Search found 154 matches

by Albee
Fri Jul 13, 2012 8:50 am
Forum: Expansion Pack
Topic: Clippers OXZ
Replies: 87
Views: 78473

Re: [UPDATED RELEASE] Clippers OXP

I've discovered that the port laser sight on the Boa Clipper has considerable parallax. Whilst this probably wouldn't be a problem in combat, when mining, one needs to aim considerably off-centre when blasting boulders into splinters. The following screenshots will hopefully demonstrate the problem....
by Albee
Thu Jul 12, 2012 7:35 am
Forum: Discussion
Topic: How many people have made it to 'ELITE'?
Replies: 92
Views: 20165

Re: How many people have made it to 'ELITE'?

If I remember correctly, it took 2 years or so to reach Elite on my old Spectrum. Never happy with that fact, I decided to do it as fast as possible with Oolite, so after trading for a while in a variety of craft, I switched to Smivs' Viper Interceptor and went on a killing spree. As confirmed by my...
by Albee
Tue Jul 10, 2012 10:16 pm
Forum: Expansion Pack
Topic: Clippers OXZ
Replies: 87
Views: 78473

Re: [UPDATED RELEASE] Clippers OXP

Let me know how you get on. :) Sorry, is this directed at me? My Boa Clipper was sorted using your previous recommendation (your last but one post on page 2 of this thread) namely... view_position_forward = "0.0 18.0 19.4375"; This gives a clear front view on my machine. The only problem ...
by Albee
Tue Jul 10, 2012 2:20 pm
Forum: Expansion Pack
Topic: Clippers OXZ
Replies: 87
Views: 78473

Re: [UPDATED RELEASE] Clippers OXP

Has anybody who has this problem tried a standard Boa CC? Can you see parts of the ship? The front view of the BCC is totally clear on my MacBook. The standard Boa, however, shows a bit of purple nose along with the red laser stub. Tried to attach a screenshot of the latter, but once again Imjur is...
by Albee
Sat Jul 07, 2012 9:13 am
Forum: Expansion Pack
Topic: WonderWorm
Replies: 65
Views: 32617

Re: [RELEASE] WonderWorm

It will be interesting to see how many downloads you actually get of this. Just hit 250 :) Should be 251 now; and I really can't understand all the bad press (though admittedly it's not the prettiest ship I've flown). By the way, has anyone noticed what a brilliant scooper the WonderWorm is? I adde...
by Albee
Sat Jul 07, 2012 4:23 am
Forum: Expansion Pack
Topic: (NEW RELEASE) NumericHUDv3.oxp
Replies: 245
Views: 106501

Re: (NEW RELEASE) NumericHUDv3.oxp

CommonSenseOTB: in this post (if I'm understanding it correctly) you seem to be saying you're proposing to change NumericHUDv3 to report the ship's true forward speed, taking into account any nett velocity component in that direction. Have I got it right? If so, I assume that you, as a pilot, consid...
by Albee
Sat Jul 07, 2012 2:42 am
Forum: Expansion Pack
Topic: Military Fuel Injectors OXP
Replies: 48
Views: 33966

Re: Military Fuel Injectors OXP

Thanks, Thargoid.

I'll now shift this dialogue to NumericHUDv3's own OXP thread, since it's clear the military fuel injectors are working as intended. (Impressive and useful bit of kit, by the way :) -- I think I forgot to mention that amidst all my grousing).
by Albee
Fri Jul 06, 2012 8:53 am
Forum: Expansion Pack
Topic: Military Fuel Injectors OXP
Replies: 48
Views: 33966

Re: Military Fuel Injectors OXP

Ahh, just the thing. Will make a note for numeric huds to update this in the next release. Thanks cim! :D Can you please explain briefly what this will mean to me, as a pilot? Specifically, what will be the reported value of speed when I boost-up with the mil injectors, kill my speed, then turn the...
by Albee
Wed Jul 04, 2012 12:06 pm
Forum: Expansion Pack
Topic: Military Fuel Injectors OXP
Replies: 48
Views: 33966

Re: Military Fuel Injectors OXP

Just for the record, Albee, the numeric readout of speed is taken from your ships listing of current speed, not velocity , which is a different thing. Oxp's like Military Fuel Injectors and Q-Charger add velocity to your ship and won't be read by looking at your ship's current speed. The numeric hu...
by Albee
Mon Jul 02, 2012 8:39 am
Forum: Expansion Pack
Topic: Military Fuel Injectors OXP
Replies: 48
Views: 33966

Re: Military Fuel Injectors OXP

[...]As for speed - you should see an increase whilst you are using them (ie whilst you are under injectors)[...] I'm using NumericHUDv3, which, as you know, quotes speed explicitly. The actual speed displayed is 2534 with civilian injectors, and exactly the same after fitting the military version....
by Albee
Sun Jul 01, 2012 9:55 pm
Forum: Expansion Pack
Topic: Military Fuel Injectors OXP
Replies: 48
Views: 33966

Re: Military Fuel Injectors OXP

As requested elsewhere, this little OXP provides the military fuel injector upgrade as featured in the Vortex. It gives regeneration of unburnt fuel back into the system (improved efficiency) and also a velocity boost compared to the standard civilian system. I've recently fitted Military Fuel Inje...
by Albee
Sat Jun 30, 2012 2:46 pm
Forum: Expansion Pack
Topic: Target Reticle.oxp
Replies: 27
Views: 16524

Re: Target Reticle.oxp

No. I'm using NumericHUDv3. That explains the problem. I starts with a hud without the reticle_sensitive, but on launch it switches to a hud that has it build in. It would be easier for other scripts if this equipment was defined for in all huds so it can be seen on startup. I see. Thanks for that,...
by Albee
Sat Jun 30, 2012 2:08 pm
Forum: Expansion Pack
Topic: Target Reticle.oxp
Replies: 27
Views: 16524

Re: Target Reticle.oxp

Wildeblood wrote:
The sensitive reticle function can be switched on by the HUD file, as well as by javascripts like Eric's. Are you using the standard HUD?
No. I'm using NumericHUDv3.
by Albee
Sat Jun 30, 2012 9:50 am
Forum: Expansion Pack
Topic: Target Reticle.oxp
Replies: 27
Views: 16524

Re: Target Reticle.oxp

I've been doing some test flights in a Cobra III with limited upgrades, and something strange seems to be happening. I set out from Lave as a new commander in a bog-standard Cobra III. The only change I've made is to hack the save file to give him plenty of money. I fly to Leesti, do a manual dock, ...
by Albee
Thu Jun 28, 2012 8:21 am
Forum: Expansion Pack
Topic: Clippers OXZ
Replies: 87
Views: 78473

Re: [UPDATED RELEASE] Clippers OXP

[...] it might be that if you are using a 'taller' aspect-ratio screen the game is adding a bit at the bottom (and presumably top as well). [...] Whatever the cause, your suggestion... [...] Try something like view_position_forward = "0.0 18.0 19.4375"; ... certainly did the trick. Not on...