Search found 4 matches
- Mon Dec 10, 2012 5:15 am
- Forum: Expansion Pack
- Topic: XYZ coordinates Blender to Oolite
- Replies: 5
- Views: 1360
Re: XYZ coordinates Blender to Oolite
Thanks Wildeblood, but I managed to finally get it done through trial and error. Interestingly, the coordinate choices for export that worked were the opposite of your suggestion (I used 'Y' forward and 'Z' up). That may have something to do with me reorienting the model in Blender as well. Also, fo...
- Sat Dec 08, 2012 1:57 pm
- Forum: Expansion Pack
- Topic: XYZ coordinates Blender to Oolite
- Replies: 5
- Views: 1360
XYZ coordinates Blender to Oolite
I can't get the orientation correct when I export from blender to the .obj file, and from there into Oolite. There are options for stipulating which axis is up and which is forward when you export to .obj from Blender. It seems that no matter what I try, the orientation is wrong by the time I get it...
- Tue Nov 27, 2012 10:50 am
- Forum: Expansion Pack
- Topic: shader effect for hyperspace-jumps
- Replies: 7
- Views: 2368
Re: shader effect for hyperspace-jumps
Before somebody far more knowledgeable than I comes along to give you a more in-depth answer, I'd just like to ask you if you've seen the latest jump-effects in the trunk (development) branch... Hee hee. It's Murphys law. No I haven't seen any of the new stuff. Having finally stumbled upon Oolite I...
- Tue Nov 27, 2012 8:00 am
- Forum: Expansion Pack
- Topic: shader effect for hyperspace-jumps
- Replies: 7
- Views: 2368
shader effect for hyperspace-jumps
As a beginner, I figured it'd be a simple exercise to make an alternative effect for space jumps and docking. As a long-time Blender user I'm excited by the possibilities that could be applied in this regard. Sadly, having trolled the forums etc, I can't seem to find where to start. Even going over ...