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by superbatprime
Tue Nov 20, 2012 7:01 pm
Forum: Discussion
Topic: Laser beam(s) - not like in the classical Elite
Replies: 67
Views: 15982

Re: Laser beam(s) - not like in the classical Elite

It needs like a lasercolor1, lasercolor2 kind of option. Color1 is the "body" of the beam, color2 is the "edges" of the beam. So if you set say, color1 to blueColor and color2 to cyanColor the beam would have the (albeit somewhat crappy) illusion of glowing. If you had 3 lasercol...
by superbatprime
Tue Nov 20, 2012 6:55 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736779

Re: Scripters cove

Gentlemen thank you, that is doing what it should be doing now and more importantly I understand how it's doing it. :)
by superbatprime
Tue Nov 20, 2012 4:03 pm
Forum: Discussion
Topic: Laser beam(s) - not like in the classical Elite
Replies: 67
Views: 15982

Re: Laser beam(s) - not like in the classical Elite

El Viejo wrote:
improved drive-plumes
Oh man yes good point, this supersedes lasers for sure.
I always end up applying a soften brush to plumes in my screenshots to try to make them more consistent with all the OXP eye candy.
by superbatprime
Tue Nov 20, 2012 3:51 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736779

Re: Scripters cove

*sigh* Thanks guys, sheesh I always want to do the thing that can't be done. :( At least I've learned enough stuff to get this far. Okay I'll change tactics. What if I have all variations of the equipment listed in the equipment plist as separate entries, can I get Oolite to randomly display only on...
by superbatprime
Tue Nov 20, 2012 2:53 pm
Forum: Discussion
Topic: Laser beam(s) - not like in the classical Elite
Replies: 67
Views: 15982

Re: Laser beam(s) - not like in the classical Elite

... if it's a laser beam then you wouldn't see anything at all (except when it hits something). True, but I always think of the term "laser" to be generic slang for any directed energy weapon which uses beams. In Oolite my lasers are orangeColor and I think of them as focused streams of c...
by superbatprime
Tue Nov 20, 2012 2:40 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736779

Re: Scripters cove

What is needed to get an equipment plist to randomly choose a word from a descriptions plist dictionary as the equipment's displayed name? I want the name string in equipment plist to be a variable taken from descriptions plist. I read Oolite will try to replace words with [square brackets], but I'm...
by superbatprime
Tue Nov 20, 2012 2:05 pm
Forum: Discussion
Topic: Laser beam(s) - not like in the classical Elite
Replies: 67
Views: 15982

Re: Laser beam(s) - not like in the classical Elite

If one would really want to change something about the laser beams, I would say make them look like more like laser beams, with fade-out of red in the edges or something like that to enhance their appearance. Now, that would definitely get my vote. Yes please, fully support this. +1 I would love la...
by superbatprime
Tue Nov 20, 2012 12:27 am
Forum: Expansion Pack
Topic: [RELEASE] Talkative Space Compass
Replies: 28
Views: 16493

Re: [RELEASE] Talkative Space Compass

getting it to state planet names was painless enough.

Code: Select all

} else if (mode == "COMPASS_MODE_PLANET") {
				player.consoleMessage("Compass: "+system.name);
I'm bugging Wildeblood now about what I need for star types.
by superbatprime
Mon Nov 19, 2012 8:43 pm
Forum: Expansion Pack
Topic: [RELEASE] Talkative Space Compass
Replies: 28
Views: 16493

Re: [RELEASE] Talkative Space Compass

cim wrote:
Don't those OXPs already display the sun and planet names that they set, though?
Only when in Green alert with engines engaged, facing the target.
While in Yellow alert (or Green with engines off) the TSC still handles all compass announcements as normal.
by superbatprime
Mon Nov 19, 2012 8:30 pm
Forum: Expansion Pack
Topic: [RELEASE] Talkative Space Compass
Replies: 28
Views: 16493

Re: [RELEASE] Talkative Space Compass

Would it be possible to let the TSC announce planet names and/or to announce star name/type?

Basically I'm wondering if it would be possible to let the TSC "read" and display the planet and star names from the Distant Suns and Destination ETA OXPs?
by superbatprime
Mon Nov 19, 2012 5:25 pm
Forum: Expansion Pack
Topic: [Release] Updating TSC 1.6
Replies: 22
Views: 10149

Re: [Release] Updating TSC 1.0

I find that other messages (news report alerts etc) that occur while in green alert only flash up for a split second, far too short a duration to read most of them.

Is it possible to have them "interrupt" the compass display for a little longer?
by superbatprime
Sun Nov 18, 2012 5:16 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1343
Views: 726345

Re: Tales from the spacelanes...

I'd like to but it has to be purrfect... ok I'm not going down the pun road today. No. I want it to do a few varied small things (random rare chance of an annoyed miaow after a missile hit or similar is something I really intend to get done it seems like an easy start.) But anyway talk is cheap, I h...
by superbatprime
Sun Nov 18, 2012 4:54 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1343
Views: 726345

Re: Tales from the spacelanes...

I was being serious about the cat you know. http://i1058.photobucket.com/albums/t410/superbatprime/shipscat.png It is the beer cooler oxp basically, I originally wanted it to reduce the rate of trumble reproduction but that was too hard so now it just acts as cannon fodder. I never released it becau...
by superbatprime
Sun Nov 18, 2012 4:21 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1343
Views: 726345

Re: Tales from the spacelanes...

Smivs wrote:
Sorry to hear about your cat :(
Yes it was a bit of a blow at the time, he was the first one and he'd been with me since very early in the game.

But it's all good, I go through about 3 a week nowadays. :D
by superbatprime
Sun Nov 18, 2012 4:09 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1343
Views: 726345

Re: Tales from the spacelanes...

Here is why I love escort missions most of all and why I never take anything for granted in this game. It's also the story of how I became Competent and the first (and only) time I engaged during a furball. This may or may not be a common occurrence for veteran escort pilots, but for me it was an ep...