Search found 52 matches

by krombart
Tue Jun 10, 2008 6:44 am
Forum: Expansion Pack
Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Replies: 2032
Views: 602232

COOL
by krombart
Tue Jun 10, 2008 6:43 am
Forum: Expansion Pack
Topic: passenger transport
Replies: 26
Views: 15899

All I'm saying is: That wouldn't be Oolite anymore, but a different game. (And if 100 people would do their own modifications of the code, the result would be a hundred different games.) Therefore I wouldn't know why this should be debated on this board, which is explicitly for the discussion of Oo...
by krombart
Tue Jun 10, 2008 6:41 am
Forum: Expansion Pack
Topic: passenger transport
Replies: 26
Views: 15899

Look in the code. You already have this. But the better contracts are not viable enough.

@Svengali:

Look at https://bb.oolite.space/viewtopic.php?t=4701
No Answers so far.
by krombart
Mon Jun 09, 2008 6:18 pm
Forum: Porting to other platforms
Topic: Porting to Java
Replies: 14
Views: 36132

As I don't have a *ck** clue about real programming projects, you should take me with a grain of salt.

I wouldn't like to see a simple oolite clone in a new language, but a whole redesign, aka a new game.
by krombart
Mon Jun 09, 2008 6:02 pm
Forum: Expansion Pack
Topic: passenger transport
Replies: 26
Views: 15899

Not if we want to continue to play the same game. If everybody would start to modify his game (the game code itself, I'm not talking about adding OXPs!), then there would quite quickly be nothing more to talk about in this forum, because there would no longer be a common base for us to build on. So...
by krombart
Mon Jun 09, 2008 3:50 pm
Forum: Porting to other platforms
Topic: Porting to Java
Replies: 14
Views: 36132

LOL.

You seem to be upset about the idea? Why?
by krombart
Sun Jun 08, 2008 10:37 pm
Forum: Expansion Pack
Topic: passenger transport
Replies: 26
Views: 15899

I don't know what happend, as the price which is displayed in the gui screen and the price put in the savegame both simply take the value calculated above. But with the following modification to the _original_ Universe.m it seems to work. Put unsigned f = 0; if( player_repute > 0 ) { for( f = 0; f <...
by krombart
Sun Jun 08, 2008 10:28 pm
Forum: Porting to other platforms
Topic: Porting to Java
Replies: 14
Views: 36132

Seems like a pointless exercise to me though.
Hmm, maybe it's because it could be a lot faster,
or maybe it's because with luabind you can publish a whole class and your objects with
minimal fuss to the scripting interface
or ....
by krombart
Sun Jun 08, 2008 9:25 pm
Forum: Expansion Pack
Topic: passenger transport
Replies: 26
Views: 15899

e.g. Universe.m Line 330
by krombart
Sun Jun 08, 2008 3:15 pm
Forum: Expansion Pack
Topic: passenger transport
Replies: 26
Views: 15899

I've seen this in the source code of oolite.

And HEY! Don't tell me not to compile my own local version of oolite!

That's what OPEN SOURCE is good for.
by krombart
Sun Jun 08, 2008 10:39 am
Forum: Expansion Pack
Topic: passenger transport
Replies: 26
Views: 15899

After testing this I noticed that I got payed twice the amount, I was promised .... hmmm maybe I have to look into this.
by krombart
Sun Jun 08, 2008 9:59 am
Forum: Porting to other platforms
Topic: Porting to Java
Replies: 14
Views: 36132

I would like a redesign of oolite in c++ / ogre / sdl and with lua as extension language.
by krombart
Sun Jun 08, 2008 8:26 am
Forum: Expansion Pack
Topic: passenger transport
Replies: 26
Views: 15899

Grab yourself a copy of the oolite-dev-source-1.71.2.tar.bz2 Learn how to compile oolite for your system Then make the following changes to Universe.m in src/Core At line 6573 there should look like - (NSArray *) passengersForSystem:(Random_Seed) s_seed atTime:(double) current_time three lines down ...
by krombart
Sun Jun 08, 2008 8:01 am
Forum: Expansion Pack
Topic: passenger transport
Replies: 26
Views: 15899

Actually there is a reputation system for passenger transport, but it is only used for evaluating, wether a contract is displayed at all. It does not enter the fee and premium calculation.
by krombart
Sun Jun 08, 2008 7:35 am
Forum: Expansion Pack
Topic: passenger transport
Replies: 26
Views: 15899

There doesn't seem to be a interface to changing the prices for passagener transports, or asking for how many missions have been done.