Many thanks, now that there is a start I'll see what I can learn from it then start a bit more tweaking, I was thinking a bit more randomness would be better but I'll get to that later.
Once again thanks for the assistance.
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 166 matches
- Tue Dec 25, 2012 5:25 pm
- Forum: Expansion Pack
- Topic: SIRF - update Released
- Replies: 80
- Views: 59151
- Tue Dec 25, 2012 4:26 pm
- Forum: Expansion Pack
- Topic: SIRF - update Released
- Replies: 80
- Views: 59151
Re: SIRF - updating
I've going around in circles on the wiki most of the day. I realise now that I had been at the link you pointed to about three hours ago. Thanks for kicking me back there. As for the scriptplist to script.js, I thought it might be more complex, even more so as I know next to nothing about js. Ahh We...
- Tue Dec 25, 2012 4:02 pm
- Forum: Expansion Pack
- Topic: SIRF - update Released
- Replies: 80
- Views: 59151
SIRF - update Released
Seeing as there seems to be nothing interesting to do for a few days I decided to work on the SIRF shipyard, with several aims in mind. The textures were not well done in places and needed to be redone. Parts of the scripts seem to be incompatible with current game version. Some people seem to think...
- Fri Dec 21, 2012 8:12 am
- Forum: Discussion
- Topic: New members not receiving activation email?
- Replies: 38
- Views: 5660
Re: New members not receiving activation email?
I could not agree more, in view of all the problems new and old members have had due to this problem it would a good idea to have an admin email address posted somewhere on the board, if not the front page. When users have problems the login page does suggest contacting the board admin, but the only...
- Thu Dec 20, 2012 11:28 am
- Forum: Discussion
- Topic: New members not receiving activation email?
- Replies: 38
- Views: 5660
Re: New members not receiving activation email?
As I seem to be back, a big thank you.DaddyHoggy wrote:Tinker account reactivated directly (no activation email sent out)
Can I delete Tinker2?
/pedantic mode on
Yes you can and you may delete both tinker2 and c3po.
/end pedantic grammar mode
- Sun Dec 09, 2012 12:53 pm
- Forum: Oolite-Linux
- Topic: List of disto's with OOlite in repositories
- Replies: 12
- Views: 10218
List of disto's with OOlite in repositories
I thought it might help to create a list of distro's that have (fairly) recent versions of Oolite in their repositories. It might help Distro hoppers decide which way to hop next, or just help people decide to get the latest and greatest from here and install it themselves instead of trying with an ...
- Tue Sep 06, 2011 1:58 pm
- Forum: Expansion Pack
- Topic: Factions OXP (Update, version 1.11/1.12)
- Replies: 47
- Views: 25505
Re: Factions OXP (Update, version 1.10)
For information the wiki still points to the deleted v. 1.6.
- Tue Sep 06, 2011 8:04 am
- Forum: Oolite-Linux
- Topic: 1.75.2 x64, no sound with HDA NVidia Sound Card
- Replies: 16
- Views: 16940
Re: 1.75.2 x64, no sound with HDA NVidia Sound Card
It seems to be libsdl-mixer1.2 (1.2.8-6.3) that corrected the problem, I have the same versions libsdl1.2debian and libsdl1.2debian-alsa as WhiteOwl. As I did not rename the packaged "libSDL-1.2.so.0" distributed with oolite it seems installing the libsdl-mixer package is what fixed it.
- Tue Aug 30, 2011 1:27 pm
- Forum: Oolite-Linux
- Topic: 1.75.2 x64, no sound with HDA NVidia Sound Card
- Replies: 16
- Views: 16940
Re: 1.75.2 x64, no sound with HDA NVidia Sound Card SOLVED
OK it was, in my case, just a case of installing libsdl and life is back to normal.
@WhiteOwl
I hope it works for you as well.
@WhiteOwl
I hope it works for you as well.
- Tue Aug 30, 2011 8:07 am
- Forum: Oolite-Linux
- Topic: 1.75.2 x64, no sound with HDA NVidia Sound Card
- Replies: 16
- Views: 16940
Re: 1.75.2 x64, no sound with HDA NVidia Sound Card
Sorry to say that was no help. With the alternate library Oolite gets stuck on the splash screen, logfile show it gets as far as texture rendering but never displays the game screen. Reverting the library game starts and runs without startup music or any other sounds, logfile shows dozens of these e...
- Mon Aug 29, 2011 11:31 am
- Forum: Oolite-Linux
- Topic: 1.75.2 x64, no sound with HDA NVidia Sound Card
- Replies: 16
- Views: 16940
Re: 1.75.2 x64, no sound with HDA NVidia Sound Card
Not that this will help you, but some more info might might help someone help us both. I have just discovered the same problem, system wide sound is OK, Oolite is silent. I updated to 1.75.3 and everything worked OK on an Ubuntu system. I changed distro to #! which is based on Debian Squeeze and the...
- Sat Oct 16, 2010 2:13 pm
- Forum: Expansion Pack
- Topic: A few faulty OXP links
- Replies: 26
- Views: 3763
New SIRF file location is http://www.box.net/shared/bp6hutrmcy the wiki points to a spreadsheet file to help with calculating commodity prices.
- Sat Aug 07, 2010 2:59 pm
- Forum: Expansion Pack
- Topic: New OXP wiki pages: http://wiki.alioth.net/index.php/OXP
- Replies: 53
- Views: 9097
I was intending to update the SIRF details as they are wrong, they point to an obsolete test version currently and I have released an update last month. I have a lot of experience of editing wili's but I am totally lost with this one. I cannot edit the page that says oxp makers edit this page or the...
- Thu Jul 22, 2010 7:24 am
- Forum: Expansion Pack
- Topic: caduceus and neocaduceus
- Replies: 99
- Views: 27179
- Mon Jul 19, 2010 9:11 am
- Forum: Expansion Pack
- Topic: Your Ad Here - convenience store all white bug
- Replies: 22
- Views: 3803
I am still getting quite a few texture missing messages, like yah_set_C_ad_small_2frames.png yah_set_E_ad_large_2frames.png but there have been so many updates and patches that I may have missed something. Also every time I update the shipdat.plist I need to edit the PoliceInterceptAI.plist line to ...