Search found 84 matches
- Thu Dec 29, 2022 9:01 am
- Forum: Expansion Pack
- Topic: [WIP] Life in the Frontier OXP
- Replies: 211
- Views: 167085
Re: [WIP] Life in the Frontier OXP
How many "events" are we now up to? And presuming that BB's list of 100 is based on his knowledge of game programming, do you reckon adding in another 20 for each of the 8 government types is sufficient? 31 assuming that I'm counting right. Aiming for 50 would be good. 100 would be even b...
- Mon Dec 26, 2022 2:45 am
- Forum: Expansion Pack
- Topic: OXPs - Strategic thinking!
- Replies: 95
- Views: 31892
Re: OXPs - Strategic thinking!
Just spitballin' here: would using a timer to separate the arrivals help to avoid the incomging dog-pile?
- Tue Dec 20, 2022 7:33 pm
- Forum: Expansion Pack
- Topic: [WIP] Life in the Frontier OXP
- Replies: 211
- Views: 167085
Re: [WIP] Life in the Frontier OXP
Table of Contents … Thanks for pulling this together. Saves me from having to sift thru page after page to find a piece of info. Ship Names Horses for courses perhaps but "your ship" seems likely to be the safe bet if I were to have only one available. All good ideas, and I'm going to go ...
- Sun Dec 18, 2022 9:49 pm
- Forum: Expansion Pack
- Topic: [WIP] Life in the Frontier OXP
- Replies: 211
- Views: 167085
Re: [WIP] Life in the Frontier OXP
1) Should we change "Fit Center" to Fitness Center, or leave it as a futuristic jargon? Done- I think that "fitness center" is better. 2) I'm not sure that the government offices should be called "embassies". The planetary governments pay something towards the orbital ...
- Sun Dec 11, 2022 9:03 pm
- Forum: Expansion Pack
- Topic: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP
- Replies: 45
- Views: 27966
Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP
Can you see the problem when I was changing the first number? :oops: :roll: :lol: There's such a fine line between stupid and... clever :) Happens to all of us. A few days ago, I spent practically the entire day chasing down a bug. It came down to the following (not the actual code but you get the ...
- Sun Dec 11, 2022 5:45 pm
- Forum: Expansion Pack
- Topic: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP
- Replies: 45
- Views: 27966
Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP
I wanted to rescale things because my system star was in danger of being crushed by a dwarf planet. Always dial your speed up to 11 ... when you're trading in a hell hole ... :D :lol: :lol: Don't know if this'll help, but here's the shipdata-overrides.plist I used to test: { oolite_template_corioli...
- Sun Dec 11, 2022 7:52 am
- Forum: Expansion Pack
- Topic: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP
- Replies: 45
- Views: 27966
Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP
Issues with v1.0 slowing station_roll should help with both cosmetics and docking but changing it doen't seem to make any difference It's nearly ready but does anyone know how to get station_roll to work please? I just did a quick test adjusting a station's roll via script & plist. It seemed to...
- Tue Dec 06, 2022 8:25 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6893
- Views: 2116602
Re: Screenshots
Nice!
This brings up a question: has anyone made/is making a GalCop Santa Tracker which tracks Santa making his rounds throughout The Eight in real time? If not, why not?
This brings up a question: has anyone made/is making a GalCop Santa Tracker which tracks Santa making his rounds throughout The Eight in real time? If not, why not?
- Tue Dec 06, 2022 7:58 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768784
Re: Scripters cove
Do you mean that it doesn't work for OXPs in the AddOns dir? I have my Station Bulletins OXP in AddOns, and it's picked up. I also have another OXP in there which is deliberately disabled and doesn't show up.
- Tue Dec 06, 2022 7:55 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768784
Re: Scripters cove
Definitely worthwhile! - if you have the time. I for one would appreciate it greatly, because I've frequently run across methods from my 'standard javascript manual' that don't work at all in 'Oolite JS'. Cool- I'll comb thru my notes to see if I logged any others. You obviously have felt the same ...
- Tue Dec 06, 2022 7:52 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768784
Re: Scripters cove
I keep a lot of older versions of OXPs and OXZs. To keep track of them, I often rename the original files from "Whatever.oxz" to "Whatever v1.2.oxz" (in the case of version 1.2). Would your logic still work with the renamed files? Sure- as long as the oxz has a valid filename an...
- Mon Dec 05, 2022 7:36 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768784
Re: Scripters cove
I've been thinking about adding a wiki page regarding things in "regular" Javascript that are NOT available in Oolite Javascript. I've run across a handful. They're mainly string methods: includes, startsWith, endsWith, replaceAll. Also some techniques for deep copying don't seem to be imp...
- Mon Dec 05, 2022 7:32 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768784
Re: Scripters cove
3. How to find out if a certain OXP is installed if it doesn't have any worldscript? More specifically, I'm want to check retexture OXPs, addition versions. The only way I see is to use Ship.shipDataForKey, but maybe I'm missing something obvious? This is a bit clunky, but it seems to do the job. I...
- Fri Dec 02, 2022 3:35 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768784
- Fri Dec 02, 2022 2:08 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768784
Re: Scripters cove
Give this a shot:
Code: Select all
var shpsNear = player.ship.checkScanner ()
if (shpsNear.length === 0) {…}