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by Lone_Wolf
Tue Jun 09, 2015 12:58 pm
Forum: Expansion Pack
Topic: Checksummming in scripts
Replies: 4
Views: 3727

Re: Checksummming in scripts

strEncrypt() and strDecrypt() look useful, though not for checksumming. another_commander, that link helped a lot. I have some doubts about the MIT licensing the author uses, as it's based on code that uses BSD license. I checked the site mentioned, and found http://pajhome.org.uk/crypt/md5/scripts....
by Lone_Wolf
Mon Jun 08, 2015 2:00 pm
Forum: Expansion Pack
Topic: Checksummming in scripts
Replies: 4
Views: 3727

Checksummming in scripts

Currently Ship Storage Helper doesn't handle store & retrieving ships with shield cycler devices succesfully. To solve this i am adding methods for storing & retrieving shieldcycler values in JSON format to Shield Cycler oxp. These methods can be used by any oxp, and i want to verify they we...
by Lone_Wolf
Sun Jun 07, 2015 6:55 pm
Forum: Expansion Pack
Topic: [RELEASE] Hyperspace Hangar OXP
Replies: 201
Views: 149019

Re: [RELEASE] Hyperspace Hangar OXP

Ramen wrote:
the hangar is incompatible with the shield cycler equiment, as I just found out. In general, if it doesn't show up under equipment, it won't be saved.
No need for special measures for SC, Norby and i have already talked about solving that.
Check Ship Storage helper thread, page 4 for details.
by Lone_Wolf
Sun Jun 07, 2015 10:20 am
Forum: Expansion Pack
Topic: [Release] Addons for Beginners
Replies: 97
Views: 57365

Re: [Release] Addons for Beginners

Easy way to dock with main station : Line up with the buoy fly towards the station, target the centre of the docking bay come to full stop, request clearance Once you got clearance, gently (say 1/2 speed) move towards docking bay - improve alignment with center of docking bay when alignment is good ...
by Lone_Wolf
Sun Jun 07, 2015 10:06 am
Forum: Expansion Pack
Topic: Naval Grid OXP
Replies: 39
Views: 43350

Re: Naval Grid OXP

After thinking about things, i've decided it's better to make Naval Grid more dynamic, switch to a conditions script and adapt the code to my own style before adding new devices.
by Lone_Wolf
Sun Jun 07, 2015 10:02 am
Forum: Oolite-Linux
Topic: Occasional stuttering sound under Oolite v1.8x / Linux Mint
Replies: 1
Views: 6100

Re: Occasional stuttering sound under Oolite v1.8x / Linux M

Please post a latest.log of such a crash

dmesg or journal output would also help.

Is this a pure alsa system or do you also use pulseaudio ?

HDMI audio or onboard audio ?
by Lone_Wolf
Sat Jun 06, 2015 3:22 pm
Forum: Expansion Pack
Topic: [RELEASE] Hyperspace Hangar OXP
Replies: 201
Views: 149019

Re: [RELEASE] Hyperspace Hangar OXP

Am I needed here currently? Or should I go and get disoriented and confused trying to deal with "real world"? Yes, you are needed . You were curious about what using archlinux is about : i won't go into usage now, but on archlinux forum it's common to see multiple people working together ...
by Lone_Wolf
Sat Jun 06, 2015 12:58 pm
Forum: Expansion Pack
Topic: Naval Grid OXP
Replies: 39
Views: 43350

Re: Naval Grid OXP

Thanks for checking that, Cmdr Wyvern . Assuming energy is above 64 ( 1 bank), naval grid adds 1 to fwd & aft shield strength 4 times a second (and subtracts 1 from energy). This can amount to subtracting 8 energy every second if both shields need a boost. That's higher then the energy recharge ...
by Lone_Wolf
Sat Jun 06, 2015 11:32 am
Forum: Expansion Pack
Topic: [RELEASE] Hyperspace Hangar OXP
Replies: 201
Views: 149019

Re: [RELEASE] Hyperspace Hangar OXP

BeerCooler doesn't set "portable_between_ships" in equipment.plist which should default to no. However, cup-of-tea does set "portable_between_ships" = yes; . It's weird both act the same. Day, could you upload some savegames that give you this problem ? The before and after saveg...
by Lone_Wolf
Sat Jun 06, 2015 10:57 am
Forum: Suggestion Box
Topic: Default primable equipment
Replies: 2
Views: 4118

Re: Default primable equipment

WildeBlood : When a device is primed, it stays that way until you quit or load a savegame. If you save when a device is primed, that is stored in the samegave . However, after installing your first primable device you have to launch to be able to prime it. If you die before you saved with that devic...
by Lone_Wolf
Fri Jun 05, 2015 9:51 pm
Forum: Suggestion Box
Topic: Default primable equipment
Replies: 2
Views: 4118

Default primable equipment

Recently i switched to a new ship. After fully equipping it, i had 1 primeable equipment. I set to both offensive & defensive primable shortcut. Saved game, checked savefile and found : <key>primed_equipment_a</key> <string>EQ_SC_MANUAL_CONFIGURATOR_INTERNAL</string> <key>primed_equipment_b</key...
by Lone_Wolf
Fri Jun 05, 2015 6:54 pm
Forum: Expansion Pack
Topic: An extensive categorization of OXPs?
Replies: 5
Views: 2471

Re: An extensive categorization of OXPs?

I'd change improving Shields to reduce damage and list these there :

Shield Cycler
Shield Equaliser & Capacitors
IronHide
NPC-Shields (NPC)
CustomShields (NPC)
by Lone_Wolf
Thu Jun 04, 2015 12:48 pm
Forum: Testing and Bug reports
Topic: [Solved] Use release or release-deployment as makefile ta...
Replies: 3
Views: 3942

Re: Use release or release-deployment as makefile target ?

It looks like the release target creates a developer build, does release-deployment target create a non-dev build aimed at normal users ? Affirmative... and you are right, we need to update that description! EDIT: Done. Thanks, archlinux bug created to get target changed to release-deployment , htt...
by Lone_Wolf
Thu Jun 04, 2015 12:37 pm
Forum: Expansion Pack
Topic: [RELEASE] Hyperspace Hangar OXP
Replies: 201
Views: 149019

Re: [RELEASE] Hyperspace Hangar OXP

OxpConfig latest version 2.3.4 now supports HyperSpace Hangar.

Ramen, please edit the Hyperspace Hangar wiki page.

add "OXPConfig-compatible OXPs" to categories, and include the OXPConfig logo somewhere.
(check the OxpConfig wiki page in edit mode to see how that can be done).
by Lone_Wolf
Thu Jun 04, 2015 12:33 pm
Forum: Expansion Pack
Topic: OXPConfig
Replies: 93
Views: 63318

Re: OXPConfig

Ok, verified that name in the supported oxp list needs to be the this.name value of the main oxp script.

Version 2.34 released.