Search found 74 matches

by MEGALODON
Thu Mar 15, 2012 3:10 pm
Forum: Discussion
Topic: how on earth is this possible ???? & re: realistic shipyards
Replies: 8
Views: 2398

Re: how on earth is this possible ???? & re: realistic shipy

Ok the reference to how is this possible refers to the iff when you lock a Target like an auto miner which has a designation of two letters and a number. When I locked up one of the core ships it had the registry I'd similar to that I'm not sure how it happened? Sorry I try to carefully think out my...
by MEGALODON
Thu Mar 15, 2012 2:57 pm
Forum: Discussion
Topic: feudal states and asteroids
Replies: 3
Views: 1535

Re: feudal states and asteroids

I'm sorry
by MEGALODON
Thu Mar 15, 2012 2:54 pm
Forum: Discussion
Topic: I HAVE SOME COOL IDEAS TO MAKE hoOpy casino more fun
Replies: 14
Views: 5273

Re: I HAVE SOME COOL IDEAS TO MAKE hoOpy casino more fun

Ok again everyone thanks for your thoughts. I've always wanted to learn programming and what better way than to do it with a game I absolutelylove mass effect 3 is gathering dust !!! Capt Murphy gave a brief assistance to coding re vampires they were showing up every time so he showed me how to fix ...
by MEGALODON
Thu Mar 15, 2012 10:19 am
Forum: Discussion
Topic: I HAVE SOME COOL IDEAS TO MAKE hoOpy casino more fun
Replies: 14
Views: 5273

Re: I HAVE SOME COOL IDEAS TO MAKE hoOpy casino more fun

Well hello there I really love this game but I don't want to step on anyone's toes or offend anyone That's sad to hear its been an honour to talk to fellow enthusiasts about this phenomonal game first heard of elite in 85. This Oolite iS going to be a game I play till the end of my time. I wasn't su...
by MEGALODON
Thu Mar 15, 2012 9:14 am
Forum: Expansion Pack
Topic: Battlestar Galactica
Replies: 156
Views: 108262

Re: Battlestar Galactica

Hi everyone I'm a big fan of the bsg original series and would love to help with this in whatever way I can. Design of this at least in its basic sense I feel is pretty straight forward. Most of the ships I've seen in Oolite are quite simple if you have a working colonial viper mark I model I would ...
by MEGALODON
Thu Mar 15, 2012 6:46 am
Forum: Discussion
Topic: Houston I have some big problems !!!@ please help
Replies: 35
Views: 6172

Re: Houston I have some big problems !!!@ please help

Thanks for that Captain Murphy very helpful If I ever make it to the UK I'm gonna have to buy you a pint for all the help you've been I am super greatful. Curious again I really like the smivs shipset but what I found really interesting was with core ships and the vampires I could use full shaders a...
by MEGALODON
Thu Mar 15, 2012 5:20 am
Forum: Discussion
Topic: feudal states and asteroids
Replies: 3
Views: 1535

feudal states and asteroids

Hi everyone just a quick thought relating to feudal states and asteroids. First I have needed to overhaul my ship and I'm broke so I am in onusorle the royal houses won a bunch of duels. I'm not sure of the logic that when you press f8 um is it possible in a future version to only have challengers t...
by MEGALODON
Thu Mar 15, 2012 5:08 am
Forum: Discussion
Topic: I HAVE SOME COOL IDEAS TO MAKE hoOpy casino more fun
Replies: 14
Views: 5273

I HAVE SOME COOL IDEAS TO MAKE hoOpy casino more fun

Now I was going to work on this and then approach Murgh the original creator of hoOpy I do not want to step on this person's toes but do perhaps make a joint collaboration because I would like to let some credits ride and win some credits. Now perhaps some of you might turn an eyebrow if you could w...
by MEGALODON
Thu Mar 15, 2012 4:49 am
Forum: Discussion
Topic: how on earth is this possible ???? & re: realistic shipyards
Replies: 8
Views: 2398

vampire issues

Re vampires again, are they able to carry energy bombs only one I could get to work is when I bought a salvaged one from a salvage gang and is there something I can change in the spawning logic to affect the chances of encountering them so often as far as a ratio goes. Just to keep the variety and I...
by MEGALODON
Thu Mar 15, 2012 4:38 am
Forum: Discussion
Topic: how on earth is this possible ???? & re: realistic shipyards
Replies: 8
Views: 2398

how on earth is this possible ???? & re: realistic shipyards

Dear Commanders Now some of you are familiar with my discussions about coming up with a transponder Iff that adds a registrations is of the ship like on grs and asteroid miners. Interesting glitch perhaps I've never seen this happen before but it sometimes does when I is lock and it will say Cobra m...
by MEGALODON
Wed Mar 14, 2012 9:46 pm
Forum: Expansion Pack
Topic: [RELEASE] Rescue Stations 1.2.4 (25 Mar 2012)
Replies: 67
Views: 30330

Re: [RELEASE] Rescue Stations 1.2.2 (21 Jan 2012)

Ok thanks for the info.. Gonna try it oh anyone happen to know if ds pirates adds a lot of entities or would it be better to install the offender traders oxp for targets of opportunity? As many commanders know of my all of a sudden major performance issues. Ok one other quick question how many peopl...
by MEGALODON
Wed Mar 14, 2012 9:19 pm
Forum: Expansion Pack
Topic: [RELEASES] Z GrOovy Spaceways online - Downloads available
Replies: 8
Views: 2473

Re: [RELEASES] Z GrOovy Spaceways online - Downloads availab

Hi there I loved your stations with the els but I had to remove the folder and use the non els due to performance issues. Awesome screen shot do the constores offer escort missions like in captain Murphy's escort contracts ? That would really be cool..? Any chance of for us low performance players t...
by MEGALODON
Wed Mar 14, 2012 9:07 pm
Forum: Discussion
Topic: Houston I have some big problems !!!@ please help
Replies: 35
Views: 6172

Re: Houston I have some big problems !!!@ please help

Thanks thargoid I appreciate your advice. Any thoughts on the thargoids wars here's the funny thing during an engagement I lag intermitently. But it doesn't seem to crash I'm surprised as I figured with all the different laser hits and ships going on it is stable. There is one thargoid box that when...
by MEGALODON
Wed Mar 14, 2012 8:55 pm
Forum: Expansion Pack
Topic: [RELEASE] Rescue Stations 1.2.4 (25 Mar 2012)
Replies: 67
Views: 30330

Re: [RELEASE] Rescue Stations 1.2.2 (21 Jan 2012)

Does this oxp allow you to repair your ship regardless of tech level? Of course an expected price variation if the tl of the system is lower than the item needing repairs. I've also been toying with the notion of making repairs available anywhere but with a calculation algorithm that offers the elem...
by MEGALODON
Wed Mar 14, 2012 8:17 pm
Forum: Discussion
Topic: Houston I have some big problems !!!@ please help
Replies: 35
Views: 6172

Re: Houston I have some big problems !!!@ please help

Ok I wasn't sure whether it was dependant on that. Im really starting to wonder how to battle # of entities some systems populate with over 100, based on the shift F I had nearly 200 entities. There's also a c and p rating is that for cargo and pirates those numbers? Entities I would class as a ship...