Search found 52 matches
- Tue Jun 10, 2008 6:44 am
- Forum: Expansion Pack
- Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
- Replies: 2032
- Views: 602232
- Tue Jun 10, 2008 6:43 am
- Forum: Expansion Pack
- Topic: passenger transport
- Replies: 26
- Views: 15899
All I'm saying is: That wouldn't be Oolite anymore, but a different game. (And if 100 people would do their own modifications of the code, the result would be a hundred different games.) Therefore I wouldn't know why this should be debated on this board, which is explicitly for the discussion of Oo...
- Tue Jun 10, 2008 6:41 am
- Forum: Expansion Pack
- Topic: passenger transport
- Replies: 26
- Views: 15899
Look in the code. You already have this. But the better contracts are not viable enough.
@Svengali:
Look at https://bb.oolite.space/viewtopic.php?t=4701
No Answers so far.
@Svengali:
Look at https://bb.oolite.space/viewtopic.php?t=4701
No Answers so far.
- Mon Jun 09, 2008 6:18 pm
- Forum: Porting to other platforms
- Topic: Porting to Java
- Replies: 14
- Views: 36132
- Mon Jun 09, 2008 6:02 pm
- Forum: Expansion Pack
- Topic: passenger transport
- Replies: 26
- Views: 15899
Not if we want to continue to play the same game. If everybody would start to modify his game (the game code itself, I'm not talking about adding OXPs!), then there would quite quickly be nothing more to talk about in this forum, because there would no longer be a common base for us to build on. So...
- Mon Jun 09, 2008 3:50 pm
- Forum: Porting to other platforms
- Topic: Porting to Java
- Replies: 14
- Views: 36132
- Sun Jun 08, 2008 10:37 pm
- Forum: Expansion Pack
- Topic: passenger transport
- Replies: 26
- Views: 15899
I don't know what happend, as the price which is displayed in the gui screen and the price put in the savegame both simply take the value calculated above. But with the following modification to the _original_ Universe.m it seems to work. Put unsigned f = 0; if( player_repute > 0 ) { for( f = 0; f <...
- Sun Jun 08, 2008 10:28 pm
- Forum: Porting to other platforms
- Topic: Porting to Java
- Replies: 14
- Views: 36132
- Sun Jun 08, 2008 9:25 pm
- Forum: Expansion Pack
- Topic: passenger transport
- Replies: 26
- Views: 15899
- Sun Jun 08, 2008 3:15 pm
- Forum: Expansion Pack
- Topic: passenger transport
- Replies: 26
- Views: 15899
- Sun Jun 08, 2008 10:39 am
- Forum: Expansion Pack
- Topic: passenger transport
- Replies: 26
- Views: 15899
- Sun Jun 08, 2008 9:59 am
- Forum: Porting to other platforms
- Topic: Porting to Java
- Replies: 14
- Views: 36132
- Sun Jun 08, 2008 8:26 am
- Forum: Expansion Pack
- Topic: passenger transport
- Replies: 26
- Views: 15899
Grab yourself a copy of the oolite-dev-source-1.71.2.tar.bz2 Learn how to compile oolite for your system Then make the following changes to Universe.m in src/Core At line 6573 there should look like - (NSArray *) passengersForSystem:(Random_Seed) s_seed atTime:(double) current_time three lines down ...
- Sun Jun 08, 2008 8:01 am
- Forum: Expansion Pack
- Topic: passenger transport
- Replies: 26
- Views: 15899
- Sun Jun 08, 2008 7:35 am
- Forum: Expansion Pack
- Topic: passenger transport
- Replies: 26
- Views: 15899