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- Thu Mar 21, 2013 10:13 pm
- Forum: Expansion Pack
- Topic: Behemoths
- Replies: 18
- Views: 4621
Re: Behemoths
I'm not really familar with the Behemoth.OXP, but if you need scripts or something else from it, you could just write it into the description of your OXP that it is needed.
- Thu Mar 21, 2013 12:45 pm
- Forum: Expansion Pack
- Topic: [Release]Freighttrain OXP
- Replies: 24
- Views: 22268
[Release]Freighttrain OXP
Version 1.01 Removed the AI-Message logging. D'oh! And added the fruit bat ship into the download for your convenience. Here is the new link: Freighttrain 1.01 __________________________________ Finally! :mrgreen: http://rorschachhamster.files.wordpress.com/2013/03/freighttrain2.png?w=615 http://ror...
- Wed Mar 20, 2013 5:32 pm
- Forum: Expansion Pack
- Topic: [Release] Fruit Bat (Ship)
- Replies: 4
- Views: 6755
Re: [Release] Fruit Bat (Ship)
I just added Version 1.01 to the box. Tomorrow I plan to release the freighttrain OXP, and this is one OXP, that adds to the fun (but you won't need it...)
- Wed Mar 20, 2013 1:49 pm
- Forum: Expansion Pack
- Topic: Randomshipnames.oxp v 1.4 released
- Replies: 178
- Views: 110556
Re: Randomshipnames.oxp v 1.2 released
Thanks for the prompt answer...
So, it was just the false role in pirate-victim-roles.plist...
I probably changed that without changing the plist...
But good to know, anyhow...
So, it was just the false role in pirate-victim-roles.plist...
I probably changed that without changing the plist...
But good to know, anyhow...
- Wed Mar 20, 2013 12:32 pm
- Forum: Expansion Pack
- Topic: Randomshipnames.oxp v 1.4 released
- Replies: 178
- Views: 110556
Re: Randomshipnames.oxp v 1.2 released
Does a ship with a custom role get a name, as well? Does one ship without a name force this onto all in the same shipdata.plist? Because I'm a little confused - my Traction Engines used to have names... but now they don't have anymore... :? Could there be a script_info variant where you could force ...
- Tue Mar 19, 2013 3:44 pm
- Forum: Expansion Pack
- Topic: [WIP] freighttrain
- Replies: 41
- Views: 28426
Re: [WIP] freighttrain
ATM, I don't get very farer ( :D ) with it and seriously considering releasing this as is (Version 1.00 or Beta???). What I have is: A freighttrain flying around (with following escorts) and getting unloaded by robot at every station he stops at (unless the stop is not a station, set TargetToRandomS...
- Tue Mar 19, 2013 1:30 pm
- Forum: Outworld
- Topic: Me playing the Blake's 7 theme
- Replies: 4
- Views: 2433
Re: Me playing the Blake's 7 theme
I never knew about that show, and I like it quite a bit!
Thanks for enlighten me.
Thanks for enlighten me.
- Tue Mar 19, 2013 12:40 pm
- Forum: Expansion Pack
- Topic: [Release] Satellites OXP
- Replies: 46
- Views: 46247
Re: [Release] Satellites OXP
Might be neat if there was a chance of some patrolling (more like floating in at certain points) the witchspace lane, if you could work out a way to avoid them masslocking, then they could work like police/fire department call boxes that used to be popular before home phones (not like the Tardis (w...
- Mon Mar 18, 2013 9:37 pm
- Forum: Expansion Pack
- Topic: [WIP] Ship's library OXP
- Replies: 74
- Views: 97101
Re: [WIP] Ship's manual OXP
Well, it's not quite that bad... space is bigger and emptier.Commander McLane wrote:... It's the same as reading a book while driving a car: not a good idea.
- Sun Mar 17, 2013 5:19 pm
- Forum: Expansion Pack
- Topic: [Release] Technical reference library OXP 1.0.1
- Replies: 60
- Views: 31242
Re: [WIP] Technical reference library OXP 0.5
I'm not quite sure if I'm mildly annoied or slightly amused by this second renaming of this OXP... :P :wink: It conflicts a little with the way I usually check for newest versions in my AddOns folder... and I had the two previous versions side by side without getting it. :oops: So, the strange thing...
- Sun Mar 17, 2013 11:14 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736678
Re: Scripters cove
Thanks!
So, now my freighttrain has a 1 in 10 Chance to fly to the main station...
So, now my freighttrain has a 1 in 10 Chance to fly to the main station...
- Sun Mar 17, 2013 10:47 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736678
Re: Scripters cove
Quick AI script question: Does "setTargetToRandomStation" choose the main station as well? Because I never encountered it in my tests, and that were many tests... :roll: EDIT: ...and, connected to the first question can I use "rollD: 10" and then only let something happen if a 1 ...
- Sat Mar 16, 2013 4:58 pm
- Forum: Testing and Bug reports
- Topic: STATUS_DEAD not always dead
- Replies: 30
- Views: 13708
Re: STATUS_DEAD not always dead
I had this, once or twice... but it was always late into the night, so...
And not on a mac, windows 7.
And not on a mac, windows 7.
- Sat Mar 16, 2013 4:57 pm
- Forum: Expansion Pack
- Topic: OXP Ship Custom Huds Overriding Deepspace Hud - Any Fix?
- Replies: 10
- Views: 1868
Re: OXP Ship Custom Huds Overriding Deepspace Hud - Any Fix?
Smivs wrote:...A well-written plist should be alphabetical.
...
- Thu Mar 14, 2013 11:13 am
- Forum: Expansion Pack
- Topic: New ships under development
- Replies: 324
- Views: 92626
Re: New ships under development
Looks very Elite for me.Shipbuilder wrote:Some initial screenshots of my hopefully 'Elite' style ship I am working on.