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by Commander Mysenses
Sat May 10, 2008 8:28 am
Forum: Oolite-PC
Topic: Slow loading of Oolite
Replies: 19
Views: 12561

Getting rid of Realistic Shipyards did it for me.... it's a big ol' unit that one. You might be better off just installing the few extra ships you like.
by Commander Mysenses
Tue May 06, 2008 7:01 pm
Forum: Suggestion Box
Topic: 3 small things !!!
Replies: 29
Views: 10134

the cloak is containing all forms of emissions from your ship, including heat radiated from the engines... I'm liking it.. thinking outside the box/jar. Logic and Oolite may well be uneasy bedfellows much of the time, but that is an elegant solution. Cloak contains all detectable emmisons... engine...
by Commander Mysenses
Tue May 06, 2008 8:16 am
Forum: Oolite-Mac
Topic: CPU or GPU slowing down big explosions?
Replies: 12
Views: 11454

I believe RAM plays a big part too.
I will bump my PC up to 2Gb soon and report back.
by Commander Mysenses
Sun May 04, 2008 8:19 am
Forum: Suggestion Box
Topic: For the love of god, yaw thrusters please!
Replies: 77
Views: 49508

drumz wrote:
Currently I'm adding null zone, maximum range, and hysteresis, so I can add this into the mix without too much trouble.

Any news?
by Commander Mysenses
Fri May 02, 2008 1:17 pm
Forum: Discussion
Topic: Shooting an abandoned vessel in the station Aegis,
Replies: 5
Views: 1777

Thanks for that, useful for next time.

It was kinda fun shunting it into the spacestation tho'! :D
Shame I couldn't shunt it in through the docking bay and claim salvage rights. :?
by Commander Mysenses
Fri May 02, 2008 12:17 pm
Forum: Discussion
Topic: MARKETS PRICES HERE
Replies: 15
Views: 7949

I find a printout of the OoliteRS.pdf (found in the Oolite game folder) is a good enough general guide. The average prices on there give you an idea of the market... buy when it's less than average... sell when it's higher than average.
YMMV
by Commander Mysenses
Fri May 02, 2008 11:44 am
Forum: Discussion
Topic: Shooting an abandoned vessel in the station Aegis,
Replies: 5
Views: 1777

Shooting an abandoned vessel in the station Aegis,

would it have affected my legal status? (there were cops around too) When I left the station I found the evidence of a little tussle. So ever the opportunist I scooped the wayward cargo and a naughty fella in an escape pod... but when I got to the last white blip on the radar I found it to be a drif...
by Commander Mysenses
Tue Apr 29, 2008 11:12 pm
Forum: Testing and Bug reports
Topic: ECM stuck on launch
Replies: 7
Views: 2739

ECM stuck on launch

Anyone else getting this?

v.1.71.1, WinXP
when launching from the space station sometimes my ECM activates and cannot be turned off untill my energy banks are drained.
by Commander Mysenses
Tue Apr 29, 2008 7:48 pm
Forum: Expansion Pack
Topic: Which Missions are working with v.1.71.1?
Replies: 3
Views: 2328

Which Missions are working with v.1.71.1?

Firstly many thanks to LittleBear (Random Hits) and Svengali (Local Hero) for working so quickly to get their missions compatable with v.1.71.1. Now, I would like to know how other mission OXPs stand in relation to the new version of oolite, so that I may eventually uninstall my old copy of v.1.70. ...
by Commander Mysenses
Mon Apr 28, 2008 7:34 pm
Forum: Discussion
Topic: Hard Heads vs ECM
Replies: 5
Views: 2209

Oohh... every day's a school day! :oops:
by Commander Mysenses
Mon Apr 28, 2008 7:31 pm
Forum: Discussion
Topic: Fightin'
Replies: 4
Views: 1579

What I have issues with is the flee behavoir. From the pirateAI.plist ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); "ENERGY_LOW" = ("setStateTo: FLEE"); Which I assume means that they attack until their energy is low, then they flee. All well and ...
by Commander Mysenses
Mon Apr 28, 2008 5:07 pm
Forum: Discussion
Topic: Hard Heads vs ECM
Replies: 5
Views: 2209

I don't think it's worth it, it doesn't mention any ECM behavior in the missile script. But it does explode after it has travelled a given distance. So your best bet is to light up your afterburners, or dodge until it reaches its limit. OR Have really good shields! OR Shoot it down (if your name is ...
by Commander Mysenses
Mon Apr 28, 2008 3:39 pm
Forum: Expansion Pack
Topic: Realistic Shipyards V3.02 in development
Replies: 129
Views: 50266

Sorry ditched this OXP... twas draggin' my system down,
It's no fun dogfighting at 8fps! :(
by Commander Mysenses
Mon Apr 28, 2008 10:04 am
Forum: Expansion Pack
Topic: Galactic Navy OXP - Mission Ideas Needed
Replies: 178
Views: 59375

How about SAR missions? Search and rescue downed navy pilots... find them by homing in on their distress beacon and scoop the escape pod before the enemy get there. If the enemy do get there first and capture the pod, it could continue its distress signal so you know which bugger to blast apart to r...
by Commander Mysenses
Sun Apr 27, 2008 7:42 am
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 401487

Re: Escape pods

WillASM wrote:
Same problem here, I can complete the missions so long as the target does not bail out in an escape pod. If he does bail, thats an automatic failure for that mission..
What version of Oolite are you running?