Search found 274 matches
- Sat Apr 21, 2018 7:39 am
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 273646
Re: Oolite Multiplayer? Please read
MMORPG wouldn't work, I agree - but Multiplayer don't has to be massive. A solution could be dedicated private servers with a set of OXP decided by the admin for any number of players up to x players. This could work, theoretically. I don't know if it is feasible, though. :| Just a thought. Gonna st...
- Mon Oct 09, 2017 5:19 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7490
- Views: 1842121
Re: Science Fiction Trivia
Correct! You win. Loved that book as a kid. And it's about the first contact between humans and thranx, so it is per definition the first book of the humanx commonwealth...
- Mon Oct 09, 2017 2:25 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7490
- Views: 1842121
Re: Science Fiction Trivia
Yes! You know the book? Hint: It's technically the first humanx book. For reasons.Disembodied wrote: ↑Mon Oct 09, 2017 10:49 amIs it from Alan Dean Foster's Humanx Commonwealth series?
- Mon Oct 09, 2017 9:08 am
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7490
- Views: 1842121
Re: Science Fiction Trivia
Oh man, I'm sorry, more of a lurker, lately and this was outside my scanner range, I'm afraid.
Ok, an easy one (maybe?): Which universe of stories starts with the words "It's hard to be a larva.", even though it's not in the first book?
Ok, an easy one (maybe?): Which universe of stories starts with the words "It's hard to be a larva.", even though it's not in the first book?
- Wed Sep 20, 2017 6:12 am
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7490
- Views: 1842121
- Sun Aug 27, 2017 12:46 pm
- Forum: Expansion Pack
- Topic: [Split] Convoys OXP
- Replies: 65
- Views: 96720
Re: [Split] Convoys OXP
I guess this line here: "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget); The escort gets the message from the mother after it has sent an "ATTACKED" = ("messageMother: ATTACKED", "messageMother: ESCORT_ATTACKED"); to it... Maybe? It's been a while... :D EDIT:...
- Sat Oct 31, 2015 6:51 pm
- Forum: Outworld
- Topic: The historical connection between autopilots and this music
- Replies: 6
- Views: 6604
Re: The historical connection between autopilots and this mu
GEEKOUT!
DeLorean with the Blue Danube?
Oh, yes, the DeLorean was a shitty car, or so I heard. BUT... you just have to imagine the scene where the team was looking for a cheap used car for this test and found this for sale...
DeLorean with the Blue Danube?
Oh, yes, the DeLorean was a shitty car, or so I heard. BUT... you just have to imagine the scene where the team was looking for a cheap used car for this test and found this for sale...
- Sun Oct 18, 2015 9:40 pm
- Forum: Discussion
- Topic: Star Jelly Hunting
- Replies: 7
- Views: 8565
Re: Star Jelly Hunting
Hmm, so if you don't like star jelly...ffutures wrote:Same here - no point, unless there's somebody nearby you don't like.
Wait, is something near itself?
- Sat Oct 10, 2015 7:50 am
- Forum: Suggestion Box
- Topic: Assign function keys to prime equipment
- Replies: 31
- Views: 33150
Re: Assign function keys to prime equipment
As someone with a different keyboard layout, this would be unusable, if it isn't player programmable. Just saying.
- Fri Oct 09, 2015 8:10 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6894
- Views: 2116698
Re: Screenshots
More than 6000 credits for a salvaged Vortex. The first I defeated. Got lucky he ejected and the derelict was still there when I got back. Dredgers allow for actually making money from bounty hunting instead of losing it to repairs. http://s19.postimg.org/l3izuy6fj/oolite_002.jpg Wait, there is an ...
- Fri Oct 09, 2015 8:05 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768861
Re: Scripters cove
No, I don't.
So, the escortGroup of a ship is a ship group, isn't it? Shouldn#t I be able to add a ship to it via addShip?
So, the escortGroup of a ship is a ship group, isn't it? Shouldn#t I be able to add a ship to it via addShip?
Code: Select all
motherShip.escortGroup.addShip(otherShip);
- Tue Oct 06, 2015 12:29 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768861
Re: Scripters cove
I do a lot of this escort adding type stuff in Station Dock Control. The biggest issue I faced was how to add escorts to launching ships. I had to set timers to wait until the mothership had really launched before adding escorts to it. Thanks, I took a look at your code, and I know now what to do.....
- Mon Oct 05, 2015 5:44 pm
- Forum: Expansion Pack
- Topic: [Release] Start Choices
- Replies: 88
- Views: 90478
Re: [Release] Start Choices
Thanks again, should be fixed in SellAll v1.28. What would you people say about Rock Hermit-specific "Mining Contracts"? Elite universe suggests that corporations are mining minerals and alloys in asteroid fields on very big scale. But sometimes this corporations may need short-term outsi...
- Mon Oct 05, 2015 5:22 pm
- Forum: Expansion Pack
- Topic: [Release] Station Ads
- Replies: 120
- Views: 80369
Re: [WIP] Station Ads
I like the idea. If there is anything boring in Oolite it's the fact that most planets have exactly the same Coriolis station. And you spend a lot of time looking at them while waiting for docking clearance! I'd like to have some variations with the three core types, and I thought about making vari...
- Mon Oct 05, 2015 10:43 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768861
Re: Scripters cove
Hmmh, do you want a certain shiptype like only sidewinders? escort_roles = ( { role = "[sidewinder-escort]"; min = -2; max = 4; }, ); No, that's not it, I wanted to do that in script, not in the .plist, because of reasons... :D If you want to do something about the escorts after the ship ...