Search found 19 matches
- Sun Oct 06, 2013 12:26 am
- Forum: Discussion
- Topic: NPC Equipment
- Replies: 22
- Views: 8280
Re: NPC Equipment
I'm also very certain that where you live you can't do that as well. Unfortunately in this part of the US my local tax records are freely available to all on the internet along with those of everyone else in the area. You can see all sorts of wonderful personal information. I do however see what yo...
- Sat Oct 05, 2013 3:17 pm
- Forum: Discussion
- Topic: NPC Equipment
- Replies: 22
- Views: 8280
Re: NPC Equipment
A general advice first: Are you aware of the https://bb.oolite.space/images/elitewikismall.png scripting documentation on the Wiki? Please take your time to ingest it ( all of it, basically) and some of the https://bb.oolite.space/images/elitewikismall.png general information on scripting , before ...
- Sat Oct 05, 2013 7:43 am
- Forum: Discussion
- Topic: NPC Equipment
- Replies: 22
- Views: 8280
Re: NPC Equipment
My plans are now fourfold. 1. One of the first things I thought of upon seeing the changes implemented in 1.77 was that accuracy could be used as the basis of an Galactic Federation Elite rating for each NPC. Based on the information in the Wiki I'm using a base rating of Harmless for accuracy ratin...
- Fri Oct 04, 2013 12:38 am
- Forum: Discussion
- Topic: NPC Equipment
- Replies: 22
- Views: 8280
NPC Equipment
I have a few questions. What's the best way to identify in JS what equipment an NPC ship has? Specifically in this case I'm thinking about the system upgrades such as increased energy and recharge rate because I understand they don't actually set a status flag in the ship entity. I'm assuming that 3...
- Mon Sep 30, 2013 7:11 am
- Forum: Expansion Pack
- Topic: Applying Multiple Scripts to an NPC ship
- Replies: 5
- Views: 3261
Re: Applying Multiple Scripts to an NPC ship
I think I get what you're saying Cim.. in my world-script for the shipSpawned function I'm going to set
ship.script.shipBountyChanged = [name_of_my_function_to_run_on_bounty_changed]
and that function should be contained within the same JS file?
ship.script.shipBountyChanged = [name_of_my_function_to_run_on_bounty_changed]
and that function should be contained within the same JS file?
- Mon Sep 30, 2013 4:59 am
- Forum: Expansion Pack
- Topic: Applying Multiple Scripts to an NPC ship
- Replies: 5
- Views: 3261
Applying Multiple Scripts to an NPC ship
Hi, I'm back to playing and attempting to mod Oolite after a hiatus caused by hectic family life. I downloaded version 1.77 over the weekend and liked a lot of what I've seen, especially some of the newer OXPs that make use of the ability to change market prices and the change to the use of the accu...
- Fri Apr 13, 2012 6:04 pm
- Forum: Expansion Pack
- Topic: [WIP] Real-life economics OXP
- Replies: 64
- Views: 44204
Re: Real-life economics
Just saw this and haven't had a chance to download and look at it yet but wanted to comment that I'd had the same idea of tweaking the economics and I wondered how you'd done it. I see you altered the system.info.market but I didn't realise that could be set from within javascript functions. My inte...
- Tue Mar 20, 2012 8:14 pm
- Forum: Expansion Pack
- Topic: Anarchies and other station OXPs
- Replies: 5
- Views: 3032
Re: Anarchies and other station OXPs
Thanks Commander, It's not just the Narcotics issue. Alloys, Machinery and Computers can all net you 10-15c per ton which is reasonable if it involves a flight to the main station because of the time factor but when it's a two minute flight across the way it seems a little less so. I've only run int...
- Tue Mar 20, 2012 6:11 pm
- Forum: Expansion Pack
- Topic: Anarchies and other station OXPs
- Replies: 5
- Views: 3032
Re: Anarchies and other station OXPs
The Black Monks seem to be fairly closely linked to the main station prices with small fluctation. I haven't looked in the OXP to determine how that's done but my guess is that it uses only a slightly modified commodities.plist than the one used by the main station. The biggest difference I'd seen w...
- Mon Mar 19, 2012 4:31 pm
- Forum: Expansion Pack
- Topic: Anarchies and other station OXPs
- Replies: 5
- Views: 3032
Anarchies and other station OXPs
I've got Anarchies installed (recent installation so I assume latest version, don't have the appropriate PC in front of me right now) alongside Black Monks OXP. One thing I've noticed, and taken complete advantage of, is that in Zaonce in G1 there is invariably a Salvage Gang and a Black Monk Monast...
- Tue Feb 28, 2012 9:04 pm
- Forum: Expansion Pack
- Topic: Access level of Station.localMarket
- Replies: 4
- Views: 2323
Re: Access level of Station.localMarket
Unfortunately, it can't even be accessed through script. See the Station entry in [wiki]Oolite_JavaScript_object_model[/wiki]. I agree but through the System object in the object model I can access the info object which has access to the properties describe in the planetlist.plist file. This includ...
- Tue Feb 28, 2012 8:48 pm
- Forum: Expansion Pack
- Topic: Access level of Station.localMarket
- Replies: 4
- Views: 2323
Re: Access level of Station.localMarket
Bear in mind: Tech level and population are extremely strongly correlated Tech level and economy type are fairly strongly correlated Tech level and government type are moderately correlated Tech level and productivity are moderately correlated (government and economy also have an influence) Have a ...
- Tue Feb 28, 2012 7:01 pm
- Forum: Expansion Pack
- Topic: Access level of Station.localMarket
- Replies: 4
- Views: 2323
Access level of Station.localMarket
I was interested by a couple of older posts on the possibility of changing the economic model used in Oolite and was investigating how I might accomplish that. The current algorithm for calculating available quantity and price is limited by how the pricing is directly tied with the economy meaning t...
- Thu Feb 23, 2012 6:07 am
- Forum: Discussion
- Topic: What is regarded as canonical in Oolite history
- Replies: 30
- Views: 30574
Re: What is regarded as canonical in Oolite history
Sorry, substitute "borrows", "uses", "is based upon" or any other word or phrase that doesn't offend your sensibilities. It's not so much about my sensibilities, but about what Oolite is and is not. Oolite is (at its core) a re-creation of Elite , which is a specific g...
- Wed Feb 22, 2012 7:33 pm
- Forum: Discussion
- Topic: What is regarded as canonical in Oolite history
- Replies: 30
- Views: 30574
Re: What is regarded as canonical in Oolite history
Oolite follows the Elite model where all the systems are GalCop worlds and the Imperials and Federation play no part, correct? Oolite doesn't "follow the Elite model". Oolite is at its core a re-creation of Elite. From this premise can be concluded at once that Oolite does not "follo...