Search found 5 matches

by ==Troy==
Wed Aug 27, 2008 4:00 pm
Forum: Discussion
Topic: Oolite sequals and Nwetonian physics.
Replies: 52
Views: 16378

Since we’re talking about physical realism here, there’s no such thing as “not moving”. To be precise "not moving relative to the target". Which is completely NP. And as I mentioned before, the "game" NP implementation should not go as far as having orbits and moving stations. A...
by ==Troy==
Wed Aug 27, 2008 12:11 pm
Forum: Discussion
Topic: Oolite sequals and Nwetonian physics.
Replies: 52
Views: 16378

As many of you already said, NP-less fighter has much lower chances to survive. Ill give an example taken from HomePlanet game (the one which in my opinion is just spot on between being a game and a simulator). A ship has 2 modes of flight Inertial mode : In this mode the ship is totally under contr...
by ==Troy==
Tue Aug 26, 2008 8:16 pm
Forum: Discussion
Topic: Oolite sequals and Nwetonian physics.
Replies: 52
Views: 16378

Well, the problem you have by saying that they "improve" the space ship by removing the Newtonian law is slightly misleading. Exploiting newtonian physics gives a very big advantage in fights. As an example, in a simple shooter, you can either run straight at your enemy, or you can strafe ...
by ==Troy==
Sat Aug 23, 2008 10:05 pm
Forum: Discussion
Topic: Oolite sequals and Nwetonian physics.
Replies: 52
Views: 16378

You do have a right point that the ships will barely meet in that case. On the other hand, going further and implementing orbits and trajectories is in the category of a hardcore sim. All is needed, is an unlimited speed and friction-less space. Of course the amount of fuel you carry will never let ...
by ==Troy==
Sat Aug 23, 2008 5:18 pm
Forum: Discussion
Topic: Oolite sequals and Nwetonian physics.
Replies: 52
Views: 16378

Sorry for necroing the topic, but I would just like to add 2c. I was browsing the net for quite a while in the search for another space-sim (and sim in the sence of it being friction-less space) game. And ought to say that most games are indeed taking it either way TOO far into the realism, or its b...