Search found 170 matches
- Tue Sep 02, 2008 11:15 pm
- Forum: Expansion Pack
- Topic: Update to Asteroid Storm OXP - Bug Fix
- Replies: 10
- Views: 4172
- Tue Sep 02, 2008 8:43 pm
- Forum: Discussion
- Topic: Witchspace malfunction on long jump -- game over?
- Replies: 12
- Views: 3074
Witchspace malfunction on long jump -- game over?
Judt got hit with a witchspace malfunction, the ONE time I did not have a spare gas can handy (I *always* keep one handy....no more long jumps without one or two!). I suppose that means game over, since there are no fuel sources in deep space....?
- Tue Sep 02, 2008 3:59 pm
- Forum: Expansion Pack
- Topic: Best HUD for dogfighting?
- Replies: 15
- Views: 8438
WD CmdrLUke, sounds like a really good mod. Without trying to draw you in to the web further, would it be possible OXP it so that us non techies could try it? My pleasure! I've packaged the hybrid hud as Mil-KleptoComboHud. Here it is: http://www.box.net/shared/45fs8k9zao all credit for content goe...
- Tue Sep 02, 2008 3:23 pm
- Forum: Expansion Pack
- Topic: Random Hits
- Replies: 18
- Views: 7196
That would be great to get that in. What I decided to do (since launching and reentering may lose the contract) is just alt-TAB out to windows and launch another version of oolite and use its galactic chart, then alt-TAB back to the main one after deciding yes/no. That's very efficient. I've been ha...
- Tue Sep 02, 2008 3:16 pm
- Forum: Discussion
- Topic: HD Crash, almost fully pimped Cobra, vanishes into the air
- Replies: 7
- Views: 3495
LIGHT SPOILER ALERT. Stop reading if you don't want to read musings about the particulars of early game strategy. Well, it took me the better part of another 2 days (not quite, since I was drawn into the wonderful world of oolite hacking), but I've clawed my way back to a fairly solid if not totally...
- Tue Sep 02, 2008 4:12 am
- Forum: Suggestion Box
- Topic: Engine sound
- Replies: 20
- Views: 7643
- Tue Sep 02, 2008 3:20 am
- Forum: Expansion Pack
- Topic: Random Hits
- Replies: 18
- Views: 7196
- Mon Sep 01, 2008 11:36 pm
- Forum: Discussion
- Topic: New player strategy guildes for various "lifestyles&quo
- Replies: 9
- Views: 3640
Is there ever a reason to choose a fer-de-lance over a cobra mkIII other than bragging rights? The Cobra's faster and can hold more cargo, holds more missiles and has twice the energy banks. About the only thing I can see about the FDL is that it rolls about 1.5 times faster. Are smaller ships harde...
- Mon Sep 01, 2008 11:00 pm
- Forum: Oolite-PC
- Topic: Oolite test release 1.71.2
- Replies: 3
- Views: 4925
Here http://www.box.net/shared/521dpz7e9o is oolite.zip, containing oolite.exe that can be dropped in to your oolite.app directory. Contains oolite.exe built from the 1.71.2 source tarball with targetting hud enhancement patch (described in this thread: https://bb.oolite.space/viewtopic.php?p=57914#...
- Mon Sep 01, 2008 10:18 pm
- Forum: Oolite-PC
- Topic: Drastic performance loss on Short Range Chart in 1.71.2
- Replies: 2
- Views: 3098
FYI: the short range scanner performance is drastically improved with the flight performance witchdrive AI fix. Before the fix was applied I was getting 12fps in the F6 screen. After the fix is applied I get between 30 and 60 fps. With RandomHits installed I get betwenn 20 and 30fps. Waaaaaay better...
- Mon Sep 01, 2008 10:03 pm
- Forum: Oolite-PC
- Topic: Oolite test release 1.71.2
- Replies: 3
- Views: 4925
couple of fixes/enhancements available for 1.71.2 oolite-pc
I have built oolite-pc using the 1.71.2 source tarball with the following 1.72 fixes/enhancements, because I'm impatient :) + Periodic slowdown fix (hyperspace ai performance bug). Turns this also *really* helps the short range view framerate as well + Targetting reticle color change when target's i...
- Mon Sep 01, 2008 9:53 pm
- Forum: Suggestion Box
- Topic: Advanced Targeting Reticule
- Replies: 16
- Views: 11419
- Mon Sep 01, 2008 8:17 pm
- Forum: Expansion Pack
- Topic: Problems changing HUDs
- Replies: 10
- Views: 4684
- Mon Sep 01, 2008 8:15 pm
- Forum: Expansion Pack
- Topic: Best HUD for dogfighting?
- Replies: 15
- Views: 8438
- Mon Sep 01, 2008 7:16 pm
- Forum: Suggestion Box
- Topic: Advanced Targeting Reticule
- Replies: 16
- Views: 11419
Implemented for v1.72. Not as equipment for now, though. To use the feature, you must set the reticle_target_sensitive key in hud.plist to true. If this key does not exist, the default value is false. <key>reticle_target_sensitive</key> <true/> Now, every time your selected target goes through the ...