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by Keeper
Thu Mar 27, 2014 4:56 am
Forum: Outworld
Topic: Asteroid found with Rings!
Replies: 1
Views: 3237

Re: Asteroid found with Rings!

Cool!
by Keeper
Thu Mar 27, 2014 4:33 am
Forum: Expansion Pack
Topic: KeeperHUD V1.2 (for widescreen high-res; 15 MFDs), Updated 4 Aug 2016
Replies: 38
Views: 27010

Re: KeeperHUD V1.1 (for widescreen; supports new 1.79 featur

NEW VERSION 1.1: Adds new elements introduced in Oolite 1.79, including a new element that all HUDs must implement for compatibility with future OXPs. * A permanent line indicates what equipment currently is primed. * A line next to the compass provides information about the current ASC target. * M...
by Keeper
Wed Mar 26, 2014 4:45 am
Forum: Expansion Pack
Topic: OXP Development Best Practices
Replies: 62
Views: 157010

Re: OXP Development Best Practices

Ah, nifty. I can extrapolate what the second screen would look like from there. Cool. Now I can tidy up the HUD. Thanks!
by Keeper
Wed Mar 26, 2014 3:02 am
Forum: Testing and Bug reports
Topic: Bug in drawPrimedEquipment HUD feature
Replies: 1
Views: 2261

Bug in drawPrimedEquipment HUD feature

Copied from another post I made elsewhere, in which this was just an add-on comment. When using n_bars=3, after switching from "None", the top line reads the same as the new primed line, instead of reading "None". Also, n_bars=2 is the same as n_bars=3. Anticipated function was t...
by Keeper
Wed Mar 26, 2014 2:32 am
Forum: Expansion Pack
Topic: OXP Development Best Practices
Replies: 62
Views: 157010

Re: OXP Development Best Practices

Cool. Got the drawPrimedEquipment and drawASCTarget positioned and working in my HUD now. But how can I see the multi-function displays in action? Is there any core element or OXP that uses them yet? Bug in drawPrimedEquipment: When using n_bars=3, after switching from "None", the top line...
by Keeper
Tue Mar 25, 2014 6:57 am
Forum: Expansion Pack
Topic: OXP Development Best Practices
Replies: 62
Views: 157010

Re: OXP Development Best Practices

Are the new HUD entries working? I'll have to add them to my HUD and work on their sizes/positions if so (assuming there is a way to make them show up already).
by Keeper
Thu Mar 20, 2014 4:15 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 425
Views: 453061

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

To keep things persistent, I suggest using system.scrambledPseudoRandomNumber("salt") rather than Math.random(). That way the space bar will still be there the next you visit the system. Hmm, perhaps something like this can make constores persistent, instead of changing brands every jump....
by Keeper
Thu Mar 20, 2014 4:13 am
Forum: Suggestion Box
Topic: Her Imperial Majesty's Space Navy
Replies: 964
Views: 307329

Re: Her Imperial Majesty's Space Navy

EDIT: I had to remove the OXZ from both my site and the Wiki and then re-upload as there was an issue with Boa Mk 2, but this is now resolved. Links are the same as before. Sorry! :oops: I misspelled one of the texture names in the ZIP that I sent you... oops. I'm half tempted to post that set of s...
by Keeper
Tue Mar 18, 2014 6:27 am
Forum: Outworld
Topic: The Hitch Hiker's Guide to the Galaxy...
Replies: 17
Views: 9830

Re: The Hitch Hiker's Guide to the Galaxy...

Somewhere I still have off-air cassettes from before they cut out the Beatles clip... Please explain! In the original broadcast, when they're on Magrathea, there's a bit of Pink Floyd music playing which you think is for ambiance. But then Arthur says, "Did you know that robot can hum like Pin...
by Keeper
Tue Mar 11, 2014 4:13 am
Forum: Outworld
Topic: The Hitch Hiker's Guide to the Galaxy...
Replies: 17
Views: 9830

Re: The Hitch Hiker's Guide to the Galaxy...

I still have the packaging and all the bits and bobs that came with the Infocom game. Someday I should make a little video showing it all, and reading the funny booklet the game box included.
by Keeper
Fri Mar 07, 2014 6:42 am
Forum: Outworld
Topic: The Hitch Hiker's Guide to the Galaxy...
Replies: 17
Views: 9830

Re: The Hitch Hiker's Guide to the Galaxy...

Somewhere I still have off-air cassettes from before they cut out the Beatles clip...
by Keeper
Fri Feb 21, 2014 6:43 am
Forum: Suggestion Box
Topic: communicating with other ships
Replies: 27
Views: 21178

Re: communicating with other ships

Sort of a "live" emergency version of http://wiki.alioth.net/index.php/Escort_Contracts_OXP... sounds complicated!
by Keeper
Fri Feb 21, 2014 6:22 am
Forum: Expansion Pack
Topic: [RELEASE] WildShips OXP
Replies: 234
Views: 145181

Re: [RELEASE] WildShips OXP

Oh, did I fail to mention that I had changed the model before to look for a different texture? Sorry about that... I did that over a year ago, before I realized I could just have the shipdata.plist change the texture. Looks like everything is set up right now, anyway! ...except I think in the demosh...
by Keeper
Thu Feb 20, 2014 6:28 am
Forum: Suggestion Box
Topic: Her Imperial Majesty's Space Navy
Replies: 964
Views: 307329

Re: Her Imperial Majesty's Space Navy

Have we agreed on a specific blue, by the way. I'm hoping to update the Carrier in the next couple of days, and getting the right shade would be good. I've been overlaying the blue from the logo over the main texture, or over the original specular map texture if the original diffuse texture had too...
by Keeper
Thu Feb 20, 2014 6:17 am
Forum: Expansion Pack
Topic: [RELEASE] WildShips OXP
Replies: 234
Views: 145181

Re: [RELEASE] WildShips OXP

Oops! Thargoid missed two textures. The standard Duma texture included was the original without a specular map. Here is the original with specular map (and a metallic front/back piece instead of the weird black & white vertical lines the original had): http://www.keeper1st.com/Oolite/wildShips_d...