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by Rorschachhamster
Thu Mar 21, 2013 10:13 pm
Forum: Expansion Pack
Topic: Behemoths
Replies: 18
Views: 4621

Re: Behemoths

I'm not really familar with the Behemoth.OXP, but if you need scripts or something else from it, you could just write it into the description of your OXP that it is needed. :wink:
by Rorschachhamster
Thu Mar 21, 2013 12:45 pm
Forum: Expansion Pack
Topic: [Release]Freighttrain OXP
Replies: 24
Views: 22268

[Release]Freighttrain OXP

Version 1.01 Removed the AI-Message logging. D'oh! And added the fruit bat ship into the download for your convenience. Here is the new link: Freighttrain 1.01 __________________________________ Finally! :mrgreen: http://rorschachhamster.files.wordpress.com/2013/03/freighttrain2.png?w=615 http://ror...
by Rorschachhamster
Wed Mar 20, 2013 5:32 pm
Forum: Expansion Pack
Topic: [Release] Fruit Bat (Ship)
Replies: 4
Views: 6755

Re: [Release] Fruit Bat (Ship)

I just added Version 1.01 to the box. Tomorrow I plan to release the freighttrain OXP, and this is one OXP, that adds to the fun (but you won't need it...) :D
by Rorschachhamster
Wed Mar 20, 2013 1:49 pm
Forum: Expansion Pack
Topic: Randomshipnames.oxp v 1.4 released
Replies: 178
Views: 110556

Re: Randomshipnames.oxp v 1.2 released

Thanks for the prompt answer...
So, it was just the false role in pirate-victim-roles.plist... :wink:
I probably changed that without changing the plist...
But good to know, anyhow... :D
by Rorschachhamster
Wed Mar 20, 2013 12:32 pm
Forum: Expansion Pack
Topic: Randomshipnames.oxp v 1.4 released
Replies: 178
Views: 110556

Re: Randomshipnames.oxp v 1.2 released

Does a ship with a custom role get a name, as well? Does one ship without a name force this onto all in the same shipdata.plist? Because I'm a little confused - my Traction Engines used to have names... but now they don't have anymore... :? Could there be a script_info variant where you could force ...
by Rorschachhamster
Tue Mar 19, 2013 3:44 pm
Forum: Expansion Pack
Topic: [WIP] freighttrain
Replies: 41
Views: 28426

Re: [WIP] freighttrain

ATM, I don't get very farer ( :D ) with it and seriously considering releasing this as is (Version 1.00 or Beta???). What I have is: A freighttrain flying around (with following escorts) and getting unloaded by robot at every station he stops at (unless the stop is not a station, set TargetToRandomS...
by Rorschachhamster
Tue Mar 19, 2013 1:30 pm
Forum: Outworld
Topic: Me playing the Blake's 7 theme
Replies: 4
Views: 2433

Re: Me playing the Blake's 7 theme

:D I never knew about that show, and I like it quite a bit!
Thanks for enlighten me. :mrgreen:
by Rorschachhamster
Tue Mar 19, 2013 12:40 pm
Forum: Expansion Pack
Topic: [Release] Satellites OXP
Replies: 46
Views: 46247

Re: [Release] Satellites OXP

Might be neat if there was a chance of some patrolling (more like floating in at certain points) the witchspace lane, if you could work out a way to avoid them masslocking, then they could work like police/fire department call boxes that used to be popular before home phones (not like the Tardis (w...
by Rorschachhamster
Mon Mar 18, 2013 9:37 pm
Forum: Expansion Pack
Topic: [WIP] Ship's library OXP
Replies: 74
Views: 97101

Re: [WIP] Ship's manual OXP

Commander McLane wrote:
... It's the same as reading a book while driving a car: not a good idea.
Well, it's not quite that bad... space is bigger and emptier. :mrgreen: :wink:
by Rorschachhamster
Sun Mar 17, 2013 5:19 pm
Forum: Expansion Pack
Topic: [Release] Technical reference library OXP 1.0.1
Replies: 60
Views: 31242

Re: [WIP] Technical reference library OXP 0.5

I'm not quite sure if I'm mildly annoied or slightly amused by this second renaming of this OXP... :P :wink: It conflicts a little with the way I usually check for newest versions in my AddOns folder... and I had the two previous versions side by side without getting it. :oops: So, the strange thing...
by Rorschachhamster
Sun Mar 17, 2013 11:14 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736678

Re: Scripters cove

Thanks!
So, now my freighttrain has a 1 in 10 Chance to fly to the main station... :D
by Rorschachhamster
Sun Mar 17, 2013 10:47 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736678

Re: Scripters cove

Quick AI script question: Does "setTargetToRandomStation" choose the main station as well? Because I never encountered it in my tests, and that were many tests... :roll: EDIT: ...and, connected to the first question can I use "rollD: 10" and then only let something happen if a 1 ...
by Rorschachhamster
Sat Mar 16, 2013 4:58 pm
Forum: Testing and Bug reports
Topic: STATUS_DEAD not always dead
Replies: 30
Views: 13708

Re: STATUS_DEAD not always dead

I had this, once or twice... but it was always late into the night, so... :oops:
And not on a mac, windows 7.
by Rorschachhamster
Sat Mar 16, 2013 4:57 pm
Forum: Expansion Pack
Topic: OXP Ship Custom Huds Overriding Deepspace Hud - Any Fix?
Replies: 10
Views: 1868

Re: OXP Ship Custom Huds Overriding Deepspace Hud - Any Fix?

Smivs wrote:
...A well-written plist should be alphabetical.
:shock:
...
:oops:
by Rorschachhamster
Thu Mar 14, 2013 11:13 am
Forum: Expansion Pack
Topic: New ships under development
Replies: 324
Views: 92626

Re: New ships under development

Shipbuilder wrote:
Some initial screenshots of my hopefully 'Elite' style ship I am working on.
Looks very Elite for me. :D