Search found 929 matches
- Fri Jun 27, 2025 8:10 pm
- Forum: Expansion Pack
- Topic: Taxi Galactica v1.0
- Replies: 98
- Views: 29227
Re: Taxi Galactica v1.0
Is there a chance of support for version 2 of Planetfall? The current version of In-System Taxi at least doesn't really work together with it since it treats the planet as a single docking target, while PF2 has multiple docking sites per planet. phkb took over the maintaining of this mod, so they w...
- Thu Jun 19, 2025 12:03 pm
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 45
- Views: 2160
Re: Thargoid Worlds
Bang, and the humans are gone!

- Tue Jun 17, 2025 4:12 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6981
- Views: 2567286
Re: Screenshots
That is really cool! Glad to see that we've come a long way from the original shipset, although it will always have a special place in my heart! 

- Tue Jun 10, 2025 6:48 pm
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 45
- Views: 2160
Re: Thargoid Worlds
OK, this is actually a cool idea.Killer Wolf wrote: ↑Tue Jun 10, 2025 3:30 pmMaybe they dominate/subjugate the place but keep entire planets/stations fairly intact to use as freshly stocked pantries. that would enable missions to go in and free/rescue people etc.
- Mon Jun 09, 2025 3:23 pm
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 45
- Views: 2160
Re: Thargoid Worlds
They will massacre all non-Thargoids. If there were some way of communicating with them first, they might let me live to get to them long enough to do a deal. Or they might well just try to murder me too. Would they have allowed any "slaves" to survive? Any 'Thargoid' systems would be pur...
- Sat Jun 07, 2025 9:50 pm
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 45
- Views: 2160
Re: Thargoid Worlds
The first two are the best. I have spoken. This is the way. 

- Sat Jun 07, 2025 8:20 am
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 45
- Views: 2160
Re: Thargoid Worlds
And, do we all agree the movies should have stopped at two There was more than two? :lol: Everything can be removed from a system through scripting, so creating uninhabited systems is easy. But, if the player doesn't have a fuel scoop (and there's no star), then they are liable to get stuck. And, u...
- Fri Jun 06, 2025 4:06 pm
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 45
- Views: 2160
Re: Thargoid Worlds
I always imagined Thargoids to live in hives, bit like bees or wasps. Do they even have planets? Do they just live in big 'structures' in space?
- Wed Jun 04, 2025 10:01 pm
- Forum: Expansion Pack
- Topic: More/ larger galaxies
- Replies: 216
- Views: 134231
Re: More/ larger galaxies
theoretically you could add a planet as an item - just a very large "station" - and it would be visible when you exited the jump. an actual trading station could be placed near it. Adding new planets is possible and has been done before by existing OXPs/OXZs. Giving players a reason to go...
- Wed Jun 04, 2025 2:31 pm
- Forum: Expansion Pack
- Topic: More/ larger galaxies
- Replies: 216
- Views: 134231
Re: More/ larger galaxies
given the planet area for each world is pretty much infinite [i seem to recall someone postig way back in the day that they'd taken a phonecall and forgotten to pause the game and were wondering how far out their Cobra was when they finally came back], could there be compromise by having two or mor...
- Wed Jun 04, 2025 7:32 am
- Forum: Expansion Pack
- Topic: [BETA TOOL] Oolite Galaxy Generator
- Replies: 22
- Views: 8795
Re: [BETA TOOL] Oolite Galaxy Generator
Are you asking for the algorithm that generates Elite-style planet names? If so, https://chatgpt.com/share/683fa972-3d28-8006-9c41-ac9d18fcf3be I encourage you to expand the "Thought for 1m 2s" block, and have a read. It found the algorithm it used on github, but not in the Oolite github ...
- Mon Jun 02, 2025 8:47 pm
- Forum: Expansion Pack
- Topic: [BETA TOOL] Oolite Galaxy Generator
- Replies: 22
- Views: 8795
Re: [BETA TOOL] Oolite Galaxy Generator

Better names?
- Mon Jun 02, 2025 7:22 pm
- Forum: Expansion Pack
- Topic: More/ larger galaxies
- Replies: 216
- Views: 134231
Re: More/ larger galaxies
Can't be any worse than mine!Wildeblood wrote: ↑Mon Jun 02, 2025 6:50 pmVersion 0.5 includes a planet name generator of sorts (no more catalogue numbers), but it needs improving.


- Mon Jun 02, 2025 8:45 am
- Forum: Expansion Pack
- Topic: More/ larger galaxies
- Replies: 216
- Views: 134231
Re: More/ larger galaxies
Also, I'm wondering what to do about making the galactic drive available to the player, so they don't get trapped? Did there not used to be something you could put in planetinfo.plist that determined the behaviour of the gal drive? So that it couldn't access islands/trapped systems, or it could, or...
- Sun Jun 01, 2025 7:25 pm
- Forum: Expansion Pack
- Topic: More/ larger galaxies
- Replies: 216
- Views: 134231