Search found 47 matches
- Mon Oct 14, 2013 2:52 pm
- Forum: Oolite-Mac
- Topic: Key Remapping Conflict
- Replies: 2
- Views: 10873
Re: Key Remapping Conflict
Okay, thanks.
- Sun Oct 13, 2013 10:15 pm
- Forum: Oolite-Mac
- Topic: Key Remapping Conflict
- Replies: 2
- Views: 10873
Key Remapping Conflict
I used the application linked to on this page (http://wiki.alioth.net/index.php/Oolite_Keyboard_Controls) called Keyconfig to change my flight controls from the arrow keys to the number pad. When I did this, they began to conflict with the ship view keys. Is there any way to remap the keys to change...
- Sat Jun 08, 2013 10:17 pm
- Forum: Discussion
- Topic: Tales from the spacelanes...
- Replies: 1343
- Views: 737489
Re: Tales from the spacelanes...
Thanks Ranthe! I actually just restarted my save file, as I haven't played for about a year. Apparently I wasn't as rusty as I thought.
- Sat Jun 08, 2013 1:46 pm
- Forum: Discussion
- Topic: Tales from the spacelanes...
- Replies: 1343
- Views: 737489
Re: Tales from the spacelanes...
So I had just jumped into Ra from Relaes. As I just restarted my save file, I had the bare starter equipment on my Cobby MKIII, besides the expanded cargo bay. I torus-jumped away from the lanes, hoping to avoid pirates and mass-locks. However, the station was on the other side of the lanes, and whe...
- Wed Jun 06, 2012 3:36 am
- Forum: Expansion Pack
- Topic: Station Defense Minigame
- Replies: 58
- Views: 21043
Re: Station Defense Minigame
If I want to have an event triggered when a certain number of ships are killed: a. What function would I put the code in? I don't see a player.killedShip(); b. would the code be something like this: var killArray = system.shipsWithRole("coriolisStationStationDefense"); var i=0 var specKill...
- Tue Jun 05, 2012 1:03 pm
- Forum: Expansion Pack
- Topic: Station Defense Minigame
- Replies: 58
- Views: 21043
Re: Station Defense Minigame
Ok, thanks. That seems like it would work.
Edit: Tested, it does indeed work. Thanks again.
Edit: Tested, it does indeed work. Thanks again.
- Tue Jun 05, 2012 12:57 pm
- Forum: Expansion Pack
- Topic: Station Defense Minigame
- Replies: 58
- Views: 21043
Re: Station Defense Minigame
I don't believe that this is what you wanted to ask. Can you try to rephrase? What I meant was, if the player goes into the system with the special station, docks at the main station, saves, and exits oolite, the station won't still exist. This is because the station is spawned in this.shipExitedWi...
- Tue Jun 05, 2012 3:57 am
- Forum: Expansion Pack
- Topic: Station Defense Minigame
- Replies: 58
- Views: 21043
Re: Station Defense Minigame
How do I ensure that a station is spawned even if the player quits the game and logs back out? Something like:
/pseudocode
I believe it would be put in this.startUp().
Code: Select all
if(!station)
{
spawnStation();
}
I believe it would be put in this.startUp().
- Mon Jun 04, 2012 8:46 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7490
- Views: 1842104
Re: Science Fiction Trivia
Indeed sir! Your turn.
- Sun Jun 03, 2012 11:59 am
- Forum: Expansion Pack
- Topic: Station Defense Minigame
- Replies: 58
- Views: 21043
Re: Station Defense Minigame
Okay, thanks guys. Its working now.
- Sun Jun 03, 2012 4:12 am
- Forum: Expansion Pack
- Topic: Station Defense Minigame
- Replies: 58
- Views: 21043
Re: Station Defense Minigame
From my tests, the station spawns (with its ASC letter) quite well, until I add this: this.shipWillLaunchFromStation = function(station) { if(station.role=="coriolisStationStationDefense") { player.consoleMessage("Launched from research station."); } } Is this valid code? I think...
- Sat Jun 02, 2012 4:43 pm
- Forum: Expansion Pack
- Topic: Station Defense Minigame
- Replies: 58
- Views: 21043
Re: Station Defense Minigame
Ok, cool. Now to test-fly.
- Sat Jun 02, 2012 4:08 pm
- Forum: Expansion Pack
- Topic: Station Defense Minigame
- Replies: 58
- Views: 21043
Re: Station Defense Minigame
Will it also break from attacking the station and attack the player if the player attacks it?should cause the ship to attack the station, or if that is destroyed or 'lost' as a target, the ship will turn on the player.
- Sat Jun 02, 2012 12:07 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7490
- Views: 1842104
Re: Science Fiction Trivia
Who is Jole Turbor and what is he from?
- Sat Jun 02, 2012 12:02 pm
- Forum: Expansion Pack
- Topic: Station Defense Minigame
- Replies: 58
- Views: 21043
Re: Station Defense Minigame
I am spawning the ships within range of the object. I just need them to attack the station above the player. So, what part of the AI does the scanForNearestShipWithRole: coriolisStationStationDefense go? ATTACK_SHIP > ENTER?