Search found 40 matches
- Sat Feb 27, 2010 5:19 pm
- Forum: Suggestion Box
- Topic: System Redux
- Replies: 23
- Views: 6356
My (well, this is a quite common) idea is to build a hierarchy of objects. If you know a planet would be displayed as a point you do not even need to try to render objects in the subsystem represented by that planet. Note, when talking about system and subsystem I do not refer to the Oolite term but...
- Fri Feb 26, 2010 10:15 pm
- Forum: Suggestion Box
- Topic: System Redux
- Replies: 23
- Views: 6356
There is no need to render a space station if it is in the subsystem of a planet which is 0.1 AU away. You don't need to render a planet which is 2 AUs away or a solar system in a distance of 2 Parsecs. Once you have culled those objects you can concentrate to your vicinity. Here you use another sca...
- Fri Feb 26, 2010 6:21 pm
- Forum: Suggestion Box
- Topic: System Redux
- Replies: 23
- Views: 6356
Identifying planets by greek letters is easy to implement. You just need to iterate over planets[] and check a planet's distance to the sun. The nearest is alpha, the next beta etc. Oolite knows the Entity class. It has a method owner() which returns the parent object. Wouldn't it be a good idea to ...
- Sun Dec 27, 2009 6:00 pm
- Forum: Expansion Pack
- Topic: Orbits
- Replies: 9
- Views: 4051
- Sun Dec 27, 2009 11:16 am
- Forum: Expansion Pack
- Topic: Orbits
- Replies: 9
- Views: 4051
- Tue Dec 08, 2009 6:29 pm
- Forum: Outworld
- Topic: Lot's of FFE d3d development
- Replies: 42
- Views: 24761
The russian FFE MOD has nice graphics. You should watch some youtube videos. I could not detect any errors. FFE's navigation system is outstanding. I miss that in Oolite. If you find the physics too hard but like the planetary systems you may want to try Ad Astra (currently my favourite). This game ...
- Mon Nov 02, 2009 7:27 pm
- Forum: Expansion Pack
- Topic: Pods OXP
- Replies: 74
- Views: 65848
Hi Thargoid, I get an error message saying: [shipData.load.begin]: Loading ship data... [plist.parse.foundation.failed]: Failed to parse ../AddOns/Pods 1.10.oxp/Config/shipdata.plist as a property list using Foundation. Retrying using homebrew parser. WARNING: the homebrew parser is deprecated and w...
- Wed Apr 08, 2009 5:08 pm
- Forum: Suggestion Box
- Topic: commodity price
- Replies: 9
- Views: 4072
That was my understanding as well. I was talking of the average buy price. There must be an internal representation of the cargo list. For instance: c .av = (c .av * c .amnt + price * amnt) / (c .amnt + amnt); c .amnt += amnt; Hmm. what happens if you sell the item partially? c .amnt -= amnt That mu...
- Mon Apr 06, 2009 7:13 pm
- Forum: Suggestion Box
- Topic: commodity price
- Replies: 9
- Views: 4072
- Mon Apr 06, 2009 4:36 pm
- Forum: Suggestion Box
- Topic: commodity price
- Replies: 9
- Views: 4072
- Sat Jan 24, 2009 2:47 pm
- Forum: Expansion Pack
- Topic: Orbits.OXP - Sun and Lightsource Don't Line Up.
- Replies: 5
- Views: 3239
In order to keep the distances of witchpoint and orbital station to the main planet stable Orbits moves all but the main planet to their new positions. After that it simulates time dependent movement of the main plain by rotating the other planets and the sun around the main planet in the inverse di...
- Sat Jan 24, 2009 11:21 am
- Forum: Expansion Pack
- Topic: Orbits.OXP - Sun and Lightsource Don't Line Up.
- Replies: 5
- Views: 3239
- Sat Jan 24, 2009 11:01 am
- Forum: Expansion Pack
- Topic: Orbits.OXP - Sun and Lightsource Don't Line Up.
- Replies: 5
- Views: 3239
- Wed Jan 07, 2009 6:08 pm
- Forum: Suggestion Box
- Topic: A step towards solving the f*&%§d-up distances conundrum
- Replies: 41
- Views: 11880
If you wanted to be as realistic as possible, you'd also have change the way the ships handle - Newtonian physics and all that - and then it wouldn't be Oolite/Elite - it would be something else. Maybe as fun in some ways, but not true to the roots. I don't want Newtonian physics! I want Einsteinia...
- Sun Oct 05, 2008 7:21 pm
- Forum: Discussion
- Topic: Radius confusion
- Replies: 49
- Views: 14856
The question is how would piracy work in a real universe. I'm pretty sure pirates would find a way. You just need to implement it:) For example, first they would hack your computer to get the route you want to fly. Next they would throw a grappling hook (very sophisticated device) which brings your ...