Search found 20 matches

by barabis
Thu Nov 13, 2008 12:06 pm
Forum: Expansion Pack
Topic: Trek HUD
Replies: 25
Views: 12827

The way I;ve done it is to include a custom shipdata.plist in the oxp config folder that overrides the original much the way that hud.plist overides the one in game config folder. Within the new shipdata.plist I would include just the ships that have 7 or more energy bars. I'm just not sure whether...
by barabis
Wed Nov 12, 2008 1:55 pm
Forum: Expansion Pack
Topic: Trek HUD
Replies: 25
Views: 12827

My preferred solution is to give any ship with 7 energy bars its own custom hud.plist with tweaked settings a slightly modified background image. I have managed to achieve this by including a modified shipdata.plist in the config directory within the OXP. The modified file includes a new "ship...
by barabis
Wed Nov 12, 2008 1:11 pm
Forum: Expansion Pack
Topic: Trek HUD
Replies: 25
Views: 12827

yeah i had noticed that icon floating around, was wondering what it was lol
As soon as I get feedback on the technical question I asked earlier in the thread ill get another release ready with a few changes.

Thanks for the feedback :)
by barabis
Wed Nov 12, 2008 11:46 am
Forum: Expansion Pack
Topic: Trek HUD
Replies: 25
Views: 12827

I'd just like to add that the artwork was done by an artist Joe Ralat who kindly gave me permission to use his design as long as I credit his work, which I'll do as soon as I set up a wiki page for this hud. I'm hoping to persuade him to create some more designs at some point but for now I'm just ha...
by barabis
Wed Nov 12, 2008 10:32 am
Forum: Expansion Pack
Topic: Trek HUD
Replies: 25
Views: 12827

The issue where ships with 7 energy bars are not displaying the bars is due to the height for the bars being set to 20 in the hud.plist file. If its set high enough for 7 bars to look good then ships with 4 bars look too thick. My preferred solution is to give any ship with 7 energy bars its own cus...
by barabis
Tue Nov 11, 2008 10:38 pm
Forum: Expansion Pack
Topic: Trek HUD
Replies: 25
Views: 12827

http://wiki.alioth.net/images/d/d9/TrekHud.zip

Ive removed the grey texture around the HUD now and uploaded the updated oxp, tomorrow ill sort out the missiles and energy bars.
by barabis
Tue Nov 11, 2008 7:59 pm
Forum: Expansion Pack
Topic: Trek HUD
Replies: 25
Views: 12827

ok guys, thanks for the feedback. I'll do one with and one without (grey bit )and see what the general opinion is.
by barabis
Tue Nov 11, 2008 6:00 pm
Forum: Expansion Pack
Topic: Trek HUD
Replies: 25
Views: 12827

yeah photoshop isnt my strong point but ill give it a try
by barabis
Tue Nov 11, 2008 5:15 pm
Forum: Expansion Pack
Topic: Trek HUD
Replies: 25
Views: 12827

Trek HUD

So here's my first attempt at a HUD, very much in the Star Trek theme. It's optimsed for a 1680 x 1050 display, so the hud.plist may need tweaking for other resolutions. I'll test other resolutions soon and include alternate hud.plist files if needed. http://wiki.alioth.net/images/d/d9/TrekHud.zip h...
by barabis
Tue Nov 11, 2008 5:13 pm
Forum: Expansion Pack
Topic: Custom HUD
Replies: 9
Views: 3895

So here's my first attempt at a HUD, very much in the Star Trek theme. It's optimsed for a 1680 x 1050 display, so the hud.plist may need tweaking for other resolutions. I'll test other resolutions soon and include alternate hud.plist files if needed. http://wiki.alioth.net/images/d/d9/TrekHud.zip h...
by barabis
Mon Nov 10, 2008 3:59 pm
Forum: Expansion Pack
Topic: Custom HUD
Replies: 9
Views: 3895

Another quickie, is there a way to override the default HUD colours for the energy bars, text etc?

thanks
by barabis
Mon Nov 10, 2008 10:24 am
Forum: Expansion Pack
Topic: Custom HUD
Replies: 9
Views: 3895

Thats great, many thanks. I look forward to my 1st release :)
by barabis
Mon Nov 10, 2008 10:08 am
Forum: Expansion Pack
Topic: Custom HUD
Replies: 9
Views: 3895

ahh no I wasnt pressing SHIFT, I now have and things seem to be moving. As you can probably guess this will be my 1st oxp, much noobness :D

Is there a general dev resource I can reference for oxp creation?

thanks :)
by barabis
Mon Nov 10, 2008 9:59 am
Forum: Expansion Pack
Topic: Custom HUD
Replies: 9
Views: 3895

Custom HUD

I am currently attempting to create a custom HUD and not having much luck. I thought it would be as easy as creating a new folder customHud.oxp, and then a further two, Images and Config. Then placing the new background HUD image in the image folder and editing the HUD.plist two move around and gene...
by barabis
Mon Nov 03, 2008 10:01 am
Forum: Oolite-PC
Topic: Oolite test release 1.72
Replies: 24
Views: 10631

quick update, tried again to install to D:/program files/oolite and again the folders are missing