Norby,
Latest Shield Cycler and Shield Cycler Next now both include the functions needed for SSH.
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 546 matches
- Sat Aug 01, 2015 12:21 pm
- Forum: Expansion Pack
- Topic: [TEST RELEASE-Trunk Only] - Ship_Storage_Helper v0.20 24/06
- Replies: 88
- Views: 94012
- Fri Jul 31, 2015 12:25 pm
- Forum: Expansion Pack
- Topic: Laser cooldown property?
- Replies: 28
- Views: 14689
Re: Laser cooldown property?
laser settings description [wiki]LaserCannons[/wiki] and New lasers tweak those settings to create different types of lasers. a few hypothetical examples : set damage to 30k , energy to 256 , shot_temperature to 218 . Put that on a cobra3 and you get a one-shot laser that is capable of destroying a...
- Thu Jul 30, 2015 10:45 pm
- Forum: Expansion Pack
- Topic: [UPDATE] Missile Spoof
- Replies: 65
- Views: 55715
Re: [UPDATE] Missile Spoof
I've done more play testing using damage 134 with desired range 18 and haven't noticed any problems. To avoid confusion i've uploaded 1.04 with only that change, https://app.box.com/s/c34vc3dxfmozdpa7yt8i43icf93v35md . I also pm'ed Cmdr Wyvern and asked him to post in this thread whether he wants to...
- Thu Jul 30, 2015 2:15 pm
- Forum: Expansion Pack
- Topic: Military Fuel Injectors OXP
- Replies: 48
- Views: 33112
Re: Military Fuel Injectors OXP
Injectors and torus Injector and torus speeds are no longer a fixed multiple of normal flight speed. player.ship.injectorsEngaged and player.ship.torusEngaged are recommended to detect enabling of these flight modes. in Config/script.js , line 43 if(player.ship.speed == 7 * player.ship.maxSpeed) //...
- Thu Jul 30, 2015 1:34 pm
- Forum: Expansion Pack
- Topic: [WIP] Duplex Fuel Tank v0.5
- Replies: 34
- Views: 31957
Re: [WIP] Duplex Fuel Tank v0.5
I think my external tank can be full or not ) and it has discrete I/O portions. suppose the dft is empty, and i buy 1 refill only and launch. At that point the dft is 1/3 full . I do like the idea of being able to finetune fuel use a bit, and a design with discrete I/O portions does feel like a goo...
- Thu Jul 30, 2015 10:00 am
- Forum: Expansion Pack
- Topic: Shield Cycler NEXT 1.12.2
- Replies: 98
- Views: 106378
Re: Shield Cycler NEW stable version 1.12
version 1.12 released as new stable & development version.
Note :
ATM there's no difference between 1.12 stable and 1.12 development.
Note :
ATM there's no difference between 1.12 stable and 1.12 development.
- Thu Jul 30, 2015 9:12 am
- Forum: Oolite-Linux
- Topic: Graphics settings in 'driconf'?
- Replies: 8
- Views: 12218
Re: Graphics settings in 'driconf'?
My graphics card: HD 5570. Linux Kernel: 3.19.0-25. Mesa 10.1.3. Mint 17.2 x64 Cinnamon. That mesa version was released in may 2014, and latest released mesa version is 10.6.3 . Is there a newer version available for linux mint cinnamon ? Also the window manager used by cinnamon uses compositing an...
- Thu Jul 30, 2015 8:50 am
- Forum: Expansion Pack
- Topic: [WIP] Duplex Fuel Tank v0.5
- Replies: 34
- Views: 31957
Re: [WIP] Duplex Fuel Tank v0.5
Interesting approach, Timer.
Looking at your code, your DFT looks a lot more like 3x 1 LY tanks then a 1x 3 LY fueltank to me.
Was this your intention ?
P.S. your code is well structured, but i suggest you to read https://bb.oolite.space/viewtopic.php?f=4&t=12149 .
Looking at your code, your DFT looks a lot more like 3x 1 LY tanks then a 1x 3 LY fueltank to me.
Was this your intention ?
P.S. your code is well structured, but i suggest you to read https://bb.oolite.space/viewtopic.php?f=4&t=12149 .
- Tue Jul 28, 2015 9:40 pm
- Forum: Expansion Pack
- Topic: [UPDATE] Missile Spoof
- Replies: 65
- Views: 55715
Re: [UPDATE] Missile Spoof
So formula for dealEnergyDamageWithinDesiredRange goes like this : Damage = ( weapon_energy * desired_range ) / ( 6.76 * actual_range * actual_range) The orginal flare has weapon_energy = 1195 , desired_range = 250 . Here are some value pairs ( actual_range, Damage) : 1, 43454 10, 4345.4 18, 134.11 ...
- Tue Jul 28, 2015 1:56 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 399250
Re: Random Hits OXP
(also posted in RSN thread) I'm currently flying a Fer-de-Lance 3G+(t) and installed Random Hits Shipset to have opponents (pirates, assassins) that can match that ship. Since randomshipnames leaves RH ship names intact to preserve RH mission flavour, this leads to a weird effect : pirates with name...
- Tue Jul 28, 2015 1:54 pm
- Forum: Expansion Pack
- Topic: Randomshipnames.oxp v 1.4 released
- Replies: 178
- Views: 110637
Re: Randomshipnames.oxp v 1.4 released
(also posted in RH thread) I'm currently flying a Fer-de-Lance 3G+(t) and installed Random Hits Shipset to have opponents (pirates, assassins) that can match that ship. Since randomshipnames leaves RH ship names intact to preserve RH mission flavour, this leads to a weird effect : pirates with names...
- Tue Jul 28, 2015 1:41 pm
- Forum: Expansion Pack
- Topic: [UPDATE] Missile Spoof
- Replies: 65
- Views: 55715
Re: [UPDATE] Missile Spoof
That clarifies things a lot, thank you Norby . The missiles in [wiki]Armoury_OXP[/wiki] all use max_energy 5 , but the missiles in [wiki]Missiles_and_Bombs[/wiki] use values of 10 and 100 also. New version uploaded (link stayed same) with ENTER = ("sendScriptMessage: dealEnergyDamage 100 250&qu...
- Tue Jul 28, 2015 11:30 am
- Forum: Expansion Pack
- Topic: [UPDATE] Missile Spoof
- Replies: 65
- Views: 55715
Re: [UPDATE] Missile Spoof
Play-testing the 1.03 code i uploaded, made me realise a potential problem : Flare's may do TOO MUCH damage on detonation. In flareAI.plist 1.02 version : DETONATE = { ENTER = ("setDesiredRangeTo: 250.0", dealEnergyDamageWithinDesiredRange, becomeExplosion); EXIT = (); UPDATE = (); }; Wiki...
- Mon Jul 27, 2015 11:00 pm
- Forum: Expansion Pack
- Topic: [UPDATE] Missile Spoof
- Replies: 65
- Views: 55715
Re: [UPDATE] Missile Spoof
I dislike missiles being fired at me (don't use them myself at all) and like missile spoof a lot. Lately i got annoyed by the amount of deprecated messages related to missile spoof in Latest.log (dev build) and looked at them. I've updated the deprecated / obsolete parts and added a manifest.plist ....
- Fri Jul 24, 2015 9:04 pm
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 669
- Views: 292095
Re: The Feudal States
for those wondering how the odds are calcualted : check feudal-challenge.js .
this.defineChallengerDetails & this.defineChallengerOdds are the key.
The higher maxSpeed , maxEnergy, thrust & missileCapacity for player are, the lower your odds will be.
this.defineChallengerDetails & this.defineChallengerOdds are the key.
The higher maxSpeed , maxEnergy, thrust & missileCapacity for player are, the lower your odds will be.