normally miss this and only see the blue sphere after it explodes. :twisted: Yes, which is precisely why I made the Q-Bomb Detector. :mrgreen: I've more or less trained myself to be prepared for a kamikaze Q-Bomb when taking out the Random Hits mark, but sometimes wh...
by CmdrLUke
Mon Mar 18, 2013 8:16 pm
Forum: Expansion Pack
Topic: UPS-Courier
Replies: 167
Views: 157998

Re: UPS-Courier

Running UPS Courier v1.8.2 and Oolite 1.77, I just did the capture pirate mission, and "failed," even though I definitely scooped at least one of the pirates. 1) killed a pirate python (fugitive), scooped at least one escape pod, whereupon I got the message "captured pirate 1" or...
by CmdrLUke
Sun Mar 17, 2013 7:03 am
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 78
Views: 26983

Re: Taxi Galactica v1.0

Agreed I didn't ever want commodities to be bought/sold there, as I dislike there being places in the same system where you could trade back and forth and make 'easy money'. It discourages players, especially 'Jamesons', from going out and exploring the ooniverse... . This is why if commodities are...
by CmdrLUke
Sat Mar 16, 2013 11:03 am
Forum: Discussion
Topic: V1.77
Replies: 45
Views: 13055

Re: V1.77

Are the extra guns on Hydras, Basilisks, and Rattle Cutters "ball turrets"? Because those definitely fire on me with all guns from way beyond 5-6km.... A ball turret fires plasma balls . A laser fires a beam . The difference between a slowly moving ball and a continuous beam should be qui...
by CmdrLUke
Sat Mar 16, 2013 6:28 am
Forum: Discussion
Topic: V1.77
Replies: 45
Views: 13055

Re: V1.77

Guys, the code works exactly as advertised. I just did this very simple check with the Falcon: I bought a Falcon, hyperspaced to a new system and spawned a similar Falcon using the Debug Console. Then, I turned and started moving away from it. At some point, it turned red on me and started charging...
by CmdrLUke
Fri Mar 15, 2013 7:08 pm
Forum: Discussion
Topic: What is 'Oolite-y' ?
Replies: 42
Views: 12165

Re: What is 'Oolite-y' ?

Crucially, what makes Oolite, Oolite? 1) I think Oolite takes the open universe game play and raises it to the nth power. With OXPs, there are endless options to construct the sort of experience that suits your play style and interests. 2) There's always something interesting to do, and frequently ...