Search found 6657 matches

by JensAyton
Sat Sep 10, 2016 9:02 pm
Forum: Outworld
Topic: Wikipedia icon
Replies: 0
Views: 12508

Wikipedia icon

I was just notified that the current Oolite icon on Wikipedia has “no proof that the creator of the file has agreed to release it under the given license.” I have no interest in jumping through bureaucratic hoops for an outdated icon, but if anyone wants to fix this and use the current icon, here ar...
by JensAyton
Fri Mar 13, 2015 9:36 pm
Forum: Outworld
Topic: Adios and RIP, Terry Pratchett
Replies: 16
Views: 17433

Re: Adios and RIP, Terry Pratchett

Words In The Heart Cannot Be Taken.
by JensAyton
Mon Feb 09, 2015 12:26 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1757
Views: 768784

Re: Scripters cove

If you call methods in the world script like this:

Code: Select all

var myWorldScript = worldScripts["jh145_myWorldScript"];
myWorldScript.$myMethod(...);
…then this will be the worldscript inside $myMethod.
by JensAyton
Thu Jan 08, 2015 1:19 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 855905

A new way of handling string substitutions in native code has been added. It’s safer, more uniform and more consistent with the JavaScript way of doing things, but it adds busy-work for translators because strings like "Witchspace to %@ in %.0f s." are replaced with strings like "Witc...
by JensAyton
Fri Aug 15, 2014 2:03 pm
Forum: Testing and Bug reports
Topic: [Solved] WARNING: Timer <OOJSTimer
Replies: 44
Views: 43186

Re: [Solved] WARNING: Timer <OOJSTimer

Also, do you play other games/use other GPU-intensive apps on the same machine?
by JensAyton
Sat Aug 09, 2014 10:39 am
Forum: Discussion
Topic: Are OXZ's an improvement ...
Replies: 148
Views: 80158

Re: Are OXZ's an improvement ...

I can see no point to zipping expansions, except for delivering a single file download. I maintain that OXPs appearing as a single file after download by default, consistently across platforms, is a major advantage for non-technical users, and this was the original point. (Quite often, an OXP downl...
by JensAyton
Fri Aug 08, 2014 10:57 pm
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1013
Views: 429618

Re: Trunk nightly

This is why a lot of functions in built-in scripts are named even though they’re never called by name. :-)
by JensAyton
Fri Aug 08, 2014 7:46 pm
Forum: Oolite-Mac
Topic: Oolite in the cloud
Replies: 4
Views: 16736

Re: Oolite in the cloud

Just noticed one problem on the lion OS. My AddOns folder is in the library. The libraries are hidden. But, to link the cloud to the local AddOns folder, I had to select it through the file dialog. I did see no way to make the library visible in the file dialog. But, by adding the AddOns folder fir...
by JensAyton
Fri Aug 08, 2014 7:12 pm
Forum: Discussion
Topic: Are OXZ's an improvement ...
Replies: 148
Views: 80158

Re: Are OXZ's an improvement ...

Then why do I include texture templates, original .obj files, and explicitly state in my OXPs that making changes to them are, in fact, highly encouraged? I'm an adult, I neither need, nor want, anyone telling me what I can and can't access or change in MY game. This is fine and of course nobody ca...
by JensAyton
Thu Aug 07, 2014 9:59 pm
Forum: Outworld
Topic: Impossible space engine, that apparently works
Replies: 56
Views: 49394

Re: Impossible space engine, that apparently works

This space drive may well be up there with perpetual motion machines and room temperature superconductors. But science is a box that encompasses our current knowledge. Granted as the years go by the box gets bigger It’s more useful to think of science as a loose wrapper that encompasses the true na...
by JensAyton
Wed Aug 06, 2014 9:47 am
Forum: Outworld
Topic: Impossible space engine, that apparently works
Replies: 56
Views: 49394

Re: Impossible space engine, that apparently works

either there is sufficient evidence, or there is not. Well, in those terms, there is not. There is not enough evidence to even vaguely justify speculative articles at this point. The lab did brief tests on two models, one which was supposed to “work” and one dummy. Both produced apparent thrust in ...
by JensAyton
Tue Aug 05, 2014 10:50 pm
Forum: Outworld
Topic: Impossible space engine, that apparently works
Replies: 56
Views: 49394

Re: Impossible space engine, that apparently works

Well there is clearly something needing to be explained here. As something is occurring that should not be able to happen in relation to our understanding of the universe. We face one of 2 options, one much less horrific than the other. 1) It's a con. 2) a lot of very clever people who rely on bein...
by JensAyton
Tue Aug 05, 2014 7:21 am
Forum: Outworld
Topic: Impossible space engine, that apparently works
Replies: 56
Views: 49394

Re: Impossible space engine, that apparently works

All this really seems to be is an experimental demonstration of the position long held by physicists that photons have inertia. Like the old "solar sail" that NASA are always going to build real soon now. No, not really. In the unlikely event that it holds up, it’s violating the principle...
by JensAyton
Tue Aug 05, 2014 7:14 am
Forum: Discussion
Topic: Are OXZ's an improvement ...
Replies: 148
Views: 80158

Re: Are OXZ's an improvement ...

The list is already bigger than about half the OXPs available through it. It should be easy to add an "N days old" notice for it, though. The current list zips down to 30 kB. I don’t think this is anywhere near large enough to justify using stale data when the player has explicitly entere...
by JensAyton
Sat Aug 02, 2014 11:11 pm
Forum: Discussion
Topic: Split: Stable and Trunk
Replies: 10
Views: 10481

Re: Split: Stable and Trunk

On the Mac, if you put your OXPs in the default location (~/Library/Application Support/Oolite/AddOns), they will be shared.