Search found 36 matches
- Fri Mar 21, 2008 11:16 pm
- Forum: Discussion
- Topic: Oolite sequals and Nwetonian physics.
- Replies: 52
- Views: 16344
Oh my, he's going to make me write... All right, but nothing too fancy. Let us say that two equal ships just broke off the engagement, one finding itself outclassed and trying to escape while the other tries to finish it off, but the laser is overheated. Now, the ships being equal, the distance sho...
- Thu Mar 20, 2008 5:27 pm
- Forum: Discussion
- Topic: Oolite sequals and Nwetonian physics.
- Replies: 52
- Views: 16344
You know you argue a very good point there Cmdr. Maegil. And as far as system navigation goes I certinly agree with you. But when it comes to the combat? too technical and unintuitive Really? Come on, I think you're trying to pull the wool over peoples eyes there a little aren't you? :D I put it to ...
- Thu Mar 20, 2008 4:22 pm
- Forum: Expansion Pack
- Topic: Realistic Shipyards / Oolite Extended - Old Thread
- Replies: 28
- Views: 14494
got v.1.05 That bloody stolen thargoid warship! It turns up, bimbling around in every system I visit! Doesn't take too long to shoot down either. I thought they were supposed to be rare, I've shot down 4 already! hehe. :lol: Great OXP. Definitly a vast improvement for me. Outstanding work Lestradae...
- Tue Mar 18, 2008 1:41 pm
- Forum: Discussion
- Topic: Oolite sequals and Nwetonian physics.
- Replies: 52
- Views: 16344
Re: Newtonian Nightmares
It would be possible to imagine a complex system of computer controlled thrusters that would give a ship the impression of operating in a non-newtonian (ie Oolite) way. Very feasible, as I've said before the Typhoon eurofghter is unflyable without its 4 computers which compensate and correct everyt...
- Mon Mar 10, 2008 5:27 pm
- Forum: Expansion Pack
- Topic: Realistic Shipyards / Oolite Extended - Old Thread
- Replies: 28
- Views: 14494
- Mon Mar 10, 2008 5:06 pm
- Forum: Expansion Pack
- Topic: Realistic Shipyards OXP
- Replies: 16
- Views: 17628
- Thu Mar 06, 2008 11:38 am
- Forum: Discussion
- Topic: 'Dwane Dibley' N00b Questions..
- Replies: 8
- Views: 4520
Re: 'Dwane Dibley' N00b Questions..
yes, my willy reduced in length and girth but i still masturbated like a fury.. :shock: :lol: And long my you continue to do so for many years to come. :wink: Well I'm a long way from trying them all out myself as i only found Oolite a few months back myself (just jumped to galaxy 3). But highlight...
- Thu Feb 21, 2008 1:00 pm
- Forum: Discussion
- Topic: Reduction
- Replies: 27
- Views: 8367
Why this? I our solar system it would be perfectly reasonable to be at a point where the sun looks as big as the Earth. And I would estimate it to be at roughly one-and-a-half to two moon orbits. Which is about the distance I would expect a witchspace jump to Earth to end. All of this means I see n...
- Wed Feb 20, 2008 12:56 pm
- Forum: Discussion
- Topic: Reduction
- Replies: 27
- Views: 8367
Heh, heh. No, I want to replace the sun because I just think it's too close to the planet. Just wanted to add a little bit of realism (though not to much and certainly not full blown newtonian physics ho ho ho). I can get with that. I happily have more than enough willing suspension of disbelief to...
- Mon Feb 18, 2008 3:17 pm
- Forum: Discussion
- Topic: First noob post, please ignore... I'm sure you're all busy
- Replies: 22
- Views: 9023
i didn't find the physics model used made much difference to gameplay. I understand that it was very counter-intuitive to those not of a maths/physics background but I don't think it damaged the game at all. Funnily enough I was doing my Physics degree when Frontier came out and spent some time pla...
- Mon Feb 18, 2008 2:24 pm
- Forum: Discussion
- Topic: First noob post, please ignore... I'm sure you're all busy
- Replies: 22
- Views: 9023
Yes, David, much more realistic, apart from the wormholes... why not make it more realistic yet, and force players to fill out Customs declarations and do their tax returns? And it's a game . Games are supposed to be fun. What sort of games designer deliberately makes something that he knows to be ...
- Sun Feb 17, 2008 2:59 pm
- Forum: Discussion
- Topic: First noob post, please ignore... I'm sure you're all busy
- Replies: 22
- Views: 9023
- Wed Feb 06, 2008 2:33 pm
- Forum: Discussion
- Topic: Long gone Commander checking in,...
- Replies: 26
- Views: 11104
- Mon Feb 04, 2008 7:33 pm
- Forum: Discussion
- Topic: Long gone Commander checking in,...
- Replies: 26
- Views: 11104
- Sat Feb 02, 2008 4:59 pm
- Forum: Testing and Bug reports
- Topic: no one will help you...
- Replies: 29
- Views: 11581
Very cool idea for an OXP littlebear, I like the sound of that. Had a thought for another solution to the unreachable planets problem. At the moment if you try to set coordinates to an out for range system and try to jump, your ships computer prevents you from initiating hyperspace i.e. it's safety ...