Search found 19 matches
- Sat Feb 19, 2011 3:04 pm
- Forum: Expansion Pack
- Topic: BGS - BackgroundSet
- Replies: 98
- Views: 26066
Re: BGS - BackgroundSet
Greetings. I have a problem with disabling bgs-m_ambi_chatter2.ogg . It is very repetitive and becomes irritative quickly (for me, anyway), but I can't find it in customsounds.plist . Currently I only managed to delete it and replace it with empty sound of the same name (by copying and renaming bgs-...
- Thu Apr 01, 2010 8:12 am
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 682
- Views: 302334
Thank you for this OXP, Ramirez :) I would like to contribute from my playing experience. First of all, I'd say trimming down challenging odds is a very good idea. I got 35:1 once in v.1.3 (that's 3,500,000, Cr for a five-minute work, for sure :) ). Fortunately, this seems to be addressed in 1.4. No...
- Tue Mar 30, 2010 9:56 am
- Forum: Oolite-PC
- Topic: Changing Key mapping
- Replies: 31
- Views: 25969
- Tue Mar 30, 2010 9:21 am
- Forum: Oolite-PC
- Topic: Changing Key mapping
- Replies: 31
- Views: 25969
Maybe I could assign mouse controls then? Say, RMB fires laser, MMB enables yaw control while pressed (roll resumes when released), and LMB nullifies roll/yaw/pitch (currently I can't figure how to switch roll/yaw mouse control quickly). Sadly, got no more buttons for fuel injector on mine. Maybe ro...
- Mon Mar 29, 2010 9:03 am
- Forum: Oolite-PC
- Topic: Changing Key mapping
- Replies: 31
- Views: 25969
- Mon Mar 29, 2010 8:28 am
- Forum: Oolite-PC
- Topic: Changing Key mapping
- Replies: 31
- Views: 25969
I would repeat aceshigh 's question asked a year ago: can I assign controls to NumPad keys? I scanned tons of sites for this through Google, and did not find anything. Brief summary follows: 1. This link from EliteWiki does not have it. 2. Codes for NumPad keys provided by aegidian himself in the la...
- Sun Feb 21, 2010 4:32 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 414594
Strange, the download refuses to start. Nevermind, I installed ver. 9.8 from the CD which came with my card. It works perfectly :-) Everything is as it should be now. Many thanks, El Viejo ! I fell prey to a customer logic: if it (the driver in my case) has bigger number on it, it has to be better. ...
- Sun Feb 21, 2010 3:38 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 414594
- Sun Feb 21, 2010 2:57 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 414594
- Sun Feb 21, 2010 2:22 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 414594
Ok, with shaders turned off the texture was applied normally, thanks Sarin . Still, can anything be done to play with both shaders AND nice-looking bars? :-) This is especially strange as most objects are rendered nicely with shaders set to full on my system. It seems that glitch happens only with S...
- Sun Feb 21, 2010 1:34 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 414594
Textures?
I seem to have a problem with textures in Random hits. When I approach the bar, it looks like pure white superstructure on a grey blob - as if no textures are applied. I use version 1.3.6 installed on Oolite 1.73.4. To ensure that no other oxps interfere with it, I deleted all of them and then launc...
- Thu Dec 04, 2008 1:24 pm
- Forum: Discussion
- Topic: Radius confusion
- Replies: 49
- Views: 14858
Ahh, now it is as it should be. Everything seems so clear - after your explanation :) Yes, as the initial code did not work I tried to modify it by putting in an opening bracket - it seemed logical, so I was a bit disappointed when it did not work. However, I did not really think of OXPs that may co...
- Wed Dec 03, 2008 3:11 pm
- Forum: Discussion
- Topic: Radius confusion
- Replies: 49
- Views: 14858
- Wed Dec 03, 2008 2:40 pm
- Forum: Discussion
- Topic: Radius confusion
- Replies: 49
- Views: 14858
Many thanks, Commander McLane . Still I must get something wrong, since I did not manage to change the lighting level as you recommended. I am playing v.1.72 on XPsp2. I created the folder Config in AddOns with a file planetinfo.plist in it, then added the code you posted. As it did not work, I trie...
- Tue Dec 02, 2008 3:52 pm
- Forum: Discussion
- Topic: Radius confusion
- Replies: 49
- Views: 14858
Thank you for the detailed reply, LittleBear, and for the tip - I will definitely try both oxp's you mention. That is pretty much as I felt - the whole trade line should occupy only the tiny part of the system adjacent to the inhabited planet. There is no reason to make planets this small. They can ...