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by Hoopy
Wed Feb 27, 2008 9:22 am
Forum: Discussion
Topic: a little help with trident down WARNING: SPOILERS
Replies: 18
Views: 7474

look at all the systems on the hyperspace route betwwn the two places.
by Hoopy
Tue Feb 26, 2008 11:25 pm
Forum: Discussion
Topic: a little help with trident down WARNING: SPOILERS
Replies: 18
Views: 7474

i can't quite remember but i think you have to look at all the places between where it left and where it was going.
by Hoopy
Mon Feb 25, 2008 3:17 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 63335

I'll enable logging next time i take a local hero mission and try to reproduce it. I think i did scoop some other stuff (I killed the helpful people who battled with me to defeat the incoming wave) but i didn't leave the system.
by Hoopy
Mon Feb 25, 2008 12:26 pm
Forum: Testing and Bug reports
Topic: Constrictor mission oddities (a lot of spoilers!)
Replies: 28
Views: 10012

sorry - maybe i wasn't clear: In Elite:TNK you get a kill for shooting cargo pods. I've never got a kill in any other version of Elite.

I think you're right too - points for killing inactive tharglets seems too much like cheating.
by Hoopy
Mon Feb 25, 2008 10:47 am
Forum: Testing and Bug reports
Topic: What? What?? WHAT???
Replies: 15
Views: 5151

i've had the all white objects thing as well. It only occurs when I first start Oolite and seems to sort itself out after the first few jumps. That's using XP and a 7600GT card.

Some trumbles grow quicker than others - sounds like you got a slow one...
by Hoopy
Mon Feb 25, 2008 9:05 am
Forum: Oolite-PC
Topic: Help - for the love of Giles - help
Replies: 2
Views: 3042

I think 25 is getting pretty close to triggering the next stage...
by Hoopy
Mon Feb 25, 2008 9:04 am
Forum: Testing and Bug reports
Topic: Constrictor mission oddities (a lot of spoilers!)
Replies: 28
Views: 10012

once i get to Elite in Oolite I should perhaps go back to TNK to get to Elite in that. I think I got to about 4-5000 kills, but you can 'cheat' by knowing that shooting a cargo cannister gives you a kill... Is that worse that shooting inactive tharglets rather than scooping them?
by Hoopy
Mon Feb 25, 2008 8:52 am
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 63335

i've got UPS, random hits, galactic navy and local hero all running at the moment (lots of other missions OXPs but they're all finished). So maybe one of them confused matters? I'm pretty sure I was in the station for more than 10 seconds. I was puzzled that the mission success didn't appear so visi...
by Hoopy
Sun Feb 24, 2008 12:06 am
Forum: Discussion
Topic: NOOB: Saying Hello, and have a few questions
Replies: 11
Views: 3872

you get shields as standard. military shields are awarded as a result of a mission. Once you've been awarded them then you'll be able to buy them at any suitably high tech system (assuming your ship can have them fitted). Keep going with the furs/lquor and computer/luxuries/machinery trading rns (wi...
by Hoopy
Sun Feb 24, 2008 12:02 am
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 63335

another minor bug - i finished the next mission (the change in tactics one) and when i docked i got a UPS message saying that a variable hadn't been reset (sorry, I forgot to remember which one it was!). I didn't get a Local hero 'well done' screen either. The F5 screen message was correctly cleared...
by Hoopy
Sat Feb 23, 2008 10:25 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 63335

a minor bug in the OXP - I just got awarded the rank of confed guard but then my statistics said my rank was 'NONE'. I'm guessing my rank gets awarded AFTER the screen is displayed?

All good fun so far :)
by Hoopy
Fri Feb 22, 2008 3:48 pm
Forum: Testing and Bug reports
Topic: player.dockedStation.isMainStation not always valid
Replies: 15
Views: 4932

ooh ouch. I guess I'm spoiled by C# .NET 2.0 :)
by Hoopy
Fri Feb 22, 2008 2:54 pm
Forum: Testing and Bug reports
Topic: player.dockedStation.isMainStation not always valid
Replies: 15
Views: 4932

I guess an unordered dictionalry is the simplest implementation - that's a good enough reason for it being like that. Good plan for the new version. I guess I'd have implemented it as an ordered collection of name value pairs. OTOH I haven't done any coding in Oolite (yet...?) so my version wouldn't...
by Hoopy
Fri Feb 22, 2008 2:51 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 401481

right. so i WAS right. except for when i was wrong :)
by Hoopy
Fri Feb 22, 2008 2:10 pm
Forum: Testing and Bug reports
Topic: player.dockedStation.isMainStation not always valid
Replies: 15
Views: 4932

odd... I presume there's a good reason for that? Ahruman?