Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 438 matches

by Hoopy
Fri Mar 07, 2008 8:55 am
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 63290

What triggers getting the success message? Lat night I was doing the 7th mission, killed a load of the bad guys, then i killed a random trader scooped his cargo and got the success message. I thought it was triggereed by you getting a certain number of kills? It's possible he was carrying a bad guy'...
by Hoopy
Thu Mar 06, 2008 9:04 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 63290

you have to kill everyone before returning. strange that one time you got a success message and were then told you'd failed...
by Hoopy
Thu Mar 06, 2008 8:09 pm
Forum: Suggestion Box
Topic: Chatty passengers
Replies: 29
Views: 19980

good ideas :) might make passenger carrying more profitable too...
by Hoopy
Mon Mar 03, 2008 1:53 pm
Forum: Testing and Bug reports
Topic: Station commodity market capacity
Replies: 26
Views: 13277

I was just wondering... These limits are obviously there due to the initial version of the game only using a signed 8bit number. We've since moved on from there but decided to kepp them and added a nice bit of flavour in saying that the limits are because it's a grey market. And added further flavou...
by Hoopy
Mon Mar 03, 2008 10:03 am
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 399238

space hermits often have ships launching from them so it's rare to get past one without getting locked by the ship.
by Hoopy
Mon Mar 03, 2008 8:33 am
Forum: Expansion Pack
Topic: military fiasco
Replies: 43
Views: 24699

have alook in your save file - there should be a variable called something like 'military-fiasco-kills' (just search for military) with the number of misions kills you've got afterwards. The message on the F5 screen isn't important in terms of how missions work.
by Hoopy
Fri Feb 29, 2008 12:51 pm
Forum: Suggestion Box
Topic: 3 small things !!!
Replies: 29
Views: 10132

the cloak should disable laser fire for sure. I think the AI needs a better reaction to cloaking as well. A frantic search or running away perhaps. I've accidently killed things when cloaked and then not got the kill because i forgot to decloak... And Eric is right, more enemies should have cloaking...
by Hoopy
Fri Feb 29, 2008 12:48 pm
Forum: Expansion Pack
Topic: military fiasco
Replies: 43
Views: 24699

Fit military lasers to all 4 ports then you can just shoot the leviathan. It doesn't move much so using the yaw controls means to can blast it from each port which will just kill it. Your legal status will suffer less as you don't kill all the Vipers etc surrounding it. This trick also works on Thar...
by Hoopy
Fri Feb 29, 2008 12:45 pm
Forum: Expansion Pack
Topic: Ship Pricing OXP
Replies: 18
Views: 16341

@Ahruhman
Is it not possible to have javascipt and old style scripting in the same OXP? If so the js could see what else was installed and then tell the old script which prices to change...
by Hoopy
Thu Feb 28, 2008 8:32 am
Forum: Outworld
Topic: Dire FFE Intercom videos
Replies: 6
Views: 3347

I remember the gaming press was very excited at the time as it was pretty much the first game to have any FMV (Full Motion Video - hmmm... can you get part motion video then??)

I remember being distinctly underwhelmed...
by Hoopy
Thu Feb 28, 2008 8:30 am
Forum: Expansion Pack
Topic: Ship Pricing OXP
Replies: 18
Views: 16341

I thought you could use javascript to check to see if another OXP was loaded. That way you could just change the prices of ships that were present and not change those that aren't.
by Hoopy
Thu Feb 28, 2008 8:28 am
Forum: Discussion
Topic: what OXP's for v1.65?
Replies: 9
Views: 2656

I like:
Pirate Coves
Trident Down
UPS
Assassins
Fuel Tank
Cargo Wrecks
Deposed
The civil war one with the text adventure bit in the middle...?

(I think they all work with 1.65, they do with 1.68)

I tend not to go for the ship OXPs.
by Hoopy
Wed Feb 27, 2008 12:59 pm
Forum: Testing and Bug reports
Topic: Crashing again. Getting mad, slowly.
Replies: 11
Views: 6582

it happens when just sitting on the screen doing nothing. It's fixed in the development source so we'll get that in 1.71. If you want to see for yourself (you're on windows aren't you?) then go and download 'process explorer' (google will find it, it's a microsoft thing). It's like task manager but ...
by Hoopy
Wed Feb 27, 2008 11:55 am
Forum: Testing and Bug reports
Topic: Crashing again. Getting mad, slowly.
Replies: 11
Views: 6582

i wasn't necessarily blaming any of those OXPs - I'm saying that I changed 4 things (version of Oolite and added 3 OXPs) and now I have more crashes. It's just a data point... I suspect that LittleBear is right and that the problem is a memory leak in 1.70. For example I've noticed that it leaks 6Me...
by Hoopy
Wed Feb 27, 2008 9:56 am
Forum: Testing and Bug reports
Topic: Crashing again. Getting mad, slowly.
Replies: 11
Views: 6582

i must say i find that 1.70 with random hits, galactic military and local hero runs out of virtual memory far more quickly than 1.69.1 without any of those OXPs.

No idea where the 'blame' lies...