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by Lone_Wolf
Tue Aug 18, 2015 9:17 am
Forum: Discussion
Topic: Shield Booster doesn't increase shield recharge rates ?
Replies: 10
Views: 6935

Shield Booster doesn't increase shield recharge rates ?

Every player that bought Shield Booster probably noticed that charging the new shields upon first launch after buying took a long time ( 64 seconds i think) . I looked equipment scriptinfo and found that the shield booster has a shield recharge mulltiplier of 1.00 , which does not increase sheild re...
by Lone_Wolf
Tue Aug 18, 2015 8:30 am
Forum: Expansion Pack
Topic: [Updated Release] Turret Toggler 1.1
Replies: 26
Views: 27776

Re: [Updated Release] Turret Toggler 1.1

I've been getting the same friendly fire problems that triggered the making of this oxp. Although my current ship ( FDL 3G+(t) ) only has turrets as subentities, it feels wrong that TT removes all subentities. Wiki doesn't have much detail about subentities structures, so i used Object.keys(PS.subEn...
by Lone_Wolf
Sat Aug 15, 2015 3:14 pm
Forum: Expansion Pack
Topic: Shield Cycler NEXT 1.12.2
Replies: 98
Views: 106378

Re: Shield Cycler NEW stable version 1.12

another_commander wrote:
Just running this line in the debug console under Windows:
var w = new Worker("work.js")
generates
Exception: ReferenceError: Worker is not defined
Same result under linux , 1.82 dev build.
by Lone_Wolf
Sat Aug 15, 2015 10:08 am
Forum: Expansion Pack
Topic: Shield Cycler NEXT 1.12.2
Replies: 98
Views: 106378

Re: Shield Cycler NEW stable version 1.12

I THINK this is caused by both SC & SEC capacitors accessing the same values at the same time. You should test this to confirm, I think a timer can not break the run of another js function in the middle. I've done some checking and it does seem JS is NOT mutli-threaded. With HTML 5 and Web Work...
by Lone_Wolf
Sat Aug 15, 2015 1:23 am
Forum: Expansion Pack
Topic: Shield Cycler NEXT 1.12.2
Replies: 98
Views: 106378

Re: Shield Cycler NEW stable version 1.12

I've found 2 bugs in v1.12 : one is related to repair, the other influences aft & forward settings ONLY. (Working on 1.12.1 that fixes both). I also noticed in Equal setting, often both fwd & aft capacitor would be discharged simultaneously. I THINK this is caused by both SC & SEC capaci...
by Lone_Wolf
Wed Aug 05, 2015 9:55 pm
Forum: Fiction
Topic: Claymore Mine
Replies: 28
Views: 34013

Re: Claymore Mine

Nice to see you haven't lost your writing touch, Malacandra.

Looking forward to reading the next part.
by Lone_Wolf
Tue Aug 04, 2015 1:14 pm
Forum: Discussion
Topic: Wiki backup server is available
Replies: 92
Views: 142945

Re: Wiki backup server is available

Down for me also .
by Lone_Wolf
Mon Aug 03, 2015 10:23 pm
Forum: Expansion Pack
Topic: Latest.log and [oxp-standards.deprecated]
Replies: 6
Views: 3241

Re: Latest.log and [oxp-standards.deprecated]

Ok, that clarifies things.

Some research is needed to verify if oolite code changes where settings are stored depending on gnustep versions, or if this is a gnustep change.

Once that's clear, i'll prob open a bug report to alert oolite devs of this and get the wiki changed .
by Lone_Wolf
Mon Aug 03, 2015 10:15 pm
Forum: Oolite-Linux
Topic: Graphics settings in 'driconf'?
Replies: 8
Views: 12218

Re: Graphics settings in 'driconf'?

UK_Eliter, AMD radeon or intel graphics (both have an HD5570 type) ? This snippet from archlinux wiki ( https://wiki.archlinux.org/index.php/Cinnamon#Video_tearing ) may be helpful : Video tearing If you experience video tearing while playing videos or games under Cinnamon, append the following line...
by Lone_Wolf
Mon Aug 03, 2015 2:06 pm
Forum: Expansion Pack
Topic: Latest.log and [oxp-standards.deprecated]
Replies: 6
Views: 3241

Re: Latest.log and [oxp-standards.deprecated]

That is what i tried and didn't have any effect. I do remember having my oolite joystick settings in .GNUstepDefaults and loosing them some time ago, although they were still in the file. I re-configured the joystick settings from within oolite, and found they were now in oolite.plist in ~/GNUstep/D...
by Lone_Wolf
Mon Aug 03, 2015 1:50 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1368
Views: 730084

Re: Introduce Yourself.

Logitech extreme 3d Pro here, about 8 years old. (it's Hat switch has 8 settings btw). In the first year it was very precise (even took strength to move bigger distances) , but this was changed when the rubber between the base and the stick got a lot less tight. On windows i had to use a profile to ...
by Lone_Wolf
Mon Aug 03, 2015 1:12 pm
Forum: Testing and Bug reports
Topic: Gems sold when not buying ship
Replies: 9
Views: 5929

Re: Gems sold when not buying ship

Carriers oxp doesn't have a this.playerBoughtNewShip = function() handler so, it's not that one. Ship storage helper also doesn't have it, hyperspace hangar does. HH does seem to use SSH for the undo function . Looking into SSH code it seems it doesn't store the normal cargo a ship has . I suggest t...
by Lone_Wolf
Sun Aug 02, 2015 10:58 am
Forum: Expansion Pack
Topic: Latest.log and [oxp-standards.deprecated]
Replies: 6
Views: 3241

Re: Latest.log and [oxp-standards.deprecated]

In ~/GNUstep/Defaults/.GNUstepDefaults that setting has no effect.

However, if i put it in ~/GNUstep/Defaults/oolite.plist it DOES work.

Either Oolite has changed where those settings are stored/read , or a change in gnustep caused this.
by Lone_Wolf
Sat Aug 01, 2015 10:44 pm
Forum: Expansion Pack
Topic: Latest.log and [oxp-standards.deprecated]
Replies: 6
Views: 3241

Latest.log and [oxp-standards.deprecated]

Using a developer build my latest.log tends to have lots of [oxp-standards.deprecated] messages. Some are related to oxps i maintain but haven't updated yet, others to oxps without active maintainers. Wiki suggests you can use logcontrol.plist to suppress such messages, but logcontrol.plist has many...
by Lone_Wolf
Sat Aug 01, 2015 1:53 pm
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1013
Views: 421606

Re: Trunk nightly

Norby,

your lasercooler-conditions.js is used for BOTH EQ_LASER_COOLER and EQ_WEAPON_LASER_COOLER .

Maybe that's what causes the unexpected context ?