Search found 40 matches

by Ebi
Sat Feb 27, 2010 5:19 pm
Forum: Suggestion Box
Topic: System Redux
Replies: 23
Views: 6146

My (well, this is a quite common) idea is to build a hierarchy of objects. If you know a planet would be displayed as a point you do not even need to try to render objects in the subsystem represented by that planet. Note, when talking about system and subsystem I do not refer to the Oolite term but...
by Ebi
Fri Feb 26, 2010 10:15 pm
Forum: Suggestion Box
Topic: System Redux
Replies: 23
Views: 6146

There is no need to render a space station if it is in the subsystem of a planet which is 0.1 AU away. You don't need to render a planet which is 2 AUs away or a solar system in a distance of 2 Parsecs. Once you have culled those objects you can concentrate to your vicinity. Here you use another sca...
by Ebi
Fri Feb 26, 2010 6:21 pm
Forum: Suggestion Box
Topic: System Redux
Replies: 23
Views: 6146

Identifying planets by greek letters is easy to implement. You just need to iterate over planets[] and check a planet's distance to the sun. The nearest is alpha, the next beta etc. Oolite knows the Entity class. It has a method owner() which returns the parent object. Wouldn't it be a good idea to ...
by Ebi
Sun Dec 27, 2009 6:00 pm
Forum: Expansion Pack
Topic: Orbits
Replies: 9
Views: 3977

"script.js" assigns orbits to planets found in the array "planets". There's a variable in the script which defines the maximum number of planets added by Orbits itself. IIRC I have called it "maxPlanets". If you use System Redux you may want to set it to zero. ADCK, I s...
by Ebi
Sun Dec 27, 2009 11:16 am
Forum: Expansion Pack
Topic: Orbits
Replies: 9
Views: 3977

Hi,

I have already prepared Orbits for the trunk version. This license stuff irritates me and therefore I haven't published Orbits yet.

The current Oolite version gives warnings but it should still work.
by Ebi
Tue Dec 08, 2009 6:29 pm
Forum: Outworld
Topic: Lot's of FFE d3d development
Replies: 42
Views: 21816

The russian FFE MOD has nice graphics. You should watch some youtube videos. I could not detect any errors. FFE's navigation system is outstanding. I miss that in Oolite. If you find the physics too hard but like the planetary systems you may want to try Ad Astra (currently my favourite). This game ...
by Ebi
Mon Nov 02, 2009 7:27 pm
Forum: Expansion Pack
Topic: Pods OXP
Replies: 74
Views: 64962

Hi Thargoid, I get an error message saying: [shipData.load.begin]: Loading ship data... [plist.parse.foundation.failed]: Failed to parse ../AddOns/Pods 1.10.oxp/Config/shipdata.plist as a property list using Foundation. Retrying using homebrew parser. WARNING: the homebrew parser is deprecated and w...
by Ebi
Wed Apr 08, 2009 5:08 pm
Forum: Suggestion Box
Topic: commodity price
Replies: 9
Views: 4023

That was my understanding as well. I was talking of the average buy price. There must be an internal representation of the cargo list. For instance: c .av = (c .av * c .amnt + price * amnt) / (c .amnt + amnt); c .amnt += amnt; Hmm. what happens if you sell the item partially? c .amnt -= amnt That mu...
by Ebi
Mon Apr 06, 2009 7:13 pm
Forum: Suggestion Box
Topic: commodity price
Replies: 9
Views: 4023

Deja Vu - That strange feeling we sometimes get that we've lived through something before...
by Ebi
Mon Apr 06, 2009 4:36 pm
Forum: Suggestion Box
Topic: commodity price
Replies: 9
Views: 4023

Cmdr James wrote:
There are other ways to get things, such as scooping cargo, or awarded by scripts (Ore Extracter oxp for example).

You may also have 35t of food, each one from a different place and different price , how would we display that?
The average price would be okay.
by Ebi
Sat Jan 24, 2009 2:47 pm
Forum: Expansion Pack
Topic: Orbits.OXP - Sun and Lightsource Don't Line Up.
Replies: 5
Views: 3167

In order to keep the distances of witchpoint and orbital station to the main planet stable Orbits moves all but the main planet to their new positions. After that it simulates time dependent movement of the main plain by rotating the other planets and the sun around the main planet in the inverse di...
by Ebi
Sat Jan 24, 2009 11:01 am
Forum: Expansion Pack
Topic: Orbits.OXP - Sun and Lightsource Don't Line Up.
Replies: 5
Views: 3167

Hello JameSpal,

I noticed that as well. Obviously the planet illumination is done before Orbits moves the planets to their new position. I was told by Ahruman that he already knows what the problem is and that he is working on it.
by Ebi
Wed Jan 07, 2009 6:08 pm
Forum: Suggestion Box
Topic: A step towards solving the f*&%§d-up distances conundrum
Replies: 41
Views: 11609

If you wanted to be as realistic as possible, you'd also have change the way the ships handle - Newtonian physics and all that - and then it wouldn't be Oolite/Elite - it would be something else. Maybe as fun in some ways, but not true to the roots. I don't want Newtonian physics! I want Einsteinia...
by Ebi
Sun Oct 05, 2008 7:21 pm
Forum: Discussion
Topic: Radius confusion
Replies: 49
Views: 14555

The question is how would piracy work in a real universe. I'm pretty sure pirates would find a way. You just need to implement it:) For example, first they would hack your computer to get the route you want to fly. Next they would throw a grappling hook (very sophisticated device) which brings your ...