Depends where I'm standing at the timeRockDoctor wrote: ↑Thu Jul 25, 2024 11:12 pmI would have thought "Thargoids on the starboard bow!" would have been an appropriate greeting.
Search found 5528 matches
- Sun Jul 28, 2024 8:22 pm
- Forum: Discussion
- Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
- Replies: 84
- Views: 16630
Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)
- Fri Jul 05, 2024 7:46 pm
- Forum: Discussion
- Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
- Replies: 84
- Views: 16630
Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)
Unfortunately I'm probably not going to manage it either.
Stuck in Ireland (Mostly Agricultural, tech level 8 ) and probably won't get back over until too late.
Will raise a pint of evil juice (in suitable black colours) in your honour though if not...
Stuck in Ireland (Mostly Agricultural, tech level 8 ) and probably won't get back over until too late.
Will raise a pint of evil juice (in suitable black colours) in your honour though if not...
- Thu Jul 04, 2024 3:42 pm
- Forum: Discussion
- Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
- Replies: 84
- Views: 16630
Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)
Not good news...
So who is planning to turn up on Sunday?
So who is planning to turn up on Sunday?
- Fri Apr 26, 2024 8:45 am
- Forum: Discussion
- Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
- Replies: 84
- Views: 16630
Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)
Who are you asking?
- Wed Apr 17, 2024 2:56 pm
- Forum: Discussion
- Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
- Replies: 84
- Views: 16630
Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)
And just round the corner from Forbidden Planet.
What could possibly happen to the wallet content...
What could possibly happen to the wallet content...
- Mon Apr 15, 2024 10:13 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 38369
Re: Planetfall 2.0 (maybe)
Or run the risk of getting robbed/mugged/murdered on landing and if there's any kind of ground transfer done too perhaps?
Either part or all of the cargo, or even the ship itself going walkabout or getting damaged, or getting stung for additional "fees" to leave maybe?
Either part or all of the cargo, or even the ship itself going walkabout or getting damaged, or getting stung for additional "fees" to leave maybe?
- Mon Apr 15, 2024 8:18 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 38369
Re: Planetfall 2.0 (maybe)
Well, I've come up with *something* for the planet-side transit system. In the following video, I'm docked at a planetary location. There are 4 sites on the planet. There's a new F4 interface screen, which opens to ... well, you can watch and see! Youtube - PlanetFall2 Transit system I can't seem t...
- Sun Apr 14, 2024 9:06 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 38369
Re: Planetfall 2.0 (maybe)
One other thought, concerning the planetside locations. As yours are somewhat less random than mine used to be, how about adding options to travel between them planetside perhaps? Assuming of course there's some way to catch or block launching (or work around it) so you can't launch from any other ...
- Sun Apr 14, 2024 9:01 pm
- Forum: Discussion
- Topic: Feudal Systems
- Replies: 122
- Views: 29177
Re: Feudal Systems
Airports are normally landside and airside, at least around here.
Personally I prefer planetside rather than downplanet.
- Sat Mar 30, 2024 7:52 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 38369
Re: Planetfall 2.0 (maybe)
So I mean no disrespect to Thargoid in saying that planet fall 1.0 was a marvellous proof of concept. It showed it could be done but not necessarily what to do with it. None taken, as you're entirely correct. The original of that OXP is me looking at the available events and seeing it was something...
- Sat Mar 30, 2024 10:16 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 38369
Re: Planetfall 2.0 (maybe)
I'd have to agree that the docking tunnel is an immersion-breaker. That's why I did away with it in the original and went for the "zoomed landscape" animations instread. Would have been nice to have them move downward rather than moving towards them, but that was beyond my capabilities (a...
- Sun Mar 24, 2024 5:08 pm
- Forum: Testing and Bug reports
- Topic: Forum Problems
- Replies: 106
- Views: 10424
Re: Forum Problems
Green #14E229
Grey #A0A1A0
Take your pick, whichever the others who share it would perhaps prefer...
Grey #A0A1A0
Take your pick, whichever the others who share it would perhaps prefer...
- Sun Mar 24, 2024 4:16 pm
- Forum: Testing and Bug reports
- Topic: Forum Problems
- Replies: 106
- Views: 10424
Re: Forum Problems
Being me, I would always say greentimer wrote:Suggest colors for developers and moderators - and I will make them!
Otherwise a metallic grey or somesuch perhaps?
- Sun Mar 24, 2024 11:47 am
- Forum: Testing and Bug reports
- Topic: Forum Problems
- Replies: 106
- Views: 10424
Re: Forum Problems
Prosilver dark edition also still has some things like various user groups/names (including my own) in a dark colour which is amost unreadable with that board skinning...
- Sat Mar 23, 2024 9:53 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 38369
Re: Planetfall 2.0 (maybe)
I think it's probably time to have this discussion. *Anything* we do this close to the surface of the planet is going to look wrong on a number of levels. First, unless we switch over to 8k textures for every planet, the "ground" starts to look very grainy and unrealistic. If we put some ...