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by DeathKnyte
Mon Oct 01, 2012 2:16 am
Forum: Discussion
Topic: Anaconda Blues
Replies: 54
Views: 21503

Re: Anaconda Blues

Commander McLane : Ja, I understand parallax, but it's beyond that - or perhaps uber parallax. ;) Now that I know how to capture a picture in Oolite, I'll show you. I went to a tech level 12 station and purchased an Anaconda, fitted mining lasers on both port and starboard, launched and went huntin...
by DeathKnyte
Sun Sep 30, 2012 10:39 pm
Forum: Expansion Pack
Topic: [Release] Penalize Death oxps
Replies: 19
Views: 10607

Re: [Release] Penalize Death oxps

he-he, No, I respectfully disagree. It doesn't change the game other than to make you think, carefully consider the decisions you make, and either reap the rewards - or suffer the consequences. Hence; it becomes, feels, and plays - like a real game. I'll look into that Switeck ships oxp when I have ...
by DeathKnyte
Sun Sep 30, 2012 10:27 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 669
Views: 291778

Re: The Feudal States

... That's a lot of money too bearing in mind I haven't left the system to earn it and was in no real danger (provided I launched a flare). Otherwise at 100,000k per joust I can go from space bum to shopping for a new ship and all the wizz wazz to give me an iron ass inside of an hour. And, if I ta...
by DeathKnyte
Sun Sep 30, 2012 7:49 am
Forum: Discussion
Topic: New Player + Manifest (and many other) Question(s)
Replies: 89
Views: 15610

Re: New Player + Manifest (and many other) Question(s)

Yeah.... Well.... I had a sense that it would be difficult, if not impossible.... :( I have tried it, just to give it a whirl, but it's a very powerful ship. Has twice the energy banks, more top speed, twice the missile capacity, twice the cargo capacity, and I forget what else. I could figure a &qu...
by DeathKnyte
Sun Sep 30, 2012 7:35 am
Forum: Expansion Pack
Topic: [Release] Penalize Death oxps
Replies: 19
Views: 10607

Re: [Release] Penalize Death oxp

Commander McLane : Acknowledged. Thank you. :) spara : That is awesome, man. I tried a few experiments, and when I die, after pressing space, every time I try to launch - my ship blows up. Man, oh man. I'm starting to feel like this is a real simulation. Every; action, purchase, choice of tactics, ...
by DeathKnyte
Sat Sep 29, 2012 7:30 am
Forum: Discussion
Topic: Anaconda Blues
Replies: 54
Views: 21503

Re: Anaconda Blues

I'm no expert with an Anaconda, but I have flown one semi -successfully. ( I tried starting a new career as an an "Assassin" with it, just to see if it could be done - that did not work out well, hence the " semi " part.) ;) First of all; don't "cheat". Where is the rew...
by DeathKnyte
Sat Sep 29, 2012 6:04 am
Forum: Expansion Pack
Topic: Some sensible tweaks
Replies: 65
Views: 84810

Re: Some sensible tweaks (planets, stars, galaxies, etc.)

It becomes interesting when you are carrying more than 1t of Gold. That amount does not fit in the vault and than the gold is also put into containers in your cargo bay. When having bad luck, a laser might shoot a hole in such a container with 1000 kg of Gold. I can tell you that, the above misfort...
by DeathKnyte
Sat Sep 29, 2012 5:56 am
Forum: Discussion
Topic: New Player + Manifest (and many other) Question(s)
Replies: 89
Views: 15610

Re: New Player + Manifest (and many other) Question(s)

... how I can get my ship (Fer-de-Lance) to look like the one that Viceroy 'Honest Crook' Mitchel uses - please. I saw it on display, at a Seedy Space Bar, in one of the contracts offered. Captain names and ships are coupled to each other in a random way, so I have no idea which ship you mean. But,...
by DeathKnyte
Sat Sep 29, 2012 5:41 am
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 396415

Re: BGS - The BackgroundSet

Now for, Svengali : First of all, I see that from reading through some of this thread; you are trying to maintain this massive oxp all by yourself. I'm going to try and take it easy on you, but I kind of like the way Oolite feels with this oxp, so want to try and get it to work correctly. :) The adv...
by DeathKnyte
Sat Sep 29, 2012 4:50 am
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 396415

Re: BGS - The BackgroundSet

El Viejo : Ja, you are correct. I have paid closer attention, and I always enter a system - or pending on view point, exit from witchspace - at the top end of slow speed (green bar). If that equates to 25% of max speed, then so be it. Still though; if initiating a wormhole at 0 or max speed, I will...
by DeathKnyte
Sat Sep 29, 2012 4:33 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 123887

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

... I had a mission which I sort of completed as we got to the 'S' Aegis on the Anarchy planet... except since lots of 'orange' kill fodder was coming out of the Station I didn't press 'C' and although I got the trader home in the dog fight one of my laser accidently (honest) hit a Galcop vessel. S...
by DeathKnyte
Sat Sep 29, 2012 3:48 am
Forum: Expansion Pack
Topic: DeepSpacePirates.oxp
Replies: 42
Views: 35853

Re: DeepSpacePirates.oxp

Well... After having read this thread, I don't know what a "Merlin" is like for a ship, but I have been using a stock Fer-de-Lance, and have not encountered any deep space pirate group that I can't handle. In fact, these deep space pirates are what I consider "easy kills" to bols...
by DeathKnyte
Sat Sep 29, 2012 2:27 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 669
Views: 291778

Re: The Feudal States

Thank you much, for that list of nationality identification. :) I have since done a couple missions for the Royal Court, and haven't encountered any problems, other than some of them are quite far flung from origin to destination, and eventual return. This will take a considerable amount of time to ...
by DeathKnyte
Sat Sep 29, 2012 2:00 am
Forum: Expansion Pack
Topic: [Release] Penalize Death oxps
Replies: 19
Views: 10607

Re: [Release] Penalize Death oxp

Hello. I want games to be hard, like they used to be when I was young. ... But death does not hurt, because I can always reload and all is good again. I want to change that ... I'm with you, but have concluded that (after a short while beyond starting a new game) credits are not that hard to come b...
by DeathKnyte
Sat Sep 29, 2012 1:53 am
Forum: Expansion Pack
Topic: [Release] Penalize Death oxps
Replies: 19
Views: 10607

Re: [Release] Penalize Death oxp

Failed attempt at editing.

Can not find a "delete post" button.