Search found 5 matches
- Wed Aug 27, 2008 4:00 pm
- Forum: Discussion
- Topic: Oolite sequals and Nwetonian physics.
- Replies: 52
- Views: 16378
- Wed Aug 27, 2008 12:11 pm
- Forum: Discussion
- Topic: Oolite sequals and Nwetonian physics.
- Replies: 52
- Views: 16378
As many of you already said, NP-less fighter has much lower chances to survive. Ill give an example taken from HomePlanet game (the one which in my opinion is just spot on between being a game and a simulator). A ship has 2 modes of flight Inertial mode : In this mode the ship is totally under contr...
- Tue Aug 26, 2008 8:16 pm
- Forum: Discussion
- Topic: Oolite sequals and Nwetonian physics.
- Replies: 52
- Views: 16378
- Sat Aug 23, 2008 10:05 pm
- Forum: Discussion
- Topic: Oolite sequals and Nwetonian physics.
- Replies: 52
- Views: 16378
You do have a right point that the ships will barely meet in that case. On the other hand, going further and implementing orbits and trajectories is in the category of a hardcore sim. All is needed, is an unlimited speed and friction-less space. Of course the amount of fuel you carry will never let ...
- Sat Aug 23, 2008 5:18 pm
- Forum: Discussion
- Topic: Oolite sequals and Nwetonian physics.
- Replies: 52
- Views: 16378
Sorry for necroing the topic, but I would just like to add 2c. I was browsing the net for quite a while in the search for another space-sim (and sim in the sence of it being friction-less space) game. And ought to say that most games are indeed taking it either way TOO far into the realism, or its b...