Search found 877 matches
- Tue Jun 03, 2014 8:31 pm
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 801271
Re: David Braben's Elite: Dangerous
Spot on Cody thanks very much
- Mon Jun 02, 2014 10:18 pm
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 801271
Re: David Braben's Elite: Dangerous
Yes I have tried that too but don't get an option to run
- Mon Jun 02, 2014 8:38 pm
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 801271
Re: David Braben's Elite: Dangerous
I just double checked and the options are to open or save.....not run.
- Mon Jun 02, 2014 8:07 pm
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 801271
Re: David Braben's Elite: Dangerous
This is probably a daft question but it's been a long day so I'm going to ask anyway :? ..... I have just upgraded to premium beta and have attempted to download the software. I start the download process and get asked if I want to open or save the client installer. When I try to open it I get asked...
- Sat Nov 16, 2013 7:41 pm
- Forum: Expansion Pack
- Topic: [Release] RandomHits 1.7.1
- Replies: 188
- Views: 69227
Re: [Release] RandomHits 1.6
Random Hits has been updated to 1.6. * Applied plist fix by Commander McLane. * Applied AI fix by Eric Walch. * Updated ships from Staer9's shipset. Updates by Keeper. * Ophidian updated to Griff's model * Added four new ships: Gnat and Bug by Griff, Arachnid Mark 1 by Shipbuilder and Monitor Mark ...
- Sat Nov 16, 2013 9:37 am
- Forum: Expansion Pack
- Topic: New ships under development
- Replies: 324
- Views: 94135
Re: New ships under development
Thanks for the feedback everyone. After some consideration I agree that the dome at the top of the Thargoid ship model I produced just doesn’t look right and have therefore removed it. I think that I will have a go at applying a basic texture to get a feel for how the model could look in game. It fi...
- Thu Nov 14, 2013 8:55 pm
- Forum: Expansion Pack
- Topic: New ships under development
- Replies: 324
- Views: 94135
Re: New ships under development
I thought that I'd share a design of a new Thargoid ship that I modelled earlier.
- Thu Nov 14, 2013 7:21 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Serpent Class Cruiser V1.03
- Replies: 76
- Views: 54567
Re: [RELEASE] Serpent Class Cruiser V1.03
Duggan thanks for spotting this and reporting it. As you guessed this has no detrimental effect on the actual OXP (The script simply adda a OXP specific messages that ships will send you when they are destroyed. Without this script the standard Oolite messages will be used instead). In any event I a...
- Thu Nov 07, 2013 1:07 pm
- Forum: Outworld
- Topic: Some Imperial Propaganda.. (and Happy ED Anniversary) :)
- Replies: 4
- Views: 6187
Re: Some Imperial Propaganda.. (and Happy ED Anniversary) :)
All very exciting Drew
- Sun Nov 03, 2013 3:27 pm
- Forum: Discussion
- Topic: Passenger Ship
- Replies: 33
- Views: 25916
Re: Passenger Ship
@ JazHaz Yes non removable cabins will be standard so that if purchased it will be a passenger ship rather than an all purpose vessel. That way it will provide the player with a completely different choice of playing style than is usually the case. @ Smivs Thanks for the scripting tip i.e. YellOo ca...
- Sat Nov 02, 2013 7:45 pm
- Forum: Discussion
- Topic: Passenger Ship
- Replies: 33
- Views: 25916
Re: Passenger Ship
I've not really decided on either scale or specifications yet. Initial thought are that it would be roughly the same length as a python. The ship I envisage is a high luxury craft where the internal space is set aside to make the high paying messengers as comfortable as possible. The idea being that...
- Sat Nov 02, 2013 7:07 pm
- Forum: Discussion
- Topic: Passenger Ship
- Replies: 33
- Views: 25916
Re: Passenger Ship
I thought that I would post some pictures of a concept passenger ship I have been playing around with.
- Thu Oct 31, 2013 12:29 am
- Forum: Expansion Pack
- Topic: [RELEASE] Serpent Class Cruiser V1.03
- Replies: 76
- Views: 54567
Re: [RELEASE] Serpent Class Cruiser V1.02
@ Jazhaz let me know if you have any problems and I'll see what I can do to help. @ Duggan Thanks for spotting and reporting this I've corrected this and uploaded version V1.02. Version V1.02 can be downloaded by following the link in the first post or alternatively by visiting my Wiki page by follo...
- Wed Oct 30, 2013 9:17 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 855915
Re: Progress
That's great news cim
- Wed Oct 30, 2013 8:55 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 855915
Re: Progress
Can anyone tell me if Basic-debug.oxp will be compatible with the next version of Oolite ?