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- Tue Nov 20, 2007 12:24 am
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63261
TGHC wrote: Pretty spectacular for a first OXP. It was a lot of work, but I got a lot of help from Eric Walch. His hints about problems in the script and shipdata (and often a solution for that) are a source of wisdom. And his work in updating the WIKI is also a great one. :D HueijRevisited wrote: D...
- Mon Nov 19, 2007 7:13 pm
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63261
The next step is done. I've balanced the game for the first missions (up to mission 15) and added a nice new feature. Changing pics based on your success. But if you already have a saved game with an outdated version (before V0.115), please download the newest one. http://wiki.alioth.net/index.php/L...
- Fri Nov 16, 2007 5:21 pm
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63261
davcefai wrote: I'm in Galaxy 4 and even when I'm at a TL 10 Democratic system there is a distinct lack of local heros. The mission were offered in Confederacy systems! Not in Democracies. Sorry I have to read it carefully. The main conditions are: galaxy_number <5 - First 5 galaxies legalStatus_num...
- Fri Nov 16, 2007 2:55 pm
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63261
davcefai wrote: I'm in Galaxy 4 and even when I'm at a TL 10 Democratic system there is a distinct lack of local heros. Thanks Eric for answering this question. I've uploaded a new version with a check for galaxy_number greaterthan 5. But be aware that this can change, because it's not a final versi...
- Sat Nov 10, 2007 10:39 pm
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63261
- Sat Nov 03, 2007 2:39 pm
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63261
Hello folks, the Oxp is at a good way, but I'm a little bit confused about the AIs. If a performAttack is executed and the target is a very slow moving vessel the DESIRED SPEED is set to an absolute small value and sometimes they don't attack anything, don't face the target or even don't react to of...
- Mon Oct 29, 2007 12:12 pm
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63261
- Fri Oct 26, 2007 5:14 pm
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63261
First of all I have to say sorry to Commander McLane! My answer was a stupid one. :oops: His legitimate remark on colliding between background story and the mission story is worth to think about. When scripting is done I'll take a look in the backgrounds. Eric Walch wrote: In your case I see proble...
- Thu Oct 25, 2007 2:19 pm
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63261
Commander McLane wrote: But then, why should only all Confederacy planets get into the same sort of trouble, just all of them, but nobody else? Good question. I don't know. Maybe someone wants to write a small story about this. Something like: Former General Harkov was a drummer in a Rock'n'Roll Ban...
- Thu Oct 25, 2007 2:01 pm
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63261
- Thu Oct 25, 2007 1:48 pm
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63261
- Wed Oct 24, 2007 7:25 pm
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63261
- Wed Oct 24, 2007 6:36 pm
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63261
Thanks a lot Eric. I think your way is a safer way (and much more elegant) than mine and I'll change it immediately. While playing with the commsMessages I found that DESIRED_RANGE_ACHIEVED in GO_TO_COORDS is executed 8 times (as a minimum) on docking without interfering or aborting the docking proc...
- Wed Oct 24, 2007 2:06 pm
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63261
Thanks for your answers. So let me clear something: Captain Hesperus wrote: From the topic header, it sounds like an interesting OXP. What's it about? This work is intended as an mission builder for multi-missions. With somewhat few changes a scripter can generate a complete new mission pack. (Curre...
- Tue Oct 23, 2007 11:06 pm
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63261
localhero oxp ALPHA
Hail to all Oolite scripters. Currently I'm writing a mission-pack for oolite v1.69.1 and I think that some help would be nice. I'm not a native english speaker and I need some assistance in writing understandable missiontext/descriptions and improving my custom AIs. It's a alpha version and not ba...