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- Tue Jun 09, 2015 12:58 pm
- Forum: Expansion Pack
- Topic: Checksummming in scripts
- Replies: 4
- Views: 3727
Re: Checksummming in scripts
strEncrypt() and strDecrypt() look useful, though not for checksumming. another_commander, that link helped a lot. I have some doubts about the MIT licensing the author uses, as it's based on code that uses BSD license. I checked the site mentioned, and found http://pajhome.org.uk/crypt/md5/scripts....
- Mon Jun 08, 2015 2:00 pm
- Forum: Expansion Pack
- Topic: Checksummming in scripts
- Replies: 4
- Views: 3727
Checksummming in scripts
Currently Ship Storage Helper doesn't handle store & retrieving ships with shield cycler devices succesfully. To solve this i am adding methods for storing & retrieving shieldcycler values in JSON format to Shield Cycler oxp. These methods can be used by any oxp, and i want to verify they we...
- Sun Jun 07, 2015 6:55 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Hyperspace Hangar OXP
- Replies: 201
- Views: 149019
Re: [RELEASE] Hyperspace Hangar OXP
No need for special measures for SC, Norby and i have already talked about solving that.Ramen wrote:the hangar is incompatible with the shield cycler equiment, as I just found out. In general, if it doesn't show up under equipment, it won't be saved.
Check Ship Storage helper thread, page 4 for details.
- Sun Jun 07, 2015 10:20 am
- Forum: Expansion Pack
- Topic: [Release] Addons for Beginners
- Replies: 97
- Views: 57365
Re: [Release] Addons for Beginners
Easy way to dock with main station : Line up with the buoy fly towards the station, target the centre of the docking bay come to full stop, request clearance Once you got clearance, gently (say 1/2 speed) move towards docking bay - improve alignment with center of docking bay when alignment is good ...
- Sun Jun 07, 2015 10:06 am
- Forum: Expansion Pack
- Topic: Naval Grid OXP
- Replies: 39
- Views: 43350
Re: Naval Grid OXP
After thinking about things, i've decided it's better to make Naval Grid more dynamic, switch to a conditions script and adapt the code to my own style before adding new devices.
- Sun Jun 07, 2015 10:02 am
- Forum: Oolite-Linux
- Topic: Occasional stuttering sound under Oolite v1.8x / Linux Mint
- Replies: 1
- Views: 6100
Re: Occasional stuttering sound under Oolite v1.8x / Linux M
Please post a latest.log of such a crash
dmesg or journal output would also help.
Is this a pure alsa system or do you also use pulseaudio ?
HDMI audio or onboard audio ?
dmesg or journal output would also help.
Is this a pure alsa system or do you also use pulseaudio ?
HDMI audio or onboard audio ?
- Sat Jun 06, 2015 3:22 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Hyperspace Hangar OXP
- Replies: 201
- Views: 149019
Re: [RELEASE] Hyperspace Hangar OXP
Am I needed here currently? Or should I go and get disoriented and confused trying to deal with "real world"? Yes, you are needed . You were curious about what using archlinux is about : i won't go into usage now, but on archlinux forum it's common to see multiple people working together ...
- Sat Jun 06, 2015 12:58 pm
- Forum: Expansion Pack
- Topic: Naval Grid OXP
- Replies: 39
- Views: 43350
Re: Naval Grid OXP
Thanks for checking that, Cmdr Wyvern . Assuming energy is above 64 ( 1 bank), naval grid adds 1 to fwd & aft shield strength 4 times a second (and subtracts 1 from energy). This can amount to subtracting 8 energy every second if both shields need a boost. That's higher then the energy recharge ...
- Sat Jun 06, 2015 11:32 am
- Forum: Expansion Pack
- Topic: [RELEASE] Hyperspace Hangar OXP
- Replies: 201
- Views: 149019
Re: [RELEASE] Hyperspace Hangar OXP
BeerCooler doesn't set "portable_between_ships" in equipment.plist which should default to no. However, cup-of-tea does set "portable_between_ships" = yes; . It's weird both act the same. Day, could you upload some savegames that give you this problem ? The before and after saveg...
- Sat Jun 06, 2015 10:57 am
- Forum: Suggestion Box
- Topic: Default primable equipment
- Replies: 2
- Views: 4118
Re: Default primable equipment
WildeBlood : When a device is primed, it stays that way until you quit or load a savegame. If you save when a device is primed, that is stored in the samegave . However, after installing your first primable device you have to launch to be able to prime it. If you die before you saved with that devic...
- Fri Jun 05, 2015 9:51 pm
- Forum: Suggestion Box
- Topic: Default primable equipment
- Replies: 2
- Views: 4118
Default primable equipment
Recently i switched to a new ship. After fully equipping it, i had 1 primeable equipment. I set to both offensive & defensive primable shortcut. Saved game, checked savefile and found : <key>primed_equipment_a</key> <string>EQ_SC_MANUAL_CONFIGURATOR_INTERNAL</string> <key>primed_equipment_b</key...
- Fri Jun 05, 2015 6:54 pm
- Forum: Expansion Pack
- Topic: An extensive categorization of OXPs?
- Replies: 5
- Views: 2471
Re: An extensive categorization of OXPs?
I'd change improving Shields to reduce damage and list these there :
Shield Cycler
Shield Equaliser & Capacitors
IronHide
NPC-Shields (NPC)
CustomShields (NPC)
Shield Cycler
Shield Equaliser & Capacitors
IronHide
NPC-Shields (NPC)
CustomShields (NPC)
- Thu Jun 04, 2015 12:48 pm
- Forum: Testing and Bug reports
- Topic: [Solved] Use release or release-deployment as makefile ta...
- Replies: 3
- Views: 3942
Re: Use release or release-deployment as makefile target ?
It looks like the release target creates a developer build, does release-deployment target create a non-dev build aimed at normal users ? Affirmative... and you are right, we need to update that description! EDIT: Done. Thanks, archlinux bug created to get target changed to release-deployment , htt...
- Thu Jun 04, 2015 12:37 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Hyperspace Hangar OXP
- Replies: 201
- Views: 149019
Re: [RELEASE] Hyperspace Hangar OXP
OxpConfig latest version 2.3.4 now supports HyperSpace Hangar.
Ramen, please edit the Hyperspace Hangar wiki page.
add "OXPConfig-compatible OXPs" to categories, and include the OXPConfig logo somewhere.
(check the OxpConfig wiki page in edit mode to see how that can be done).
Ramen, please edit the Hyperspace Hangar wiki page.
add "OXPConfig-compatible OXPs" to categories, and include the OXPConfig logo somewhere.
(check the OxpConfig wiki page in edit mode to see how that can be done).
- Thu Jun 04, 2015 12:33 pm
- Forum: Expansion Pack
- Topic: OXPConfig
- Replies: 93
- Views: 63318
Re: OXPConfig
Ok, verified that name in the supported oxp list needs to be the this.name value of the main oxp script.
Version 2.34 released.
Version 2.34 released.