Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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More details in this thread.
Search found 438 matches
- Fri Mar 07, 2008 8:55 am
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63290
What triggers getting the success message? Lat night I was doing the 7th mission, killed a load of the bad guys, then i killed a random trader scooped his cargo and got the success message. I thought it was triggereed by you getting a certain number of kills? It's possible he was carrying a bad guy'...
- Thu Mar 06, 2008 9:04 pm
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63290
- Thu Mar 06, 2008 8:09 pm
- Forum: Suggestion Box
- Topic: Chatty passengers
- Replies: 29
- Views: 19980
- Mon Mar 03, 2008 1:53 pm
- Forum: Testing and Bug reports
- Topic: Station commodity market capacity
- Replies: 26
- Views: 13277
I was just wondering... These limits are obviously there due to the initial version of the game only using a signed 8bit number. We've since moved on from there but decided to kepp them and added a nice bit of flavour in saying that the limits are because it's a grey market. And added further flavou...
- Mon Mar 03, 2008 10:03 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 399238
- Mon Mar 03, 2008 8:33 am
- Forum: Expansion Pack
- Topic: military fiasco
- Replies: 43
- Views: 24699
- Fri Feb 29, 2008 12:51 pm
- Forum: Suggestion Box
- Topic: 3 small things !!!
- Replies: 29
- Views: 10132
the cloak should disable laser fire for sure. I think the AI needs a better reaction to cloaking as well. A frantic search or running away perhaps. I've accidently killed things when cloaked and then not got the kill because i forgot to decloak... And Eric is right, more enemies should have cloaking...
- Fri Feb 29, 2008 12:48 pm
- Forum: Expansion Pack
- Topic: military fiasco
- Replies: 43
- Views: 24699
Fit military lasers to all 4 ports then you can just shoot the leviathan. It doesn't move much so using the yaw controls means to can blast it from each port which will just kill it. Your legal status will suffer less as you don't kill all the Vipers etc surrounding it. This trick also works on Thar...
- Fri Feb 29, 2008 12:45 pm
- Forum: Expansion Pack
- Topic: Ship Pricing OXP
- Replies: 18
- Views: 16341
- Thu Feb 28, 2008 8:32 am
- Forum: Outworld
- Topic: Dire FFE Intercom videos
- Replies: 6
- Views: 3347
- Thu Feb 28, 2008 8:30 am
- Forum: Expansion Pack
- Topic: Ship Pricing OXP
- Replies: 18
- Views: 16341
- Thu Feb 28, 2008 8:28 am
- Forum: Discussion
- Topic: what OXP's for v1.65?
- Replies: 9
- Views: 2656
- Wed Feb 27, 2008 12:59 pm
- Forum: Testing and Bug reports
- Topic: Crashing again. Getting mad, slowly.
- Replies: 11
- Views: 6582
it happens when just sitting on the screen doing nothing. It's fixed in the development source so we'll get that in 1.71. If you want to see for yourself (you're on windows aren't you?) then go and download 'process explorer' (google will find it, it's a microsoft thing). It's like task manager but ...
- Wed Feb 27, 2008 11:55 am
- Forum: Testing and Bug reports
- Topic: Crashing again. Getting mad, slowly.
- Replies: 11
- Views: 6582
i wasn't necessarily blaming any of those OXPs - I'm saying that I changed 4 things (version of Oolite and added 3 OXPs) and now I have more crashes. It's just a data point... I suspect that LittleBear is right and that the problem is a memory leak in 1.70. For example I've noticed that it leaks 6Me...
- Wed Feb 27, 2008 9:56 am
- Forum: Testing and Bug reports
- Topic: Crashing again. Getting mad, slowly.
- Replies: 11
- Views: 6582