Search found 273 matches
- Fri Apr 08, 2022 4:44 am
- Forum: Suggestion Box
- Topic: Her Imperial Majesty's Space Navy
- Replies: 964
- Views: 314847
Re: Her Imperial Majesty's Space Navy
Gosh and gee wilickers -- it lives. I'm sure I have all my old texture files and stuff on my external hard drive that I don't connect unless I need something from it. But I expect the OXP as it was had all my latest textures anyway. Maybe. Probably.
- Tue Mar 29, 2022 1:11 am
- Forum: Expansion Pack
- Topic: KeeperSky (smaller background stars, adjustable space dust, sun distance, etc. for 1.81+)
- Replies: 12
- Views: 13846
Re: KeeperSky (smaller background stars, adjustable space dust, sun distance, etc. for 1.81+)
Haven't played any of my pianos (I own three now) in quite some time, but I do arrange stuff for my MIDI-controlled player piano, e.g. https://www.youtube.com/watch?v=VxG4zzX56_g
- Tue Mar 29, 2022 12:42 am
- Forum: Expansion Pack
- Topic: KeeperSky (smaller background stars, adjustable space dust, sun distance, etc. for 1.81+)
- Replies: 12
- Views: 13846
Re: KeeperSky (smaller background stars, adjustable space dust, sun distance, etc. for 1.81+)
Gosh, these old things still work? Cool...
- Mon Nov 05, 2018 12:22 am
- Forum: Expansion Pack
- Topic: [Release] Stations for Extra Planets
- Replies: 126
- Views: 117838
Re: [Release] Stations for Extra Planets
I haven't played Oolite in a couple years but I just realized that, since people don't like the Constores because they make the game too easy by their location at the witchpoint, perhaps they could be incorporated into SFEP.
- Thu Mar 15, 2018 3:02 pm
- Forum: Suggestion Box
- Topic: Her Imperial Majesty's Space Navy
- Replies: 964
- Views: 314847
Re: Her Imperial Majesty's Space Navy
And of course, as mentioned, I posted the textures that I made so that someone could use them.
- Mon Nov 20, 2017 7:52 pm
- Forum: Expansion Pack
- Topic: Tionisla Orbital Graveyard 2.0
- Replies: 44
- Views: 54399
Re: Tionisla Orbital Graveyard 2.0
How did they get rusty? Were they sitting in a planet's atmosphere for years oxidizing, then finally shipped into space?
- Fri Sep 22, 2017 5:07 pm
- Forum: Expansion Pack
- Topic: [WIP] freighttrain
- Replies: 41
- Views: 28779
Re: [WIP] freighttrain
Hmm, I know I was making some modifications to this back in the day to have coloured trucks to match constores. In an old installation (I don't use this OXP anymore) I have a freighttrain1.00.oxp which also seems to contain a separate zip file within it for some edits I had done. Not sure how functi...
- Tue Jul 25, 2017 8:42 pm
- Forum: Expansion Pack
- Topic: [RELEASE] WildShips OXP
- Replies: 234
- Views: 146245
Re: [RELEASE] WildShips OXP
Hmm, looks like a year ago I introduced random coloring to the Duma (two variations), Nyoka and Chatu. Did I ever send that update to anyone?
- Fri Jul 21, 2017 6:11 pm
- Forum: Expansion Pack
- Topic: [Release] gsagostinho's Texture Pack: Asp Mk II
- Replies: 34
- Views: 68543
Re: [Release] gsagostinho's Texture Pack: Asp Mk II
I take it then that you aren't having a colormap as well, so that each design can have random color applied, like Griff ships do? That would be really cool to have if these can be made into a pool that doesn't offset the spawn balance.
- Sun Jul 09, 2017 2:01 am
- Forum: Expansion Pack
- Topic: [RELEASE] WildShips OXP
- Replies: 234
- Views: 146245
Re: [RELEASE] WildShips OXP
Easier said than done. The docking bay isn't using a different texture, as I recall, so one can't just put lights on it so easily. I could see about putting light in that big square object along the side... Ideally the fellow who's been coming up with ideas for replacement models will have his model...
- Sat Jul 08, 2017 12:05 am
- Forum: Expansion Pack
- Topic: [RELEASE] WildShips OXP
- Replies: 234
- Views: 146245
Re: [RELEASE] WildShips OXP
The only actual emissions on those would be the green panels along the outside, so yeah, if the station is in shadow, only the docking port receives light. The way the rest of it is mapped, I don't know how good it would look to add lighted 'windows'; they'd probably appear in weird places.
- Thu Mar 09, 2017 7:16 pm
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1013
- Views: 429621
Re: Trunk nightly
Use 7-Zip, Cody.
- Sat Feb 18, 2017 6:53 pm
- Forum: Outworld
- Topic: Anyone play Evochron Legacy?
- Replies: 8
- Views: 10880
Re: Anyone play Evochron Legacy?
Did some more adjustment to the horizontal flare textures. For a balance of thruster glow and warp-in/out effect (which uses the same texture), here's my latest, which a few players of the game are liking so far: http://www.keeper1st.com/EL/engine1.jpg http://www.keeper1st.com/EL/warpout1.jpg There ...
- Fri Feb 17, 2017 4:59 am
- Forum: Expansion Pack
- Topic: Stealth Raiders [WIP]
- Replies: 17
- Views: 28013
Re: Stealth Raiders [WIP]
Just a note: The English word is "unknown" -- not "unknow".
- Fri Feb 10, 2017 5:51 pm
- Forum: Outworld
- Topic: Anyone play Evochron Legacy?
- Replies: 8
- Views: 10880
Re: Anyone play Evochron Legacy?
In this case it seems more like a glowball -- but an atmosphere would be required for you to see one, technically. I guess you could say that the engine is emitting gases and thus you see a bit of glow. But yes the game has lens flares too, but the modding introduction pack includes the lens flare t...