Search found 4 matches

by d8sconz
Mon Dec 10, 2012 5:15 am
Forum: Expansion Pack
Topic: XYZ coordinates Blender to Oolite
Replies: 5
Views: 1319

Re: XYZ coordinates Blender to Oolite

Thanks Wildeblood, but I managed to finally get it done through trial and error. Interestingly, the coordinate choices for export that worked were the opposite of your suggestion (I used 'Y' forward and 'Z' up). That may have something to do with me reorienting the model in Blender as well. Also, fo...
by d8sconz
Sat Dec 08, 2012 1:57 pm
Forum: Expansion Pack
Topic: XYZ coordinates Blender to Oolite
Replies: 5
Views: 1319

XYZ coordinates Blender to Oolite

I can't get the orientation correct when I export from blender to the .obj file, and from there into Oolite. There are options for stipulating which axis is up and which is forward when you export to .obj from Blender. It seems that no matter what I try, the orientation is wrong by the time I get it...
by d8sconz
Tue Nov 27, 2012 10:50 am
Forum: Expansion Pack
Topic: shader effect for hyperspace-jumps
Replies: 7
Views: 2343

Re: shader effect for hyperspace-jumps

Before somebody far more knowledgeable than I comes along to give you a more in-depth answer, I'd just like to ask you if you've seen the latest jump-effects in the trunk (development) branch... Hee hee. It's Murphys law. No I haven't seen any of the new stuff. Having finally stumbled upon Oolite I...
by d8sconz
Tue Nov 27, 2012 8:00 am
Forum: Expansion Pack
Topic: shader effect for hyperspace-jumps
Replies: 7
Views: 2343

shader effect for hyperspace-jumps

As a beginner, I figured it'd be a simple exercise to make an alternative effect for space jumps and docking. As a long-time Blender user I'm excited by the possibilities that could be applied in this regard. Sadly, having trolled the forums etc, I can't seem to find where to start. Even going over ...