Search found 5528 matches

by Thargoid
Sun Jul 28, 2024 8:22 pm
Forum: Discussion
Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
Replies: 84
Views: 16630

Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)

RockDoctor wrote: Thu Jul 25, 2024 11:12 pm
I would have thought "Thargoids on the starboard bow!" would have been an appropriate greeting.
Depends where I'm standing at the time :twisted:
by Thargoid
Fri Jul 05, 2024 7:46 pm
Forum: Discussion
Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
Replies: 84
Views: 16630

Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)

Unfortunately I'm probably not going to manage it either.

Stuck in Ireland (Mostly Agricultural, tech level 8 ) and probably won't get back over until too late. :evil:

Will raise a pint of evil juice (in suitable black colours) in your honour though if not...
by Thargoid
Thu Jul 04, 2024 3:42 pm
Forum: Discussion
Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
Replies: 84
Views: 16630

Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)

Not good news...

So who is planning to turn up on Sunday?
by Thargoid
Wed Apr 17, 2024 2:56 pm
Forum: Discussion
Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
Replies: 84
Views: 16630

Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)

And just round the corner from Forbidden Planet.

What could possibly happen to the wallet content... :twisted:
by Thargoid
Mon Apr 15, 2024 10:13 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 38369

Re: Planetfall 2.0 (maybe)

Or run the risk of getting robbed/mugged/murdered on landing and if there's any kind of ground transfer done too perhaps?

Either part or all of the cargo, or even the ship itself going walkabout or getting damaged, or getting stung for additional "fees" to leave maybe?
by Thargoid
Mon Apr 15, 2024 8:18 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 38369

Re: Planetfall 2.0 (maybe)

Well, I've come up with *something* for the planet-side transit system. In the following video, I'm docked at a planetary location. There are 4 sites on the planet. There's a new F4 interface screen, which opens to ... well, you can watch and see! Youtube - PlanetFall2 Transit system I can't seem t...
by Thargoid
Sun Apr 14, 2024 9:06 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 38369

Re: Planetfall 2.0 (maybe)

One other thought, concerning the planetside locations. As yours are somewhat less random than mine used to be, how about adding options to travel between them planetside perhaps? Assuming of course there's some way to catch or block launching (or work around it) so you can't launch from any other ...
by Thargoid
Sun Apr 14, 2024 9:01 pm
Forum: Discussion
Topic: Feudal Systems
Replies: 122
Views: 29177

Re: Feudal Systems

Cody wrote: Sun Apr 14, 2024 5:55 pm
DGill wrote: Sun Apr 14, 2024 4:48 pm
- nice and earthy!
"Nice 'n' sleazy does it"


The other alternative might be Groundside (which I think is/was common at airports - groundside/flightside).
Airports are normally landside and airside, at least around here.

Personally I prefer planetside rather than downplanet.
by Thargoid
Sat Mar 30, 2024 7:52 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 38369

Re: Planetfall 2.0 (maybe)

So I mean no disrespect to Thargoid in saying that planet fall 1.0 was a marvellous proof of concept. It showed it could be done but not necessarily what to do with it. None taken, as you're entirely correct. The original of that OXP is me looking at the available events and seeing it was something...
by Thargoid
Sat Mar 30, 2024 10:16 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 38369

Re: Planetfall 2.0 (maybe)

I'd have to agree that the docking tunnel is an immersion-breaker. That's why I did away with it in the original and went for the "zoomed landscape" animations instread. Would have been nice to have them move downward rather than moving towards them, but that was beyond my capabilities (a...
by Thargoid
Sun Mar 24, 2024 5:08 pm
Forum: Testing and Bug reports
Topic: Forum Problems
Replies: 106
Views: 10424

Re: Forum Problems

Green #14E229
Grey #A0A1A0

Take your pick, whichever the others who share it would perhaps prefer...
by Thargoid
Sun Mar 24, 2024 4:16 pm
Forum: Testing and Bug reports
Topic: Forum Problems
Replies: 106
Views: 10424

Re: Forum Problems

timer wrote:
Suggest colors for developers and moderators - and I will make them!
Being me, I would always say green :twisted:

Otherwise a metallic grey or somesuch perhaps?
by Thargoid
Sun Mar 24, 2024 11:47 am
Forum: Testing and Bug reports
Topic: Forum Problems
Replies: 106
Views: 10424

Re: Forum Problems

Prosilver dark edition also still has some things like various user groups/names (including my own) in a dark colour which is amost unreadable with that board skinning...
by Thargoid
Sat Mar 23, 2024 9:53 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 38369

Re: Planetfall 2.0 (maybe)

I think it's probably time to have this discussion. *Anything* we do this close to the surface of the planet is going to look wrong on a number of levels. First, unless we switch over to 8k textures for every planet, the "ground" starts to look very grainy and unrealistic. If we put some ...