Search found 64 matches

by Gunney_Plym
Mon Nov 03, 2008 2:05 pm
Forum: Testing and Bug reports
Topic: Error with 'like_ship" statement
Replies: 11
Views: 3538

Thanks guys, all sorted. I think my mistake stemmed from the fact that the WIKI refers to the name which I took to be the name entry within the definition rather than the name of the definition. Interesting how it appeared to work with the hythen though, both with the demo screen and in-game proper.
by Gunney_Plym
Mon Nov 03, 2008 1:49 pm
Forum: Testing and Bug reports
Topic: Error with 'like_ship" statement
Replies: 11
Views: 3538

Just downloaded and looked at Thargoids rack (oo-er :shock: ) and come to the same conclusion.

I'll make the changes and see what happens.
by Gunney_Plym
Mon Nov 03, 2008 1:37 pm
Forum: Testing and Bug reports
Topic: Error with 'like_ship" statement
Replies: 11
Views: 3538

Snippet of shipdata in case anybody case see my mistake. "PdG_LeopardBase" = { accuracy = 8; aft_eject_position = "0.0 0.0 -30.5"; ai_type = "route1traderAI.plist"; bounty = 0; cargo_type = "CARGO_NOT_CARGO"; energy_recharge_rate = 5; exhaust = ("45.0 -8....
by Gunney_Plym
Mon Nov 03, 2008 1:33 pm
Forum: Testing and Bug reports
Topic: Error with 'like_ship" statement
Replies: 11
Views: 3538

Most odd indeed. I've several instances in the shipdata.plists. If I use the hythen then all is shiney but if I underscore then I get the below in the stderr.txt file 2008-11-03 13:28:38.525 oolite.exe[3016] [universe.getShip.unknown]: Attempt to create ship of type "LeopardBase", but no s...
by Gunney_Plym
Mon Nov 03, 2008 1:07 pm
Forum: Testing and Bug reports
Topic: Error with 'like_ship" statement
Replies: 11
Views: 3538

:oops: My bad.

I had indeed used all-lower in the plist files, but I forgot when posting the above.

Original post corrected.
by Gunney_Plym
Mon Nov 03, 2008 12:39 pm
Forum: Testing and Bug reports
Topic: Error with 'like_ship" statement
Replies: 11
Views: 3538

Error with 'like_ship" statement

Not sure is this is new, searching for ' like_ship ' brought back too many responses to check them all. In another thread I've been pointed towards the ' like_ship ' statement in order to simplify my shipdata.plist file. Especially when defining several versions of the same vessel. I have found that...
by Gunney_Plym
Wed Oct 29, 2008 9:48 pm
Forum: Expansion Pack
Topic: Creating a customised instance of an existing ship...
Replies: 14
Views: 5208

Hijacked is such an emotive term, I only borrowed a small corner of it :D
by Gunney_Plym
Wed Oct 29, 2008 9:46 pm
Forum: Discussion
Topic: Not enough "large" haulers?
Replies: 92
Views: 36281

Pimp my hauler, sounds interesting.

I'll put up my Titan and Goliath's up as victims if it would help.
by Gunney_Plym
Wed Oct 29, 2008 3:44 pm
Forum: Discussion
Topic: Getting rid of space pets
Replies: 20
Views: 11791

LittleBear wrote:
Hint: They don't like to get too warm! :wink: Now where might you be able to heat up your craft to an uncomfortable temperature?
Obligatory 'Don't forget the BBQ sauce statement' :D
by Gunney_Plym
Wed Oct 29, 2008 10:42 am
Forum: Expansion Pack
Topic: Creating a customised instance of an existing ship...
Replies: 14
Views: 5208

TGHC wrote:
I'd like a yacht.
Ha, bloody, ha :roll:

PS. I just love these forums, alway friendly and more than likely to make me smile.
by Gunney_Plym
Wed Oct 29, 2008 10:33 am
Forum: Expansion Pack
Topic: Development: Arachnid SB
Replies: 76
Views: 26043

The method I've used to produce off center firing points is to create a very small sub-entity and mount a laser on that. The technique was originally nicked from the Imperial Courier model but also used by several others. By using the small sub-entity it doesn't have to be a consideration when desig...
by Gunney_Plym
Wed Oct 29, 2008 10:25 am
Forum: Expansion Pack
Topic: Creating a customised instance of an existing ship...
Replies: 14
Views: 5208

:D :D :D :D

It's amazing what you can get if you ask.
by Gunney_Plym
Wed Oct 29, 2008 10:23 am
Forum: Discussion
Topic: Not enough "large" haulers?
Replies: 92
Views: 36281

I still have my slide-rule. I also used to have a cylindrical slide rule which worked exactly as a standard rule but the log scales wound up in a spiral. I donated it to my then school, which I now regret as I've never seen a similar one since. It also extended out to a fair degree (think telescope ...
by Gunney_Plym
Wed Oct 29, 2008 10:15 am
Forum: Suggestion Box
Topic: Sure - suggestions...
Replies: 26
Views: 7828

Re: Sure - suggestions...

Agreed, but this would have little to no visible effect, as far as a game like Oolite is concerned. The planet would still exist, there would be no explosion, even no change in texture, if we are talking about the built-in textures. Everything would be exactly the same before and after. Okay, you c...
by Gunney_Plym
Wed Oct 29, 2008 9:50 am
Forum: Discussion
Topic: Not enough "large" haulers?
Replies: 92
Views: 36281

Thanks for the compliments, makes me all warm and fuzzy :D I think one of these babies should be slooooow... maybe 0.1, something like that Absolutely, you wouldn't want to be stuck behind one of these on a country lane :) I'm keeping the performance at a highly level for testing but it will handle ...