Search found 19 matches

by dmipet
Sat Feb 19, 2011 3:04 pm
Forum: Expansion Pack
Topic: BGS - BackgroundSet
Replies: 98
Views: 26066

Re: BGS - BackgroundSet

Greetings. I have a problem with disabling bgs-m_ambi_chatter2.ogg . It is very repetitive and becomes irritative quickly (for me, anyway), but I can't find it in customsounds.plist . Currently I only managed to delete it and replace it with empty sound of the same name (by copying and renaming bgs-...
by dmipet
Thu Apr 01, 2010 8:12 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302334

Thank you for this OXP, Ramirez :) I would like to contribute from my playing experience. First of all, I'd say trimming down challenging odds is a very good idea. I got 35:1 once in v.1.3 (that's 3,500,000, Cr for a five-minute work, for sure :) ). Fortunately, this seems to be addressed in 1.4. No...
by dmipet
Tue Mar 30, 2010 9:56 am
Forum: Oolite-PC
Topic: Changing Key mapping
Replies: 31
Views: 25969

Short and simple. Thanks for help nevertheless.
Well, I hope they will become mappable in some future versions then. :-)

----EDIT----

Thanks for idea, Diziet Sma, I might consider bying this Nostromo Keypad when I got some money to spare. I wonder if they ship these to Ukraine :-)
by dmipet
Tue Mar 30, 2010 9:21 am
Forum: Oolite-PC
Topic: Changing Key mapping
Replies: 31
Views: 25969

Maybe I could assign mouse controls then? Say, RMB fires laser, MMB enables yaw control while pressed (roll resumes when released), and LMB nullifies roll/yaw/pitch (currently I can't figure how to switch roll/yaw mouse control quickly). Sadly, got no more buttons for fuel injector on mine. Maybe ro...
by dmipet
Mon Mar 29, 2010 9:03 am
Forum: Oolite-PC
Topic: Changing Key mapping
Replies: 31
Views: 25969

Thus I cannot do anything to assign *different* functions to NumPad keys and standard keys, correct? E.g. if I assign "0" to "fuel injectors" and "Enter" to "fire laser" it will clear any other function zero key and enter key may have on both Numpad and standa...
by dmipet
Mon Mar 29, 2010 8:28 am
Forum: Oolite-PC
Topic: Changing Key mapping
Replies: 31
Views: 25969

I would repeat aceshigh 's question asked a year ago: can I assign controls to NumPad keys? I scanned tons of sites for this through Google, and did not find anything. Brief summary follows: 1. This link from EliteWiki does not have it. 2. Codes for NumPad keys provided by aegidian himself in the la...
by dmipet
Sun Feb 21, 2010 4:32 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 414594

Strange, the download refuses to start. Nevermind, I installed ver. 9.8 from the CD which came with my card. It works perfectly :-) Everything is as it should be now. Many thanks, El Viejo ! I fell prey to a customer logic: if it (the driver in my case) has bigger number on it, it has to be better. ...
by dmipet
Sun Feb 21, 2010 3:38 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 414594

To Eric Walch : sorry, replacing shader files with those you posted did not help. Thanks anyway. To El Viejo : I installed them from the file "9-11_xp32_dd_ccc_wdm_enu.exe". It placed some stuff into my system tray (called "ATI controller" or something like that). I didn't like i...
by dmipet
Sun Feb 21, 2010 2:57 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 414594

Thanks for warning, I was just thinking of visiting ATI web page for drivers :-)
Its WinXP AMD Sempron 2800+, RAM 2 Gb, Video Radeon 4670 1 Gb, HDD 250 Gb Seagate.
by dmipet
Sun Feb 21, 2010 2:22 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 414594

Ok, with shaders turned off the texture was applied normally, thanks Sarin . Still, can anything be done to play with both shaders AND nice-looking bars? :-) This is especially strange as most objects are rendered nicely with shaders set to full on my system. It seems that glitch happens only with S...
by dmipet
Sun Feb 21, 2010 1:34 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 414594

Textures?

I seem to have a problem with textures in Random hits. When I approach the bar, it looks like pure white superstructure on a grey blob - as if no textures are applied. I use version 1.3.6 installed on Oolite 1.73.4. To ensure that no other oxps interfere with it, I deleted all of them and then launc...
by dmipet
Thu Dec 04, 2008 1:24 pm
Forum: Discussion
Topic: Radius confusion
Replies: 49
Views: 14858

Ahh, now it is as it should be. Everything seems so clear - after your explanation :) Yes, as the initial code did not work I tried to modify it by putting in an opening bracket - it seemed logical, so I was a bit disappointed when it did not work. However, I did not really think of OXPs that may co...
by dmipet
Wed Dec 03, 2008 3:11 pm
Forum: Discussion
Topic: Radius confusion
Replies: 49
Views: 14858

Oops, I had no idea that I should.
No, it did not work either.
by dmipet
Wed Dec 03, 2008 2:40 pm
Forum: Discussion
Topic: Radius confusion
Replies: 49
Views: 14858

Many thanks, Commander McLane . Still I must get something wrong, since I did not manage to change the lighting level as you recommended. I am playing v.1.72 on XPsp2. I created the folder Config in AddOns with a file planetinfo.plist in it, then added the code you posted. As it did not work, I trie...
by dmipet
Tue Dec 02, 2008 3:52 pm
Forum: Discussion
Topic: Radius confusion
Replies: 49
Views: 14858

Thank you for the detailed reply, LittleBear, and for the tip - I will definitely try both oxp's you mention. That is pretty much as I felt - the whole trade line should occupy only the tiny part of the system adjacent to the inhabited planet. There is no reason to make planets this small. They can ...