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by pleb87
Sat Jun 14, 2008 11:16 am
Forum: Expansion Pack
Topic: Modifying ships that already exist
Replies: 9
Views: 2987

If you look at the source, theres a folder with unconverted mesh files of all the stock models. Can't check this atm as i'm on the ps3 (hense the short posts) but i'll have a look in a bit...
by pleb87
Sat Jun 14, 2008 11:10 am
Forum: Expansion Pack
Topic: Do you use the Realistic Shipyards OXP?
Replies: 36
Views: 15425

This OXP just kills my system, it just has far too much going on & conflicts with most of my oxps... Sorry...
by pleb87
Fri Jun 13, 2008 3:27 am
Forum: Expansion Pack
Topic: UPDATED: Taxi Galactica TEASER v0.2
Replies: 12
Views: 5718

Thanks for all the input people! Really good to know I haven't come up with an idea no one cares about, lol. I've made a small update to the teaser, and I've updated the top post accordingly. You can now fly a single mission, which is a joint mission between GalNav and Taxi Galactica. You must have ...
by pleb87
Thu Jun 12, 2008 1:12 pm
Forum: Expansion Pack
Topic: UPDATED: Taxi Galactica TEASER v0.2
Replies: 12
Views: 5718

Sort of...there are lot's of different transport organizations in the ooniverse I would have thought, this is one of the larger ones. At the moment I've scripted that the Taxi Stations ( really needs renaming) appear in all Confederacy, Democracy and Corporation systems, but as this is an awful lot ...
by pleb87
Wed Jun 11, 2008 7:39 pm
Forum: Expansion Pack
Topic: UPDATED: Taxi Galactica TEASER v0.2
Replies: 12
Views: 5718

UPDATED: Taxi Galactica TEASER v0.2

Taxi Galactica Corporation History: The Taxi Galactica Corporation was founded in the late 2800's by Rufus Skywelder, a reputable businessman from Isinor. He envisioned a network of ships ferrying people around the Galactic Co-Operative of Planets, and making a tidy profit from every single passeng...
by pleb87
Sat May 17, 2008 1:41 pm
Forum: Oolite-PC
Topic: Noobie! Advice on which version to use...
Replies: 14
Views: 9000

Not as far as I know, you'd have to re-write the controls yourself using the .plist file I'm afraid...
by pleb87
Sat May 17, 2008 11:38 am
Forum: Oolite-PC
Topic: Noobie! Advice on which version to use...
Replies: 14
Views: 9000

Hi there! In my opinion the best version to use is the most recent (1.71.2 I believe). Or compile using the 1.72 trunk. See the thread in this forum for help compiling under windows. 8)
by pleb87
Fri May 16, 2008 4:27 pm
Forum: Discussion
Topic: What about a new promo video?
Replies: 11
Views: 5047

Well I was refering to actual in game footage...
by pleb87
Mon May 12, 2008 4:34 pm
Forum: Discussion
Topic: What about a new promo video?
Replies: 11
Views: 5047

How would one go about making a video of oolite? I'm up for filming some Thargoids getting toasted...nicely toasted... 8)
by pleb87
Sun May 04, 2008 11:32 pm
Forum: Discussion
Topic: Updating OXPs by clicking
Replies: 5
Views: 2056

The best advice would be to keep checking these forums every few days (or hours if your really sad...) to see what updates and bugfixes are available. Either that, or compile it under Windows, and using TortoiseSVN you can update the source code daily to get the latest version straight from Windows ...
by pleb87
Wed Apr 30, 2008 10:50 pm
Forum: Discussion
Topic: MARKETS PRICES HERE
Replies: 15
Views: 7944

Lol no i wasnt im being lazy because im on my PS3 and i havent got a keyboard for it. But ah i see what it is now, the status bar on my tv is tiny...sorry! :oops:
by pleb87
Wed Apr 30, 2008 10:35 pm
Forum: Discussion
Topic: MARKETS PRICES HERE
Replies: 15
Views: 7944

Umm... what is this exactly supposed to be? Am i being thick, or does anyone else know what this is? :shock:
by pleb87
Mon Apr 28, 2008 5:39 pm
Forum: Expansion Pack
Topic: Galactic Navy OXP - Mission Ideas Needed
Replies: 178
Views: 59162

How about a mission or missions into some of the "islands", now that they're accessible ? Subduing secessionist movements, rooting out Thargoid nests, and planting Sector Command Stations in these Disconnects? For the Greater Good, naturally... :wink: Or even... maybe one of the Disconnec...
by pleb87
Sat Apr 26, 2008 2:46 pm
Forum: Discussion
Topic: Islands in 1.71?
Replies: 5
Views: 2512

Ah thank you very much! This will enable me to work on an OXP I had an idea for...
by pleb87
Sat Apr 26, 2008 11:51 am
Forum: Discussion
Topic: Islands in 1.71?
Replies: 5
Views: 2512

Here is an example of what I mean by 'Islands' (sorry didn't explain very well...)

Image