That's 4 passenger deliveries per 4 jumps! I'm sure there's been better but that's quite an awesome clustering there, probably the best I've ever had.
p.s. loving the interactive zoom in/out chart in v1.82!
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 230 matches
- Thu Apr 07, 2016 1:59 pm
- Forum: Discussion
- Topic: Line 'em up!
- Replies: 4
- Views: 3196
- Thu Apr 07, 2016 7:55 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 403347
Re: Random Hits OXP
RH is kinda meant as a dip in and out of OXP where you gradually build up taking the odd hit when you feel like it. You will make a bit more money with it installed by taking the hits when you feel like it, but its more for the fun of wacking a mark or two as you go about your other activities and ...
- Wed Apr 06, 2016 8:43 am
- Forum: Expansion Pack
- Topic: Manifest Scanner(Release)
- Replies: 32
- Views: 38161
Re: Manifest Scanner(Release)
The MFD's generally don't automatically appear - you have to manually select a MFD slot in your HUD (most HUD's have several) by pressing ":" (shift-;), then cycling through the available MFD's by pressing the ";". Thanks, that's probably it. I downloaded all the HUD/MFD helpers...
- Wed Apr 06, 2016 5:02 am
- Forum: Expansion Pack
- Topic: Manifest Scanner(Release)
- Replies: 32
- Views: 38161
Re: Manifest Scanner(Release)
After you target a ship, I think you need to prime the Manifest Scanner with shift-N, then press "n" to activate it. That doesn't appear to work for me. It's primed, I have a ship targeted, and hit "n", and nothing happens. Should I get a pop-up even if the target has no cargo? ...
- Wed Apr 06, 2016 4:31 am
- Forum: Expansion Pack
- Topic: Manifest Scanner(Release)
- Replies: 32
- Views: 38161
Re: Manifest Scanner(Beta)
Another OXP that I simply MUST grab when I get back to Oolite! I've uploaded 1.0 to the manager so it will be easy to grab. -just changed the manifest for the manager. How does it work? I've primed it and targeted a ship and I don't see any resulting display. Does that mean they have no cargo?
- Wed Apr 06, 2016 3:55 am
- Forum: Expansion Pack
- Topic: v.182 can't remove Xenon UI?
- Replies: 2
- Views: 2345
v.182 can't remove Xenon UI?
I'm trying to remove Xenon UI using the built-in expansion pack manager. It doesn't seem to want to remove itself, however, and remains in the list even after hitting "return" on that line in the remove expansion pack mode. It did successfully uninstall the "pack A" set so the ga...
- Wed Apr 06, 2016 3:47 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 403347
Re: Random Hits OXP
You have to have at least 32 kills (Average) to take even the easiest missions. I'd put the kill count requirement in to try to stop the OXP being a game breaker. You can't earn money from random hits until you've seen a reasonable amount of combat and presumabley traded to equip your ship to survi...
- Tue Apr 05, 2016 1:05 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 403347
Re: Random Hits OXP
How many kills are required for novice missions? I'm a good pilot but starting a new game, and want to start moving up the Hunter ladder, but can't even get novice RH jobs yet.
- Tue Apr 05, 2016 5:08 am
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 266845
Re: Oolite Multiplayer? Please read
Yet you considered in another thread (Galaxy populator) a client-server model :wink:. Though note I didn't say it was a good idea... At any rate, networking code controlled by the core game has rather more manageable security implications than that controlled by OXPs. Use case: lets have a symmetri...
- Tue Apr 05, 2016 4:59 am
- Forum: Discussion
- Topic: 1.82 game-play documents?
- Replies: 7
- Views: 5247
Re: 1.82 game-play documents?
... meaning of the system colors on the scanner You mean on the chart, yes? If you have government type set (cycle with '?'): Purple = anarchy White = democracy Red = communist Green = multi-government Brown = feudal Yellow = dictatorship Blue = confederacy Light blue = corporate state I think that...
- Mon Apr 04, 2016 7:44 pm
- Forum: Discussion
- Topic: 1.82 game-play documents?
- Replies: 7
- Views: 5247
Re: 1.82 game-play documents?
Ah, got it, PG UP / PG DOWN. Thanks...another_commander wrote:The zoon in/out chart keys can be found in the Reference Sheet PDF. For the others, I am not sure there is any in-game documentation yet.
- Mon Apr 04, 2016 6:59 pm
- Forum: Discussion
- Topic: 1.82 game-play documents?
- Replies: 7
- Views: 5247
1.82 game-play documents?
I've just jumped into v1.82 after a long break, having last played 1.80. I haven't found yet any documents describing how to make use of the changes in the game: how do you zoom in/out the unified short/long scanners, how to do use the filters in the market screen, exact meaning of the legal status ...
- Sat Oct 11, 2014 7:48 pm
- Forum: Discussion
- Topic: Proposal for 1.82: combat balance changes
- Replies: 161
- Views: 93577
Re: Proposal for 1.82: combat balance changes
I can think of two possible solutions to this - there may be others: 1) Significantly reduce the military laser range, to around 17.5km. You can still snipe with a range advantage, but maintaining that distance where you're safe and they're not is tricky especially against large groups. I think thi...
- Sat Oct 11, 2014 4:27 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Telescope OXP v1.15
- Replies: 111
- Views: 148143
Re: [RELEASE] Telescope OXP v1.9
Some feedback after using telescope for a while. 1) I like it! 2) With weapons enabled I do NOT EVER want the target changing without me first hitting "u" or "r". Yes, I *know* there's a missile coming my way, but I need my ship target, damnit! There's the "T" key to in...
- Sat Oct 11, 2014 8:34 am
- Forum: Expansion Pack
- Topic: Display_reputation.oxp v1.2 now available
- Replies: 32
- Views: 20723
Re: Display_reputation.oxp v1.2 now available
Oops .... life as a trader!After an over-ambitious run that missed a deadline I am now down to "almost impeccable" which is slightly more appropriate to my actual achievements. Also stuck with a couple of thousand grams of gems and a sudden crash in gem prices...