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More details in this thread.
More details in this thread.
Search found 486 matches
- Sun Feb 14, 2016 11:42 am
- Forum: Expansion Pack
- Topic: (Release) Ship Configuration
- Replies: 243
- Views: 200985
Re: (BETA) Ship Configuration
Looks and feels good so far. I was tinkering with my Yasen-N vessel balancing speed and agility with shields and protection and cargo space. For me it "feels" alright. Had a quick fight with some pirates, who backed off after a while, when they realized I wasn't an easy prey and bit back. ...
- Sat Feb 13, 2016 3:40 pm
- Forum: Expansion Pack
- Topic: (Release) Ship Configuration
- Replies: 243
- Views: 200985
Re: (BETA) Ship Configuration
nice one, phkb! I'll give this a test, tomorrow.
Adds a crpg element to the ooniverse I really enjoyed when playing baldurs gate or icewind dale.
Adds a crpg element to the ooniverse I really enjoyed when playing baldurs gate or icewind dale.
- Thu Feb 04, 2016 6:21 pm
- Forum: Expansion Pack
- Topic: [Wip] No shaders extra and alternative ships...
- Replies: 178
- Views: 212815
Re: [Wip] No shaders extra and alternative ships...
ok, I'll put up a fixed oxz online asap.
Thanks for spotting and testing, folks!
Thanks for spotting and testing, folks!
- Thu Feb 04, 2016 6:01 am
- Forum: Expansion Pack
- Topic: [Wip] No shaders extra and alternative ships...
- Replies: 178
- Views: 212815
Re: [Wip] No shaders extra and alternative ships...
thanks Norby,
yeah, that's the semicolon I was suspecting. I put the shipdata.plist on my box acccount for Mikael.
yeah, that's the semicolon I was suspecting. I put the shipdata.plist on my box acccount for Mikael.
- Wed Feb 03, 2016 5:42 am
- Forum: Expansion Pack
- Topic: [Wip] No shaders extra and alternative ships...
- Replies: 178
- Views: 212815
Re: [Wip] No shaders extra and alternative ships...
Hej Mikael,
I've not forgotten, but was just a bit sick. I'm now sifting through the shipdata.plist to find the culprit. a missing ";" to make the Mac happy. It's a bit troublesome to find because on my Linux machine I won't get any errors.
hang on,
I've not forgotten, but was just a bit sick. I'm now sifting through the shipdata.plist to find the culprit. a missing ";" to make the Mac happy. It's a bit troublesome to find because on my Linux machine I won't get any errors.
hang on,
- Thu Jan 28, 2016 9:23 pm
- Forum: Expansion Pack
- Topic: [Wip] No shaders extra and alternative ships...
- Replies: 178
- Views: 212815
Re: [Wip] No shaders extra and alternative ships...
I'll see to it. Thanks for the bug report and info on the system you are running. I think it could be something similar to the problems with the Yasen and Lira.
- Sat Jan 16, 2016 7:24 am
- Forum: Expansion Pack
- Topic: [Release] Bulletin Board system
- Replies: 110
- Views: 105209
Re: [WIP] Bulletin Board system
really nice phkb. Will give this a try now and I'll report back if I stumble upon some bugs.
- Mon Jan 11, 2016 1:10 pm
- Forum: Expansion Pack
- Topic: Tutorial for creating a simple station. (Help needed!)
- Replies: 11
- Views: 9047
Re: Tutorial for creating a simple station. (Help needed!)
Glad it works Now, I gotta get back to work.
- Mon Jan 11, 2016 1:08 pm
- Forum: Outworld
- Topic: R.I.P David Bowie
- Replies: 15
- Views: 12158
Re: R.I.P David Bowie
*sobs* Ground Control to Major Tom, Your circuit's dead, there's something wrong, Can you hear me Major Tom...
- Mon Jan 11, 2016 12:22 pm
- Forum: Expansion Pack
- Topic: Tutorial for creating a simple station. (Help needed!)
- Replies: 11
- Views: 9047
Re: Tutorial for creating a simple station. (Help needed!)
hmmh, shouldn't addShips take "role" as argument to spawn? (http://wiki.alioth.net/index.php/Oolite_JavaScript_Reference:_System#addShips) Could you check the following. Add a line like this to shipdata.plist roles = "cube_station"; and try to spawn with system.addShips("cub...
- Sat Jan 09, 2016 11:27 pm
- Forum: Discussion
- Topic: Tales from the spacelanes...
- Replies: 1343
- Views: 726345
Re: Tales from the spacelanes...
merely out of humanitarian reasons I am sure
Speaking of it...
[spoiler]
V whfg ghearq n fynire naq uvf onfr gb ngbzf jub pncgherq n Erfphr cvybg. V whfg ybir guvf bkc.
[/spoiler]
Kudos to the authors of Rescue stations oxp cim and spara.
Speaking of it...
[spoiler]
V whfg ghearq n fynire naq uvf onfr gb ngbzf jub pncgherq n Erfphr cvybg. V whfg ybir guvf bkc.
[/spoiler]
Kudos to the authors of Rescue stations oxp cim and spara.
- Sat Jan 09, 2016 10:30 am
- Forum: Discussion
- Topic: Tales from the spacelanes...
- Replies: 1343
- Views: 726345
Re: Tales from the spacelanes...
heh, fur balls really start sometimes when you least need them. I was picking up a fellow RRS Pilot at Ordima and when I started it was Laserfire all around. Only a single Viper in Orbit clashing with an ongoing supply of brawlers and I amongst them trying to get out as quickly as possible to fulfil...
- Sat Jan 09, 2016 10:22 am
- Forum: Fiction
- Topic: 2016 marks the 10 year anniversary of Status Quo...
- Replies: 4
- Views: 11084
Re: 2016 marks the 10 year anniversary of Status Quo...
thanks drew. I look forward to your new work
stay save and all the best for 2016 to you and the rest of the board, too.
stay save and all the best for 2016 to you and the rest of the board, too.
- Fri Jan 08, 2016 10:08 pm
- Forum: Expansion Pack
- Topic: [Wip] No shaders extra and alternative ships...
- Replies: 178
- Views: 212815
Re: [Wip] No shaders extra and alternative ships...
Say, a word if you run into problems.
- Thu Jan 07, 2016 6:25 pm
- Forum: Expansion Pack
- Topic: [Wip] No shaders extra and alternative ships...
- Replies: 178
- Views: 212815
Re: [Wip] No shaders extra and alternative ships...
Old save game? I was adding a prefix to avoid clashes with the original chopped cobra and wasn't assuming anyone would use the oxz as an drop-in replacement for the oxp. Don't know what I was thinking. Hmmh, you could try the follwoing. Could you add the follwoing lines to your "shipdata.plist&...