Search found 546 matches
- Tue Oct 20, 2020 6:27 pm
- Forum: Discussion
- Topic: Lone_Wolf oxps need new maintainers
- Replies: 1
- Views: 4035
Lone_Wolf oxps need new maintainers
Hi, I am changing email addresses and although I haven't been active with oolite in years, I never forgot this community. I don't know if / when I'll get active again, but feel bad for neglecting all of you. Shield Cycler Next appears to have a new maintainer and I'm very glad someone picked it up. ...
- Thu Feb 16, 2017 11:14 am
- Forum: Expansion Pack
- Topic: [WIP] Reduce Weapons Damage v0.10
- Replies: 22
- Views: 36590
Re: [WIP] Reduce Weapons Damage v0.10
If someone wants to experiment to see if RWD still is useful : in Scripts/Reduce_Weapon_Damage.js , look for for lines 11 - 13 // using separate values for player / npc for flexibility . this._rwd_player_reduction = 8; this._rwd_npc_reduction = 8; just lower the values until you find one that does w...
- Wed Mar 23, 2016 11:01 pm
- Forum: Expansion Pack
- Topic: Help with a Javascript exception
- Replies: 4
- Views: 6122
Re: Help with a Javascript exception
good catch, redspear. Astrobe : you are trying to change script.js from "Additional Planets SR Base" oxp ? Look for these lines ( linenumber 117 & 118) : //inner functions need this var max_moon = this.max_moons; add a line there like this : var orbit_mul = this.orbit_mul; In the addMo...
- Sat Mar 05, 2016 4:51 pm
- Forum: Expansion Pack
- Topic: OXPConfig
- Replies: 93
- Views: 63835
Re: OXPConfig
I'm working on OXPConfigV3 again and making progress. Below you see a final draft for the methods and oxp_data object. The .hide property is gone,as the new method allows defining multiple setups for one oxp and/or changing oxp_data at runtime. Currently OXPConfigV3 has 6 js-files : OxpConfigv3.js O...
- Thu Feb 25, 2016 10:32 pm
- Forum: Fiction
- Topic: Bear Amongst the Wolves: The Fall of GalCop
- Replies: 1
- Views: 7806
Re: Bear Amongst the Wolves: The Fall of GalCop
Intriguing introduction.
i think you left out a word in this sentence :
i think you left out a word in this sentence :
Naturally, this investigation examines these ‘twilight years’ in detail, as they do signify a major in the collapse of GalCop.
- Sat Feb 20, 2016 10:13 pm
- Forum: Expansion Pack
- Topic: RepairBots OXP
- Replies: 126
- Views: 69024
Re: RepairBots OXP
After looking thoroughly into RB code I decided a redesign of RB is needed to get rid of the timers . The new design is almost completely event-driven and will allow the different rechargetypes mentioned earlier . For now it will continue to use the "RB controller first,random selected device o...
- Tue Feb 16, 2016 1:03 pm
- Forum: Expansion Pack
- Topic: Shield Cycler NEXT 1.12.2
- Replies: 98
- Views: 107309
Re: Shield Cycler NEXT 1.12.1
ShieldCycler next 1.12.2 released, small bugfixes
- Sun Feb 14, 2016 11:00 pm
- Forum: Expansion Pack
- Topic: Repair Bots OXLP (Thargoid)
- Replies: 11
- Views: 14481
Re: Repair Bots OXLP (Thargoid)
I'm not sure who is currently overseeing that OXZ That would be me. I have noticed that sometimes the bots get stuck. This seems to happen most often when bots are repairing something, and new items get damaged. (docking while a repair is active can have the same effect). The state of the repair qu...
- Tue Jan 05, 2016 11:14 pm
- Forum: Expansion Pack
- Topic: Naval Grid OXP
- Replies: 39
- Views: 43751
Re: Naval Grid OXP
In your equipment.plist there's requires_equipment = "EQ_EXTRA_ENERGY_UNIT"; but should be requires_equipment = "EQ_ENERGY_UNIT"; Good catch, will be changed in next version. But for a ship with only EEU and cobra 3 energy recharge (7.2) it's not really worth it it seems as ther...
- Sun Dec 20, 2015 10:19 pm
- Forum: Testing and Bug reports
- Topic: OXP Additional Cargo Space Workaround (Initial test release)
- Replies: 7
- Views: 8210
Re: OXP Additional Cargo Space Workaround (Initial test rele
ocz, have you looked at JSON ?
Using it you can store complete objects in a missionvariable(and retrieve them).
Using it you can store complete objects in a missionvariable(and retrieve them).
- Fri Nov 13, 2015 12:56 am
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 682
- Views: 302172
Re: The Feudal States
- after the convoy ships have been destroyed, try to pick up as many of the containers as you can. - I'm 99% sure Opponents are placed on the witchpoint - station route and between the convoy and the station. If you head that way as fast as possible (easier with extra fueltanks / fast ships ), you m...
- Fri Nov 13, 2015 12:40 am
- Forum: Expansion Pack
- Topic: Shield Cycler NEXT 1.12.2
- Replies: 98
- Views: 107309
Re: Shield Cycler NEXT 1.12.1
Thanks for the report,phkb.
Personal issues keep me from doing much oxp'ing for the time being, but i'll make sure to put some time aside to upload corrected versions.
Personal issues keep me from doing much oxp'ing for the time being, but i'll make sure to put some time aside to upload corrected versions.
- Sun Nov 01, 2015 10:21 pm
- Forum: Suggestion Box
- Topic: Announcing Schlongs of Elite v1.0
- Replies: 22
- Views: 19070
Re: Announcing Schlongs of Elite v1.0
That would be Feudal States, you have to land on the planet to get missions.I think that there's another OXP that uses this capability for courier contracts - can't remember the name -
Those missions are accessible from F8 screen, so for Feudal States planetfall markets are unimportant.
- Sun Nov 01, 2015 7:11 pm
- Forum: Oolite-Linux
- Topic: [Solved] Failed to initialize backend "pulse"
- Replies: 30
- Views: 50821
Re: [Solved] Failed to initialize backend "pulse"
just run lscpu from command line.
- Mon Oct 12, 2015 9:52 pm
- Forum: Discussion
- Topic: Caduceus Alpha
- Replies: 26
- Views: 27005
Re: Caduceus Alpha
The Vortex has functionality to never need maintenance overhauls as a self-repairing ship, but the Caduceus needs them. That strikes me as a bug as it's described as a self-repairing bio ship. Vortex repair system is very similar to the one used on the Caduceus (and Repair Bots oxp) . Those repair ...