Search found 613 matches
- Fri Aug 15, 2025 10:40 am
- Forum: Expansion Pack
- Topic: Can an OXP claim an additional key ?
- Replies: 1
- Views: 13
Can an OXP claim an additional key ?
While trying to draft a usage guide for my ShieldCycler i realised its design is way to complicated. Over time it also deviated a lot from my original intent to port xwing shield energy control to oolite. To make manual control of shield energy possible I'd need 2 keys/buttons : - key1 mode switch (...
- Fri Aug 15, 2025 10:10 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1803
- Views: 872087
Re: Scripters cove
Wiki on playerBoughtNewShip Note: In a future release of Oolite, playerBoughtNewShip will no longer be fired when the ship is replaced using player.replaceShip(). Instead, the playerReplacedShip event should be used. At the moment, both events (playerBoughtNewShip and playerReplacedShip) will fire ...
- Thu Aug 14, 2025 6:57 pm
- Forum: Discussion
- Topic: What ships to fly ?
- Replies: 4
- Views: 226
Re: What ships to fly ?
Yep, good idea. I've (re-)tested Dragon M, Wolf MKII and FDL 3G+(t) . Dragon M is very stable platform, great for a sniper but not very good at dogfighting Wolf MKII is a great dogfighter but hard against large groups (6+ ) FDL 3G+(t) with one less energy bank is still tough, but more balanced now. ...
- Thu Aug 14, 2025 6:43 pm
- Forum: Expansion Pack
- Topic: New version of my Fer-de-Lance 3G
- Replies: 60
- Views: 78827
Re: New version of my Fer-de-Lance 3G
ferdelance3G_antiSweeper.js, ferdelance3G_conditions.js and ferdelance3G_hunter.js haveWildeblood wrote: ↑Thu Aug 14, 2025 6:19 pmCaught red-handed (very probably). Are thosevar
assignments inside functions, or just at the top-level of the script?
var
assignments in body/top-level of the script.- Thu Aug 14, 2025 3:40 pm
- Forum: Expansion Pack
- Topic: New version of my Fer-de-Lance 3G
- Replies: 60
- Views: 78827
Re: New version of my Fer-de-Lance 3G
In Latest.log I noticed this 01:13:38.615 [WARNING]: Warning! Global namespace polluted by: 01:13:38.615 [WARNING]: ["consoleDebugMessages"] Searching showed that FDL 3G is the only oxp that uses consoleDebugMessages . 3 scripts in it have var consoleDebugMessages = false , one has _this.c...
- Thu Aug 14, 2025 2:53 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1803
- Views: 872087
Re: Scripters cove
In ShieldCycler 2.1 I found this (by dybal) : this.playerBoughtNewShip = this.playerReplacedShip = function _sc_playerReplacedShip(ship) {// player ship only var wsc = worldScripts["Shield Cycler"]; this.ship = player.ship; // sell shieldcycler equipment if still present and reset settings...
- Wed Aug 13, 2025 12:45 pm
- Forum: Expansion Pack
- Topic: LaveCustomStart
- Replies: 6
- Views: 85
Re: LaveCustomStart
Understood, If this ever gets released it will not have such things in it.
- Wed Aug 13, 2025 12:43 pm
- Forum: Oolite-Linux
- Topic: Exclude png.h and pngconf.h by default on Linux?
- Replies: 28
- Views: 1561
- Tue Aug 12, 2025 2:49 pm
- Forum: Expansion Pack
- Topic: New version of my Fer-de-Lance 3G
- Replies: 60
- Views: 78827
Re: New version of my Fer-de-Lance 3G
ferdelance3G_antiSweeper.js this.$_detonate = function() { if (this.ship.target && this.ship.target.isThargoid) { this.ship.dealEnergyDamage(660, 35, 0.1); } else { this.ship.dealEnergyDamage(300, 35, 0.15); } this.ship.explode(); }; So it seems it works against everything, but is stronger a...
- Tue Aug 12, 2025 12:47 pm
- Forum: Expansion Pack
- Topic: New version of my Fer-de-Lance 3G
- Replies: 60
- Views: 78827
Re: New version of my Fer-de-Lance 3G
Version 6.651
The sweeper missile appears twice in the F3 equipment list.
Does it only work against thargoids ?
The sweeper missile appears twice in the F3 equipment list.
Does it only work against thargoids ?
- Tue Aug 12, 2025 12:39 pm
- Forum: Expansion Pack
- Topic: LaveCustomStart
- Replies: 6
- Views: 85
Re: LaveCustomStart
Do you need to bother verifying first, if it's just for your own testing? Does addShipToShipyard fail quietly, or cause an exception and halt the script? It fails silently and you have to check log to find out why it failed. Also I try to keep ship oxps to a minimum so move them in/out frequently. ...
- Tue Aug 12, 2025 11:18 am
- Forum: Expansion Pack
- Topic: LaveCustomStart
- Replies: 6
- Views: 85
LaveCustomStart
I've been testing several ships lately from a normal and got tired searching where they were fore sale to start the testing . Inspired by https://wiki.alioth.net/index.php/Lave_Initial_Shipyard I started my own version . "use strict"; this.name = "LaveCustomStart"; this.author = ...
- Tue Aug 12, 2025 11:06 am
- Forum: Discussion
- Topic: Prevent oxp-standards-xxx from cluttering log
- Replies: 2
- Views: 59
Re: Prevent oxp-standards-xxx from cluttering log
Thx, that works as temp solution.
- Sun Aug 10, 2025 9:33 pm
- Forum: Discussion
- Topic: Prevent oxp-standards-xxx from cluttering log
- Replies: 2
- Views: 59
Prevent oxp-standards-xxx from cluttering log
Wiki mentions
Logcontrol.plist can be used to select which messages are logged.
I currently get [oxp-standards.error] & [oxp-standards.deprecated] messages, how can I suppress them ?
![[EliteWiki]](/images/elitewikismall.png)
I currently get [oxp-standards.error] & [oxp-standards.deprecated] messages, how can I suppress them ?
- Sun Aug 10, 2025 9:27 pm
- Forum: Discussion
- Topic: What ships to fly ?
- Replies: 4
- Views: 226
Re: What ships to fly ?
Thanks for the response. The PCC is not bad, but suffers from low rechargerate and lack of mil. shields . BCC does allow mil. shields but is slower and has worse rechargerate then pcc. Both probably need escorts. I've tested the FDL 3G with turrets and although I don't consider it an uber ship, it d...