Search found 273 matches

by Keeper
Wed Feb 12, 2014 5:37 am
Forum: Expansion Pack
Topic: KeeperHUD V1.2 (for widescreen high-res; 15 MFDs), Updated 4 Aug 2016
Replies: 38
Views: 27047

Re: KeeperHUD (for widescreen)

I suppose I should have noted a while ago that the not-yet-implemented feature of Oolite that this HUD was designed to support now has been implemented in the Oolite V1.79 trunk build. Users of this HUD surely will have noticed that the size of the target reticle and surrounding text was reduced at ...
by Keeper
Tue Feb 11, 2014 1:00 am
Forum: Testing and Bug reports
Topic: Feb. 10 trunk build eating memory?
Replies: 7
Views: 3895

Re: Feb. 10 trunk build eating memory?

Yep, it was Ship Storage Helper that was the problem. I must have missed that update, Norby. Everything is working now, even with the new version installed. The error with the Oolite Populator isn't coming up either; I thought that was unrelated, but apparently not...? Phew! Crisis averted. For a mo...
by Keeper
Tue Feb 11, 2014 12:33 am
Forum: Testing and Bug reports
Topic: Feb. 10 trunk build eating memory?
Replies: 7
Views: 3895

Re: Feb. 10 trunk build eating memory?

It's looking like that old Ship Storage Helper might be the culprit... I suppose it isn't needed anymore as it was for trunk of a couple years ago...?

I'm still adding more a little at a time...
by Keeper
Tue Feb 11, 2014 12:20 am
Forum: Testing and Bug reports
Topic: Feb. 10 trunk build eating memory?
Replies: 7
Views: 3895

Re: Feb. 10 trunk build eating memory?

Interesting. Got it to load with a few more OXPs, but with errors: 16:16:39.467 [script.javaScript.error.outOfMemory]: ***** JavaScript error (Ship_Storage_Helper.js 0.20): out of memory 16:16:39.467 [script.javaScript.error.outOfMemory]: ../AddOns/Ship_Storage_Helper_0.20_2012.06.24.oxp/Scripts/Shi...
by Keeper
Mon Feb 10, 2014 11:58 pm
Forum: Testing and Bug reports
Topic: Feb. 10 trunk build eating memory?
Replies: 7
Views: 3895

Re: Feb. 10 trunk build eating memory?

Back from work now. I don't have the previous version anymore as the batch script I run to update the trunk build overwrites it, but I see from a screenshot I took with it yesterday that it was 1.79.0.5593-140204-a54c729. It was from just a few days ago -- just before the sharp shadow edges on plane...
by Keeper
Mon Feb 10, 2014 8:42 am
Forum: Testing and Bug reports
Topic: Feb. 10 trunk build eating memory?
Replies: 7
Views: 3895

Feb. 10 trunk build eating memory?

Unless I cut my list of OXPs down by about 25 or 30 percent, tonight's Windows build (1.79.0.5613-140210-098d187 (x86-64 test release)) will not start for me. It churns away for about five minutes then crashes to desktop. The log has a long list of which this is just an excerpt: 00:31:29.019 [script...
by Keeper
Mon Feb 10, 2014 7:26 am
Forum: Oolite-PC
Topic: Out of retirement Commander questions on new fangled Oolite
Replies: 10
Views: 11212

Re: Out of retirement Commander questions on new fangled Ool

If I could just figure out which ship Mr "No worries" was aboard, I'd vape him! :x :evil: Old post, I know, but what the heck. It's weird how it sounds like a couple of them say "no worries". If you reverse the recording, you can hear what they actually are saying (boring ATC ch...
by Keeper
Mon Feb 10, 2014 7:11 am
Forum: Expansion Pack
Topic: [Release] Rescue Stations
Replies: 115
Views: 93945

Re: [WIP] Rescue Stations 1.3 wip3

Ah, such a lovely, rounded body on that new Arafura (and the Eva Probe, but who cares about that). Only 10 hours of frustration to make that darn thing (plus more doing the textures for the shaders, and trimming down Griff shaders to remove unnecessary bits for this ship and for the station). Many t...
by Keeper
Sun Feb 09, 2014 9:53 pm
Forum: Expansion Pack
Topic: [RELEASE] YAH_Haulers OXP V1.12 (updated 6 August 2016)
Replies: 34
Views: 21119

Re: [RELEASE] YAH_Haulers OXP V1.02

A small update; links in top post. V1.02 changes some distance values in the AI, to help avoid accidents. The haulers should enter the docking procedure earlier now. I had experienced one hauler crashing into a main station and another nearly crashing into the store before entering its docking proce...
by Keeper
Sun Feb 09, 2014 9:10 pm
Forum: Expansion Pack
Topic: [1.79 only] Roles setup for Staer9 Shipset
Replies: 13
Views: 10647

Re: [1.79 only] Roles setup for Staer9 Shipset

Updated this with cim's suggestions, and also took out the bugfix lines as those fixes have been integrated into V1.2 of the shipset. Since it seems like OXZs really need to have a consistent name for future integration into the Manager, the name of the file has not changed -- only the version numbe...
by Keeper
Sun Feb 09, 2014 9:04 pm
Forum: Expansion Pack
Topic: [Release] Staer9's Shipset
Replies: 206
Views: 121236

Re: [Release] Staer9's Shipset

Updated my updated shader version of the set with more improvements: Version 1.2: Changed shader. The previous shader did not react to sunlight colour/intensity for some reason, so it now uses a modified Griff shader. This is most noticeable when using Distant Suns OXP in Oolite 1.79. On systems wit...
by Keeper
Sun Feb 09, 2014 8:45 am
Forum: Outworld
Topic: Have Lockheed-Martin engineers been playing Oolite?
Replies: 8
Views: 6271

Re: Have Lockheed-Martin engineers been playing Oolite?

Reminded of a bit from Blackadder Goes Forth.

"Captain, if we should trod on a mine, what should we do?"
"Standard procedure, Lieutenant, is to jump 50 feet into the air and scatter yourself over a wide area."
by Keeper
Wed Feb 05, 2014 7:06 am
Forum: Testing and Bug reports
Topic: [Trunk] Reading OXZ from nested OXP directory
Replies: 2
Views: 3787

[Trunk] Reading OXZ from nested OXP directory

On the PC version at least, I noticed that 1.79 will read an OXZ file that is not directly in the "AddOns" folder, but rather nested inside an OXP folder, e.g.:
Oolite/AddOns/MrFlibble.oxp/IsVeryCross.oxz

Should it be doing that?
by Keeper
Tue Feb 04, 2014 8:32 am
Forum: Expansion Pack
Topic: [1.79 only] Roles setup for Staer9 Shipset
Replies: 13
Views: 10647

Re: [1.79 only] Roles setup for Staer9 Shipset

You can make the Cat a raider/interceptor if you want: you've given it auto_weapons , so the populator will give it injectors when adding it to that role. Ah, I did not know that! Originally, I had given it those roles, as it's otherwise the fastest ship of the bunch, but then I saw that it is set ...
by Keeper
Tue Feb 04, 2014 7:28 am
Forum: Testing and Bug reports
Topic: [Trunk] Joystick yaw deadzone issue
Replies: 5
Views: 3266

[Trunk] Joystick yaw deadzone issue

Checking out the joystick axis setups today. I paused the game, set the Yaw deadzone to 0.1 (my stick is really jittery in that axis) and it was fine. I had a little bit of unwanted roll so I paused again to bump that up slightly, and I noticed that the Yaw deadzone reading was back to 0.06. I unpau...