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by caracal
Tue Aug 10, 2010 9:41 am
Forum: Discussion
Topic: Suicidal Vipers
Replies: 36
Views: 9812

Hmmm. According to my tests defense ships do launch with policeInterceptAI and a stack-depth of 0, and they do not crash into the buoy, but circle around me and fire at me. So everything seems fine. Everything but my memory. I tend to forget the details of my errors once I've put them behind me. Th...
by caracal
Mon Aug 09, 2010 9:26 pm
Forum: Discussion
Topic: Suicidal Vipers
Replies: 36
Views: 9812

Re: Suicidal Vipers

Now here's a funny thing. This afternoon I spent a while launching, turning around and firing at the station (don't ask :? ). The odd thing was that about half the times I did this, a viper interceptor launched and flew in a dead straight line straight into the navigation buoy, destroying both. I'm...
by caracal
Mon Aug 09, 2010 9:15 pm
Forum: Discussion
Topic: HUDs or Cockpits
Replies: 45
Views: 9670

Re: HUDs or Cockpits

That's why I favor the old-style MilHud--it clings to the edges and doesn't cover up my view. I wish it would go away entirely when I'm docked, though, because in those cases I think of myself as looking at the station's screens, not my ship's. Maybe have it (partially) reappear on certain screens,...
by caracal
Mon Aug 09, 2010 3:24 pm
Forum: Testing and Bug reports
Topic: guiScreenChanged not working?
Replies: 17
Views: 4609

Can't help with a fix, but your frog doesn't look very blue (or does the description refer to their state-of-mind and general outlook on life?) :wink: Said frog doesn't look very cheerful. Maybe that's where the "blue" comes from. And he's donning a rather primitive dress. I would think t...
by caracal
Mon Aug 09, 2010 3:21 pm
Forum: Discussion
Topic: HUDs or Cockpits
Replies: 45
Views: 9670

Re: HUDs or Cockpits

any preference? i'm thinking of doing more stuff like this, if it's of any interest to people. being a confirmed Wing Commander fan, i like cockpits as much as HUDs. there's an issue of restricted views in some cases, but i think this adds to the atmosphere. My wee nook here in my office is my &quo...
by caracal
Sat Aug 07, 2010 11:27 pm
Forum: Discussion
Topic: Small quantities of goods at stations
Replies: 25
Views: 5445

Cmdr Wyvern wrote:
El Viejo wrote:
I see that you've had a facelift, Wyvern. Very nice!
Thanx!
Though I'm still not pretty to look at. :wink: Oh well, modelling isn't fun anyhow. :P
I'm sure the lady dracolids find you quite dashing. 8)
by caracal
Sat Aug 07, 2010 11:11 pm
Forum: Expansion Pack
Topic: [RELEASE] Iron Raven
Replies: 132
Views: 81375

Feel free to adopt the Nuit if you want, no one else has shown interest yet. back plot is that they're available for sale from II so it's logically possible your group bought one. Just a note, KW ... I quite like the Nuit, and have hacked up a version that adds them as the main station for high-tec...
by caracal
Sat Aug 07, 2010 10:36 pm
Forum: Expansion Pack
Topic: [RELEASE] Two mini OXPs from Caracal
Replies: 67
Views: 34889

Here's a little code example to make things even more interesting/complex: Thanks for the feedback, Switeck! I was trying to keep Furball as simple as I possibly could, but it has grown beyond its humble beginnings. Adding a "government sensitivity" option doesn't sound like a bad thing. ...
by caracal
Wed Jul 28, 2010 7:55 pm
Forum: Expansion Pack
Topic: [RELEASE] Two mini OXPs from Caracal
Replies: 67
Views: 34889

Just had a quick furball....and it was quick, too. (I should mention that I have Galactic Navy OXP installed.) A Rogue Frigate launched from the Station and let rip with his plasma turrets! Within about three seconds everything in the area, including myself, was space-dust. :shock: Gack! "Wait...
by caracal
Wed Jul 28, 2010 3:51 pm
Forum: Discussion
Topic: Shame about the contracts
Replies: 37
Views: 29873

Go for it! Or go for the python cruiser. :) The PCC is a beautiful ship, but she has a problem: Military shields available. No And I'm a Navy Reserve Pilot. So I need them. That's why I bought a Python ET Special. A very sweet ship, and a pretty one; I only wish it had more missile slots and energy...
by caracal
Wed Jul 28, 2010 2:12 am
Forum: Discussion
Topic: How long to grill a trumble?
Replies: 29
Views: 8262

Switeck wrote:
THERE'S a thought! What are the odds of being too hot over-cooking your cargo, especially food?
So you change the label from "Laveian Tree Grub Filets" to "Laveian Tree Grub Jerky", raise the price 20%, and where's the problem? ;)
by caracal
Tue Jul 27, 2010 9:39 pm
Forum: Discussion
Topic: How long to grill a trumble?
Replies: 29
Views: 8262

Shouldn't that be "Math.random () ", as in calling the method, not testing the value of the method pointer? Good catch. You understand correct. Math.random < 0.2 will always stay false. I looked back and this has been wrong since the beginning. At least it was already wrong in Oolite 1.70...
by caracal
Tue Jul 27, 2010 2:26 pm
Forum: Discussion
Topic: How long to grill a trumble?
Replies: 29
Views: 8262

There are statements in the script which implies the percentage drops even lower once you turn them down a few times. Er, what? This seems quite explicit to me: // If player has rejected a trumble offer, reset trumble mission with 2% probability per jump. if (missionVariables.trumbles === "NOT...
by caracal
Tue Jul 27, 2010 12:29 pm
Forum: Expansion Pack
Topic: [RELEASE] Two mini OXPs from Caracal
Replies: 67
Views: 34889

and making them target the player immediately, As long as they're still all having a go at each other as well... that's half the fun of a furball... it's every man for himself. With the current AI, they'll always switch targets to anybody who hits them with a laser shot or fires a missile at them. ...
by caracal
Tue Jul 27, 2010 12:26 pm
Forum: Expansion Pack
Topic: [RELEASE] Two mini OXPs from Caracal
Replies: 67
Views: 34889

I was getting additional furballs every time I entered or left a Rock Hermit or Pirate Cove...and it was often coming pirates first, in groups of 3 or more. The Fugitives in a Furball always launch before the cops. And the OXP does nothing to affect any ships that would otherwise be there anyway. A...