Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 273 matches
- Thu Mar 27, 2014 4:56 am
- Forum: Outworld
- Topic: Asteroid found with Rings!
- Replies: 1
- Views: 3237
- Thu Mar 27, 2014 4:33 am
- Forum: Expansion Pack
- Topic: KeeperHUD V1.2 (for widescreen high-res; 15 MFDs), Updated 4 Aug 2016
- Replies: 38
- Views: 27010
Re: KeeperHUD V1.1 (for widescreen; supports new 1.79 featur
NEW VERSION 1.1: Adds new elements introduced in Oolite 1.79, including a new element that all HUDs must implement for compatibility with future OXPs. * A permanent line indicates what equipment currently is primed. * A line next to the compass provides information about the current ASC target. * M...
- Wed Mar 26, 2014 4:45 am
- Forum: Expansion Pack
- Topic: OXP Development Best Practices
- Replies: 62
- Views: 157010
Re: OXP Development Best Practices
Ah, nifty. I can extrapolate what the second screen would look like from there. Cool. Now I can tidy up the HUD. Thanks!
- Wed Mar 26, 2014 3:02 am
- Forum: Testing and Bug reports
- Topic: Bug in drawPrimedEquipment HUD feature
- Replies: 1
- Views: 2261
Bug in drawPrimedEquipment HUD feature
Copied from another post I made elsewhere, in which this was just an add-on comment. When using n_bars=3, after switching from "None", the top line reads the same as the new primed line, instead of reading "None". Also, n_bars=2 is the same as n_bars=3. Anticipated function was t...
- Wed Mar 26, 2014 2:32 am
- Forum: Expansion Pack
- Topic: OXP Development Best Practices
- Replies: 62
- Views: 157010
Re: OXP Development Best Practices
Cool. Got the drawPrimedEquipment and drawASCTarget positioned and working in my HUD now. But how can I see the multi-function displays in action? Is there any core element or OXP that uses them yet? Bug in drawPrimedEquipment: When using n_bars=3, after switching from "None", the top line...
- Tue Mar 25, 2014 6:57 am
- Forum: Expansion Pack
- Topic: OXP Development Best Practices
- Replies: 62
- Views: 157010
Re: OXP Development Best Practices
Are the new HUD entries working? I'll have to add them to my HUD and work on their sizes/positions if so (assuming there is a way to make them show up already).
- Thu Mar 20, 2014 4:15 am
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 425
- Views: 453061
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
To keep things persistent, I suggest using system.scrambledPseudoRandomNumber("salt") rather than Math.random(). That way the space bar will still be there the next you visit the system. Hmm, perhaps something like this can make constores persistent, instead of changing brands every jump....
- Thu Mar 20, 2014 4:13 am
- Forum: Suggestion Box
- Topic: Her Imperial Majesty's Space Navy
- Replies: 964
- Views: 307329
Re: Her Imperial Majesty's Space Navy
EDIT: I had to remove the OXZ from both my site and the Wiki and then re-upload as there was an issue with Boa Mk 2, but this is now resolved. Links are the same as before. Sorry! :oops: I misspelled one of the texture names in the ZIP that I sent you... oops. I'm half tempted to post that set of s...
- Tue Mar 18, 2014 6:27 am
- Forum: Outworld
- Topic: The Hitch Hiker's Guide to the Galaxy...
- Replies: 17
- Views: 9830
Re: The Hitch Hiker's Guide to the Galaxy...
Somewhere I still have off-air cassettes from before they cut out the Beatles clip... Please explain! In the original broadcast, when they're on Magrathea, there's a bit of Pink Floyd music playing which you think is for ambiance. But then Arthur says, "Did you know that robot can hum like Pin...
- Tue Mar 11, 2014 4:13 am
- Forum: Outworld
- Topic: The Hitch Hiker's Guide to the Galaxy...
- Replies: 17
- Views: 9830
Re: The Hitch Hiker's Guide to the Galaxy...
I still have the packaging and all the bits and bobs that came with the Infocom game. Someday I should make a little video showing it all, and reading the funny booklet the game box included.
- Fri Mar 07, 2014 6:42 am
- Forum: Outworld
- Topic: The Hitch Hiker's Guide to the Galaxy...
- Replies: 17
- Views: 9830
Re: The Hitch Hiker's Guide to the Galaxy...
Somewhere I still have off-air cassettes from before they cut out the Beatles clip...
- Fri Feb 21, 2014 6:43 am
- Forum: Suggestion Box
- Topic: communicating with other ships
- Replies: 27
- Views: 21178
Re: communicating with other ships
Sort of a "live" emergency version of http://wiki.alioth.net/index.php/Escort_Contracts_OXP... sounds complicated!
- Fri Feb 21, 2014 6:22 am
- Forum: Expansion Pack
- Topic: [RELEASE] WildShips OXP
- Replies: 234
- Views: 145181
Re: [RELEASE] WildShips OXP
Oh, did I fail to mention that I had changed the model before to look for a different texture? Sorry about that... I did that over a year ago, before I realized I could just have the shipdata.plist change the texture. Looks like everything is set up right now, anyway! ...except I think in the demosh...
- Thu Feb 20, 2014 6:28 am
- Forum: Suggestion Box
- Topic: Her Imperial Majesty's Space Navy
- Replies: 964
- Views: 307329
Re: Her Imperial Majesty's Space Navy
Have we agreed on a specific blue, by the way. I'm hoping to update the Carrier in the next couple of days, and getting the right shade would be good. I've been overlaying the blue from the logo over the main texture, or over the original specular map texture if the original diffuse texture had too...
- Thu Feb 20, 2014 6:17 am
- Forum: Expansion Pack
- Topic: [RELEASE] WildShips OXP
- Replies: 234
- Views: 145181
Re: [RELEASE] WildShips OXP
Oops! Thargoid missed two textures. The standard Duma texture included was the original without a specular map. Here is the original with specular map (and a metallic front/back piece instead of the weird black & white vertical lines the original had): http://www.keeper1st.com/Oolite/wildShips_d...