Search found 20 matches
- Thu Nov 13, 2008 12:06 pm
- Forum: Expansion Pack
- Topic: Trek HUD
- Replies: 25
- Views: 12827
The way I;ve done it is to include a custom shipdata.plist in the oxp config folder that overrides the original much the way that hud.plist overides the one in game config folder. Within the new shipdata.plist I would include just the ships that have 7 or more energy bars. I'm just not sure whether...
- Wed Nov 12, 2008 1:55 pm
- Forum: Expansion Pack
- Topic: Trek HUD
- Replies: 25
- Views: 12827
- Wed Nov 12, 2008 1:11 pm
- Forum: Expansion Pack
- Topic: Trek HUD
- Replies: 25
- Views: 12827
- Wed Nov 12, 2008 11:46 am
- Forum: Expansion Pack
- Topic: Trek HUD
- Replies: 25
- Views: 12827
I'd just like to add that the artwork was done by an artist Joe Ralat who kindly gave me permission to use his design as long as I credit his work, which I'll do as soon as I set up a wiki page for this hud. I'm hoping to persuade him to create some more designs at some point but for now I'm just ha...
- Wed Nov 12, 2008 10:32 am
- Forum: Expansion Pack
- Topic: Trek HUD
- Replies: 25
- Views: 12827
The issue where ships with 7 energy bars are not displaying the bars is due to the height for the bars being set to 20 in the hud.plist file. If its set high enough for 7 bars to look good then ships with 4 bars look too thick. My preferred solution is to give any ship with 7 energy bars its own cus...
- Tue Nov 11, 2008 10:38 pm
- Forum: Expansion Pack
- Topic: Trek HUD
- Replies: 25
- Views: 12827
http://wiki.alioth.net/images/d/d9/TrekHud.zip
Ive removed the grey texture around the HUD now and uploaded the updated oxp, tomorrow ill sort out the missiles and energy bars.
Ive removed the grey texture around the HUD now and uploaded the updated oxp, tomorrow ill sort out the missiles and energy bars.
- Tue Nov 11, 2008 7:59 pm
- Forum: Expansion Pack
- Topic: Trek HUD
- Replies: 25
- Views: 12827
- Tue Nov 11, 2008 6:00 pm
- Forum: Expansion Pack
- Topic: Trek HUD
- Replies: 25
- Views: 12827
- Tue Nov 11, 2008 5:15 pm
- Forum: Expansion Pack
- Topic: Trek HUD
- Replies: 25
- Views: 12827
Trek HUD
So here's my first attempt at a HUD, very much in the Star Trek theme. It's optimsed for a 1680 x 1050 display, so the hud.plist may need tweaking for other resolutions. I'll test other resolutions soon and include alternate hud.plist files if needed. http://wiki.alioth.net/images/d/d9/TrekHud.zip h...
- Tue Nov 11, 2008 5:13 pm
- Forum: Expansion Pack
- Topic: Custom HUD
- Replies: 9
- Views: 3895
So here's my first attempt at a HUD, very much in the Star Trek theme. It's optimsed for a 1680 x 1050 display, so the hud.plist may need tweaking for other resolutions. I'll test other resolutions soon and include alternate hud.plist files if needed. http://wiki.alioth.net/images/d/d9/TrekHud.zip h...
- Mon Nov 10, 2008 3:59 pm
- Forum: Expansion Pack
- Topic: Custom HUD
- Replies: 9
- Views: 3895
- Mon Nov 10, 2008 10:24 am
- Forum: Expansion Pack
- Topic: Custom HUD
- Replies: 9
- Views: 3895
- Mon Nov 10, 2008 10:08 am
- Forum: Expansion Pack
- Topic: Custom HUD
- Replies: 9
- Views: 3895
- Mon Nov 10, 2008 9:59 am
- Forum: Expansion Pack
- Topic: Custom HUD
- Replies: 9
- Views: 3895
Custom HUD
I am currently attempting to create a custom HUD and not having much luck. I thought it would be as easy as creating a new folder customHud.oxp, and then a further two, Images and Config. Then placing the new background HUD image in the image folder and editing the HUD.plist two move around and gene...
- Mon Nov 03, 2008 10:01 am
- Forum: Oolite-PC
- Topic: Oolite test release 1.72
- Replies: 24
- Views: 10631