Search found 12 matches

by holgerb
Sat Mar 30, 2013 5:59 pm
Forum: Expansion Pack
Topic: [WIP] [UPDATE] Weapon Rotator OXP 0.3.2
Replies: 29
Views: 14886

Re: [WIP] [UPDATE] Weapon Rotator OXP 0.3.2

Alright, just before easter there's a new release including the long awaited auto-rotator. This includes a lot of code refactoring. It should now conform to the OXP development practice. Here's an excerpt of the changelog: Features: - The main feature of this new version is the added autorotator. It...
by holgerb
Tue Mar 19, 2013 11:26 am
Forum: Expansion Pack
Topic: [WIP] [UPDATE] Weapon Rotator OXP 0.3.2
Replies: 29
Views: 14886

Re: [WIP] [UPDATE] Weapon Rotator OXP 0.2.0

I released the new version 0.2.0 . It comes with a bunch of new features and a few bugfixes. From the Readme: Download (new link) : Sorry :oops: , accidentally instead of uploading a new version I uploaded a new file and removed the old file, thus invalidating the download link. Here's the new link:...
by holgerb
Tue Mar 19, 2013 11:03 am
Forum: Expansion Pack
Topic: [WIP] [UPDATE] Weapon Rotator OXP 0.3.2
Replies: 29
Views: 14886

Re: [WIP] Weapon Rotator OXP 0.1.1

The this.playerBoughtEquipment code looks weird to me. It almost seems as if it immediately removes the equipment everytime it's bought AND gives a full refund. Note : i haven't looked yet at the 1.77 equipment scripts, so it's possible i misunderstand how those work together with the worldscript. ...
by holgerb
Tue Mar 12, 2013 3:11 pm
Forum: Expansion Pack
Topic: [WIP] [UPDATE] Weapon Rotator OXP 0.3.2
Replies: 29
Views: 14886

Re: [WIP] Weapon Rotator OXP 0.1.1

The this.playerBoughtEquipment code looks weird to me. It almost seems as if it immediately removes the equipment everytime it's bought AND gives a full refund. Note : i haven't looked yet at the 1.77 equipment scripts, so it's possible i misunderstand how those work together with the worldscript. ...
by holgerb
Sat Mar 09, 2013 10:03 pm
Forum: Expansion Pack
Topic: [WIP] [UPDATE] Weapon Rotator OXP 0.3.2
Replies: 29
Views: 14886

Re: [WIP] Weapon Rotator OXP 0.1.1

I'm still wondering about what a good pricing would be... If you think of it like a good tripod, which could easily exceed the costs of a medium camera. And then it should be a device that really has to be earned. So currently I'm thinking it might be better to raise the prices: low budget device: ~...
by holgerb
Sat Mar 09, 2013 9:57 pm
Forum: Expansion Pack
Topic: [WIP] [UPDATE] Weapon Rotator OXP 0.3.2
Replies: 29
Views: 14886

Re: [WIP] Weapon Rotator OXP 0.1.1

How about allowing the rotation of the weapons only if they are cooled down? Would make sense to me. That would be a possible logical solution. I just saw that the LTs are read-only, so keeping them stuck to their appropriate laser, as I intended, will not work. Anyway, allowing rotation only, like...
by holgerb
Wed Mar 06, 2013 3:00 pm
Forum: Expansion Pack
Topic: [WIP] [UPDATE] Weapon Rotator OXP 0.3.2
Replies: 29
Views: 14886

Re: [WIP] Weapon Rotator OXP 0.1.0 Warning: Spoilers!!!

The Auto-Rotator does what it advertises in the readme. It automatically switches to a pre-stored position when the security condition goes red. I still have to find out how to determine why it goes red. There's no need to rotate lasers, when getting to close to a planet... this.alertConditionChang...
by holgerb
Wed Mar 06, 2013 2:38 pm
Forum: Expansion Pack
Topic: [WIP] [UPDATE] Weapon Rotator OXP 0.3.2
Replies: 29
Views: 14886

Re: [WIP] Weapon Rotator OXP 0.1.0 Warning: Spoilers!!!

Welcome. And wow, what an introdution. :D Is the rotation instantly, or takes it a little time? If it's instantly I think it would need a little time. Like three seconds (maybe more), so you could not rotate within a fight without at least noticing the delay :D :wink: Or maybe you have to deacttiva...
by holgerb
Wed Mar 06, 2013 12:53 pm
Forum: Expansion Pack
Topic: [WIP] [UPDATE] Weapon Rotator OXP 0.3.2
Replies: 29
Views: 14886

Re: [WIP] Weapon Rotator OXP 0.1.0

Oh dear.. Looks like you succumbed to the Dark Side before you even joined the forum! We'll have to order more cookies, at this rate! :lol: G'day, holgerb, and welcome aboard. 8) A most interesting idea indeed.. just a warning, some of the 'purists' here are probably going to be quite upset with th...
by holgerb
Wed Mar 06, 2013 12:48 pm
Forum: Expansion Pack
Topic: [WIP] [UPDATE] Weapon Rotator OXP 0.3.2
Replies: 29
Views: 14886

Re: [WIP] Weapon Rotator OXP 0.1.0

I had an error on the first screen: "Weapon_Rotator_0.1.0etc. is not compatible with Version 1.77.1 of Oolite". :( Ooops, seems I tightened the version too strong. I just didn't want to have the first proof of concept float around for ages. I fixed it up to 1.78. The download is updated. ...
by holgerb
Wed Mar 06, 2013 2:25 am
Forum: Expansion Pack
Topic: [WIP] [UPDATE] Weapon Rotator OXP 0.3.2
Replies: 29
Views: 14886

[WIP] [UPDATE] Weapon Rotator OXP 0.3.2

update 2013-03-30: New version 0.3.2 available update 2013-03-19: New version 0.2.0 available Hi, I'm creating a new OXP that enables the player to rotate their laser weapons through the front, aft, starboard and port laser mounts. This way you can e.g. fit a military laser up front, fit a mining la...