Search found 613 matches

by Lone_Wolf
Fri Aug 15, 2025 10:40 am
Forum: Expansion Pack
Topic: Can an OXP claim an additional key ?
Replies: 1
Views: 13

Can an OXP claim an additional key ?

While trying to draft a usage guide for my ShieldCycler i realised its design is way to complicated. Over time it also deviated a lot from my original intent to port xwing shield energy control to oolite. To make manual control of shield energy possible I'd need 2 keys/buttons : - key1 mode switch (...
by Lone_Wolf
Fri Aug 15, 2025 10:10 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1803
Views: 872087

Re: Scripters cove

Wiki on playerBoughtNewShip Note: In a future release of Oolite, playerBoughtNewShip will no longer be fired when the ship is replaced using player.replaceShip(). Instead, the playerReplacedShip event should be used. At the moment, both events (playerBoughtNewShip and playerReplacedShip) will fire ...
by Lone_Wolf
Thu Aug 14, 2025 6:57 pm
Forum: Discussion
Topic: What ships to fly ?
Replies: 4
Views: 226

Re: What ships to fly ?

Yep, good idea. I've (re-)tested Dragon M, Wolf MKII and FDL 3G+(t) . Dragon M is very stable platform, great for a sniper but not very good at dogfighting Wolf MKII is a great dogfighter but hard against large groups (6+ ) FDL 3G+(t) with one less energy bank is still tough, but more balanced now. ...
by Lone_Wolf
Thu Aug 14, 2025 6:43 pm
Forum: Expansion Pack
Topic: New version of my Fer-de-Lance 3G
Replies: 60
Views: 78827

Re: New version of my Fer-de-Lance 3G

Wildeblood wrote: Thu Aug 14, 2025 6:19 pm
Caught red-handed (very probably). Are those var assignments inside functions, or just at the top-level of the script?
ferdelance3G_antiSweeper.js, ferdelance3G_conditions.js and ferdelance3G_hunter.js have var assignments in body/top-level of the script.
by Lone_Wolf
Thu Aug 14, 2025 3:40 pm
Forum: Expansion Pack
Topic: New version of my Fer-de-Lance 3G
Replies: 60
Views: 78827

Re: New version of my Fer-de-Lance 3G

In Latest.log I noticed this 01:13:38.615 [WARNING]: Warning! Global namespace polluted by: 01:13:38.615 [WARNING]: ["consoleDebugMessages"] Searching showed that FDL 3G is the only oxp that uses consoleDebugMessages . 3 scripts in it have var consoleDebugMessages = false , one has _this.c...
by Lone_Wolf
Thu Aug 14, 2025 2:53 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1803
Views: 872087

Re: Scripters cove

In ShieldCycler 2.1 I found this (by dybal) : this.playerBoughtNewShip = this.playerReplacedShip = function _sc_playerReplacedShip(ship) {// player ship only var wsc = worldScripts["Shield Cycler"]; this.ship = player.ship; // sell shieldcycler equipment if still present and reset settings...
by Lone_Wolf
Wed Aug 13, 2025 12:45 pm
Forum: Expansion Pack
Topic: LaveCustomStart
Replies: 6
Views: 85

Re: LaveCustomStart

Understood, If this ever gets released it will not have such things in it.
by Lone_Wolf
Tue Aug 12, 2025 2:49 pm
Forum: Expansion Pack
Topic: New version of my Fer-de-Lance 3G
Replies: 60
Views: 78827

Re: New version of my Fer-de-Lance 3G

ferdelance3G_antiSweeper.js this.$_detonate = function() { if (this.ship.target && this.ship.target.isThargoid) { this.ship.dealEnergyDamage(660, 35, 0.1); } else { this.ship.dealEnergyDamage(300, 35, 0.15); } this.ship.explode(); }; So it seems it works against everything, but is stronger a...
by Lone_Wolf
Tue Aug 12, 2025 12:47 pm
Forum: Expansion Pack
Topic: New version of my Fer-de-Lance 3G
Replies: 60
Views: 78827

Re: New version of my Fer-de-Lance 3G

Version 6.651
The sweeper missile appears twice in the F3 equipment list.

Does it only work against thargoids ?
by Lone_Wolf
Tue Aug 12, 2025 12:39 pm
Forum: Expansion Pack
Topic: LaveCustomStart
Replies: 6
Views: 85

Re: LaveCustomStart

Do you need to bother verifying first, if it's just for your own testing? Does addShipToShipyard fail quietly, or cause an exception and halt the script? It fails silently and you have to check log to find out why it failed. Also I try to keep ship oxps to a minimum so move them in/out frequently. ...
by Lone_Wolf
Tue Aug 12, 2025 11:18 am
Forum: Expansion Pack
Topic: LaveCustomStart
Replies: 6
Views: 85

LaveCustomStart

I've been testing several ships lately from a normal and got tired searching where they were fore sale to start the testing . Inspired by https://wiki.alioth.net/index.php/Lave_Initial_Shipyard I started my own version . "use strict"; this.name = "LaveCustomStart"; this.author = ...
by Lone_Wolf
Tue Aug 12, 2025 11:06 am
Forum: Discussion
Topic: Prevent oxp-standards-xxx from cluttering log
Replies: 2
Views: 59

Re: Prevent oxp-standards-xxx from cluttering log

Thx, that works as temp solution.
by Lone_Wolf
Sun Aug 10, 2025 9:33 pm
Forum: Discussion
Topic: Prevent oxp-standards-xxx from cluttering log
Replies: 2
Views: 59

Prevent oxp-standards-xxx from cluttering log

Wiki mentions [EliteWiki] Logcontrol.plist can be used to select which messages are logged.

I currently get [oxp-standards.error] & [oxp-standards.deprecated] messages, how can I suppress them ?
by Lone_Wolf
Sun Aug 10, 2025 9:27 pm
Forum: Discussion
Topic: What ships to fly ?
Replies: 4
Views: 226

Re: What ships to fly ?

Thanks for the response. The PCC is not bad, but suffers from low rechargerate and lack of mil. shields . BCC does allow mil. shields but is slower and has worse rechargerate then pcc. Both probably need escorts. I've tested the FDL 3G with turrets and although I don't consider it an uber ship, it d...