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Search found 214 matches
- Sat May 10, 2008 8:28 am
- Forum: Oolite-PC
- Topic: Slow loading of Oolite
- Replies: 19
- Views: 12561
- Tue May 06, 2008 7:01 pm
- Forum: Suggestion Box
- Topic: 3 small things !!!
- Replies: 29
- Views: 10134
the cloak is containing all forms of emissions from your ship, including heat radiated from the engines... I'm liking it.. thinking outside the box/jar. Logic and Oolite may well be uneasy bedfellows much of the time, but that is an elegant solution. Cloak contains all detectable emmisons... engine...
- Tue May 06, 2008 8:16 am
- Forum: Oolite-Mac
- Topic: CPU or GPU slowing down big explosions?
- Replies: 12
- Views: 11454
- Sun May 04, 2008 8:19 am
- Forum: Suggestion Box
- Topic: For the love of god, yaw thrusters please!
- Replies: 77
- Views: 49508
- Fri May 02, 2008 1:17 pm
- Forum: Discussion
- Topic: Shooting an abandoned vessel in the station Aegis,
- Replies: 5
- Views: 1777
- Fri May 02, 2008 12:17 pm
- Forum: Discussion
- Topic: MARKETS PRICES HERE
- Replies: 15
- Views: 7949
- Fri May 02, 2008 11:44 am
- Forum: Discussion
- Topic: Shooting an abandoned vessel in the station Aegis,
- Replies: 5
- Views: 1777
Shooting an abandoned vessel in the station Aegis,
would it have affected my legal status? (there were cops around too) When I left the station I found the evidence of a little tussle. So ever the opportunist I scooped the wayward cargo and a naughty fella in an escape pod... but when I got to the last white blip on the radar I found it to be a drif...
- Tue Apr 29, 2008 11:12 pm
- Forum: Testing and Bug reports
- Topic: ECM stuck on launch
- Replies: 7
- Views: 2739
ECM stuck on launch
Anyone else getting this?
v.1.71.1, WinXP
when launching from the space station sometimes my ECM activates and cannot be turned off untill my energy banks are drained.
v.1.71.1, WinXP
when launching from the space station sometimes my ECM activates and cannot be turned off untill my energy banks are drained.
- Tue Apr 29, 2008 7:48 pm
- Forum: Expansion Pack
- Topic: Which Missions are working with v.1.71.1?
- Replies: 3
- Views: 2328
Which Missions are working with v.1.71.1?
Firstly many thanks to LittleBear (Random Hits) and Svengali (Local Hero) for working so quickly to get their missions compatable with v.1.71.1. Now, I would like to know how other mission OXPs stand in relation to the new version of oolite, so that I may eventually uninstall my old copy of v.1.70. ...
- Mon Apr 28, 2008 7:34 pm
- Forum: Discussion
- Topic: Hard Heads vs ECM
- Replies: 5
- Views: 2209
- Mon Apr 28, 2008 7:31 pm
- Forum: Discussion
- Topic: Fightin'
- Replies: 4
- Views: 1579
- Mon Apr 28, 2008 5:07 pm
- Forum: Discussion
- Topic: Hard Heads vs ECM
- Replies: 5
- Views: 2209
I don't think it's worth it, it doesn't mention any ECM behavior in the missile script. But it does explode after it has travelled a given distance. So your best bet is to light up your afterburners, or dodge until it reaches its limit. OR Have really good shields! OR Shoot it down (if your name is ...
- Mon Apr 28, 2008 3:39 pm
- Forum: Expansion Pack
- Topic: Realistic Shipyards V3.02 in development
- Replies: 129
- Views: 50266
- Mon Apr 28, 2008 10:04 am
- Forum: Expansion Pack
- Topic: Galactic Navy OXP - Mission Ideas Needed
- Replies: 178
- Views: 59375
How about SAR missions? Search and rescue downed navy pilots... find them by homing in on their distress beacon and scoop the escape pod before the enemy get there. If the enemy do get there first and capture the pod, it could continue its distress signal so you know which bugger to blast apart to r...
- Sun Apr 27, 2008 7:42 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 401487
Re: Escape pods
What version of Oolite are you running?WillASM wrote:Same problem here, I can complete the missions so long as the target does not bail out in an escape pod. If he does bail, thats an automatic failure for that mission..