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by Bogatyr
Tue Sep 23, 2014 7:56 pm
Forum: Discussion
Topic: Where'd my 2TC go?
Replies: 8
Views: 6354

Re: Where'd my 2TC go?

Not in your savegame but in an equipment.plist which contain a requires_cargo_space=2 setting. My search show only the Missile Machine in Armoury OXP. I wonder if my ship got corrupted somehow? I've sold all my cargo, ejected from an escape pod, sold all the equipment that I can sell or uninstall a...
by Bogatyr
Tue Sep 23, 2014 6:35 pm
Forum: Discussion
Topic: Where'd my 2TC go?
Replies: 8
Views: 6354

Where'd my 2TC go?

I went on a huge equipment buying binge after scoring big at a Feudal Hunting Lodge, and all of a sudden I find that my cargo capacity has fallen from 35TC to 33TC. I can't find which piece of eqp has taken those 2tc, I've been over the equipment installer comments, tried to sell things (you can't u...
by Bogatyr
Tue Sep 23, 2014 6:28 pm
Forum: Discussion
Topic: Military fuel injectors oxp?
Replies: 3
Views: 3367

Re: Military fuel injectors oxp?

Thargoid wrote:
Unburnt fuel from the exhaust - basically you get a little fuel back every so often when they are in use. So the overall consumption is less, as they're more finely tuned.
Thanks, that's clear now.
by Bogatyr
Tue Sep 23, 2014 10:09 am
Forum: Expansion Pack
Topic: [WIP] The Collector v0.4
Replies: 92
Views: 120451

Re: [WIP] The Collector v0.3

Followed a hint in the system I was in, went there, explored for an hour, found nothing :(
by Bogatyr
Sun Sep 21, 2014 7:13 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 232330

Re: [RELEASE] Towbar OXP v0.96

Tried towbar in an Adder before I knew about the mass limitations. The tow attach failed, but the call for help message has kept on spamming me even after leaving that system.
by Bogatyr
Sun Sep 21, 2014 12:08 pm
Forum: Discussion
Topic: Military fuel injectors oxp?
Replies: 3
Views: 3367

Military fuel injectors oxp?

The description of this OXP is so short and vague, I can't tell what they do? Just what is "reclaimed?" Does anybody know the details?

thanks!
by Bogatyr
Sat Sep 20, 2014 7:11 pm
Forum: Oolite-Mac
Topic: How to build Oolite source on Mac
Replies: 9
Views: 17977

Re: How to build Oolite source on Mac

I've also downloaded XCode 5.1.1, and found the same problem. Unless I'm missing something, the 1.80 Oolite source release xcode project is broken for building on Mac OS X: the Sparkle framework is missing from the project (it's referenced in the project, but is missing and shown in red in XCode). I...
by Bogatyr
Sat Sep 20, 2014 7:37 am
Forum: Oolite-Mac
Topic: Oolite Mac OS X – Trunk nightly builds
Replies: 93
Views: 125008

Re: Oolite Mac OS X – Trunk nightly builds

I might be able to contribute from time to time but can't really commit to a regular schedule. As long as slightly older tools are OK (I have Mac OS X 10.8.5 and no intention of upgrading beyond it): XCode 4.6.2 or 5.1.1.
by Bogatyr
Fri Sep 19, 2014 8:43 pm
Forum: Oolite-Mac
Topic: 1.80, MilHUD, manual OXP installation
Replies: 5
Views: 11732

Re: 1.80, MilHUD, manual OXP installation

Thanks I would have never found the log otherwise :).
Yes as it turns out it was searching the app's installation location AddOn directory, but for some reason I had not actually copied the .oxp into it. After copying it there Oolite found it and the oxp seems to work! Yay...., thanks!
by Bogatyr
Fri Sep 19, 2014 7:02 pm
Forum: Oolite-Mac
Topic: How to build Oolite source on Mac
Replies: 9
Views: 17977

Re: How to build Oolite source on Mac

Just downloaded oolite-source-1.80.tar.bz2 and tried to build the default (debug) target in XCode 4.6.2 running on OS X 10.8.5. I get the compile error: /path/to/src/oolite-1.80/oolite-source-1.80/src/Core/GameController.m:48:9: 'Sparkle/Sparkle.h' file not found Is the xcode project supposed to bui...
by Bogatyr
Fri Sep 19, 2014 6:22 pm
Forum: Discussion
Topic: center mouse on Mac OS X?
Replies: 11
Views: 5034

Re: center mouse on Mac OS X?

Back a year & a half later, and need to figure out (again!) how to center the mouse on OS X. This time I'm using a usb 2-button mouse with a wheel middle button. Ctrl-left click doesn't do it, neither does middle click or right click. Is there a keyboard key for center mouse? That would be ideal...
by Bogatyr
Fri Sep 19, 2014 6:13 pm
Forum: Oolite-Mac
Topic: 1.80, MilHUD, manual OXP installation
Replies: 5
Views: 11732

Re: 1.80, MilHUD, manual OXP installation

Does MilHUD not work yet with 1.80? Or did I install the OXP incorrectly? It won't support the new features, so OXPs adding waypoints or MFDs won't work with it, and you won't get the compass target label - but everything that was working in 1.77 or earlier should continue to work as before. ~/.Ool...
by Bogatyr
Fri Sep 19, 2014 2:28 pm
Forum: Expansion Pack
Topic: [RELEASE] Telescope OXP v1.15
Replies: 111
Views: 148147

Re: [RELEASE] Telescope OXP v1.8

Once you turn it on, how do you turn it off?
by Bogatyr
Thu Sep 18, 2014 8:44 pm
Forum: Discussion
Topic: Proposal for 1.82: combat balance changes
Replies: 161
Views: 93577

Re: Proposal for 1.82: combat balance changes

Just popping in for a comment: I'm a lifetime (E)(Oo)lite player (who's been away a while) and had my ass handed to me like never before in 1.80 when trying to get a new Commander started out. Now I certainly don't have my dogfighting chops back to full yet, but those pirate packs just don't miss wi...
by Bogatyr
Thu Sep 18, 2014 8:21 pm
Forum: Oolite-Mac
Topic: 1.80, MilHUD, manual OXP installation
Replies: 5
Views: 11732

1.80, MilHUD, manual OXP installation

Tried out 1.80 today after some time away, liking the new version. I've managed to build a half-iron-ass with traditional milk runs: fore & aft militaries, lots of utility eqp but no shield enhancements yet. I'm finding packs of pirates much much harder than in 1.7x, basically "run away&quo...