Search found 23 matches

by Influence D
Sat Feb 09, 2008 7:21 am
Forum: Testing and Bug reports
Topic: Free ship!
Replies: 7
Views: 3924

since it wasn't very clear what I was saying there - this appears to be being caused by an unsigned/signed conversion when the difference between price and base_price goes negative. if I printf 'value' in cunningFee, I get 18446744073709551616.000000 - which is clearly way, way too big. I'm not enti...
by Influence D
Fri Feb 08, 2008 11:12 pm
Forum: Testing and Bug reports
Topic: Free ship!
Replies: 7
Views: 3924

I've just found another case of this, also with an FdL with just a mining laser. Some random logging revealed the cause of it: Fer-de-Lance base_price = 485000 the code then adjusts prices for the cost of weapons: price -= [self getPriceForWeaponSystemWithKey:fwd_weapon_string] * 90 / 1000; // 90% c...
by Influence D
Thu Feb 07, 2008 10:06 am
Forum: Testing and Bug reports
Topic: Free ship!
Replies: 7
Views: 3924

I've subsequently found other FdLs with mining lasers and a reasonable cost - the difference being, they had other equipment also.

Perhaps it is an artifact of having ONLY a mining laser?
by Influence D
Thu Feb 07, 2008 9:21 am
Forum: Testing and Bug reports
Topic: Free ship!
Replies: 7
Views: 3924

I've also seen this, but I didn't think to keep the save file (because I thought the shipyard reset every time I loaded?) http://img180.imageshack.us/img180/5467/oolite040jz3.th.png I haven't updated my SVN build for about a week, maybe... I have a few OXPs installed, but nothing particularly fancy.
by Influence D
Thu Jan 31, 2008 6:49 am
Forum: Testing and Bug reports
Topic: no one will help you...
Replies: 29
Views: 11376

I've had a similar thing with some pirates - though their status was Offender they started squawking for help when I started shooting them, and sending me 'leave me alone!' type messages. when they ejected and I scooped their pod, it said I'd 'captured' such-and-such a name - but when I got to the n...
by Influence D
Mon Jan 28, 2008 10:04 am
Forum: Expansion Pack
Topic: Standard station textures
Replies: 167
Views: 61299

hmmm - now I'm torn... because I really like the odd torus-style station which tori.oxp adds (even though it takes forever to get into jump-range from one) but on the other hand, the billboards DO seem totally out of place in a communist system. I guess Griff has little choice but to do dodecahedron...
by Influence D
Sun Jan 27, 2008 8:25 am
Forum: Expansion Pack
Topic: Shield-Tails don't count as kills?
Replies: 16
Views: 10265

Bugger. Thargoids don't ever eject, as far as I know - certainly there's no visible pod if they do - yet I only got one kill for bumping off two of them. :(

Now I'm just confused.

[edit](This was the main ships, not the robot fighters)[/edit]
by Influence D
Sun Jan 27, 2008 7:00 am
Forum: Expansion Pack
Topic: Standard station textures
Replies: 167
Views: 61299

Hmmm - perhaps we could have both versions? I think this newer, more gaudy uh, flashy type should only appear in Corporate States...

Excellent, excellent work.
by Influence D
Sat Jan 26, 2008 9:25 pm
Forum: Expansion Pack
Topic: Shield-Tails don't count as kills?
Replies: 16
Views: 10265

Hah - you didn't come across as arrogant; it was just that it was around 2-3AM for me when I posted that :) I did some quick checking of my own, which involved blowing up a Viper ('coz it has flashers) and a bunch of other add-on ships (darn Commies), and they all seemed to work - odd. Also I can't ...
by Influence D
Sat Jan 26, 2008 3:09 pm
Forum: Expansion Pack
Topic: Shield-Tails don't count as kills?
Replies: 16
Views: 10265

I don't think that's it, because I just had a python pilot eject and I'm pretty sure I still got the kill for that... the recent subentity change seems far more likely to me. I'll try to keep better track of my kills next time, because if that's the case then I guess I should repost this as a bug re...
by Influence D
Sat Jan 26, 2008 11:59 am
Forum: Expansion Pack
Topic: Shield-Tails don't count as kills?
Replies: 16
Views: 10265

Shield-Tails don't count as kills?

that's twice I've killed one, received a bounty, yet had no increase in kill count. (this is with a lateish SVN build). I'm assuming it's a minor problem with the OXP not the engine - and hence posting in this forum - as I'm pretty sure other add-on ships work correctly (though I haven't tested that...
by Influence D
Fri Jan 25, 2008 4:36 am
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 97236

I'm assuming that it's not, since the link seems to be disabled on the Wiki.

Which is a darn shame, as it looks purty in the screenshots I've seen...
by Influence D
Thu Jan 24, 2008 7:45 am
Forum: Oolite-Linux
Topic: resource directories
Replies: 1
Views: 3889

doh - it's ~/.Oolite/AddOns/Config - never mind part one...
by Influence D
Thu Jan 24, 2008 7:44 am
Forum: Oolite-Linux
Topic: resource directories
Replies: 1
Views: 3889

resource directories

can't be bothered wading through the code - can anyone tell me if it's possible to override the default keyconfig.plist with one in my ~/.Oolite directory? I've tried ~/.Oolite/Config and ~/.Oolite/Resources/Config, but no joy :( also, and only semi-related: has anyone already repurposed a Windows M...
by Influence D
Mon Jan 21, 2008 9:56 am
Forum: Expansion Pack
Topic: Standard station textures
Replies: 167
Views: 61299

Griff wrote:
Had a bit of a go at this, couldn't resist beveling some of the edges though and adding lots of 'sticky-out' bits all over the hull.
Image
that looks totally awesome... well done!