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by Sotho Tal Ker
Mon Oct 13, 2008 12:56 pm
Forum: Oolite-PC
Topic: Oolite SVN - version display problems
Replies: 6
Views: 4798

Eek. I do not use linux. :)
by Sotho Tal Ker
Thu Oct 09, 2008 6:45 pm
Forum: Oolite-PC
Topic: Oolite SVN - version display problems
Replies: 6
Views: 4798

Can you guide me to an installer for Gnustep 1.13.0?

All I can find is 0.9.x and higher.
by Sotho Tal Ker
Thu Oct 09, 2008 1:20 am
Forum: Oolite-PC
Topic: Oolite SVN - version display problems
Replies: 6
Views: 4798

Oolite SVN - version display problems

As I already asked in another thread, I have the little problem that Oolite displays Version (nil) instead of 1.72. To not further hijack that thread here is the new one. I tried a bit further and it seems to ignore the Info-gnustep.plist completely. The game starts and plays fine, but it always cre...
by Sotho Tal Ker
Sat Oct 04, 2008 5:55 pm
Forum: Oolite-PC
Topic: building release / optimized binary from source?
Replies: 18
Views: 15312

Ok, I got Oolite finally working halfway alright again. I manually copied over all dll files it needs so i got the SVN version to run again. Strangely the version compiled from SVN wants to connect to ftp.gnustep.org on startup and if I allow that to happen the game hangs. If i disallow internet acc...
by Sotho Tal Ker
Thu Oct 02, 2008 7:02 am
Forum: Oolite-PC
Topic: building release / optimized binary from source?
Replies: 18
Views: 15312

This is quite strange. I compiled SVN rev 1780 yesterday on my system (GNUStep and WinXP) and started Oolite and could play nicely. Today i wanted to start the game again, but now it complains it cannot find gnustep-base-1_15.dll Yesterday it ran fine, today it says it cannot find a dll Another ques...
by Sotho Tal Ker
Wed Jul 25, 2007 5:21 pm
Forum: Testing and Bug reports
Topic: virtual memory exhausted 1.69.1
Replies: 10
Views: 7559

I happen to have this occur without any OXP loaded that the default stuff. While the memory got not exhausted my computer got awfully slow swapping to the pagefile - and this happend on the title screen even - or at least before I did the first jump out of the first system. Oolite was using much ove...
by Sotho Tal Ker
Sat Jul 21, 2007 12:05 pm
Forum: Discussion
Topic: Wiki and OXPs redux
Replies: 23
Views: 12918

Some I think there is a need to put something like Version number or release date into a list. The reason I say this: If someone has installed 50 different OXPs he somehow must have a way to see which OXPs have been updated - without visiting each OXPs Wiki entry. Or he wants to see if there has bee...
by Sotho Tal Ker
Thu Jul 19, 2007 10:50 am
Forum: Oolite-PC
Topic: Building under Windows - OOOXPVerifier.o
Replies: 9
Views: 9037

How do I pass those warnings flags when I build it with GNUstep in Windows? Just this?:

Code: Select all

make -Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers -Werror
by Sotho Tal Ker
Thu Jul 19, 2007 12:02 am
Forum: Oolite-PC
Topic: Building under Windows - OOOXPVerifier.o
Replies: 9
Views: 9037

*grrrr* yes, that slipped me :'(

Are you aware of the other build warnings? :D
by Sotho Tal Ker
Wed Jul 18, 2007 10:42 pm
Forum: Oolite-PC
Topic: Building under Windows - OOOXPVerifier.o
Replies: 9
Views: 9037

Compiles fine now.. just with some warnings here and there. A few of them can be fixed quite easily, as i figured out. :D Compiling file src/Core/Scripting/OOJSQuaternion.m ... src/Core/Scripting/OOJSQuaternion.m:556:2: warning: no newline at end of file ^- Just add a newline at the end. Compiling f...
by Sotho Tal Ker
Wed Jul 18, 2007 4:57 pm
Forum: Oolite-PC
Topic: Building under Windows - OOOXPVerifier.o
Replies: 9
Views: 9037

$ make Making all for objc_program oolite... make[1]: *** No rule to make target `shared_obj/OOOXPVerifier.o', needed by `shared_obj/oolite.exe'. Stop. make: *** [oolite.all.objc-program.variables] Error 2 I got this when compiling r1091 in Windows. :( (I omissed the "Compiling blabla and the ...
by Sotho Tal Ker
Fri Jul 13, 2007 6:42 pm
Forum: Testing and Bug reports
Topic: Building fails in windows when username has spaces
Replies: 13
Views: 6610

Well, this gets a bit offtopic now, but since i successfully built the game should I use the generated logcontrol.plist from build or the nice handmade one from the Oolite directory?
by Sotho Tal Ker
Fri Jul 13, 2007 1:20 am
Forum: Testing and Bug reports
Topic: Building fails in windows when username has spaces
Replies: 13
Views: 6610

Ah, debug info - i don't care, except this is responsible for the huge memory usage sometimes. :)

Also the newer GNUStep has problems with spaces in username.. but the sh.exe crash happens there, too. I just created a bug item on their bugtracker. :D
by Sotho Tal Ker
Thu Jul 12, 2007 11:55 am
Forum: Testing and Bug reports
Topic: Building fails in windows when username has spaces
Replies: 13
Views: 6610

Hm... now it does compile even with spaces in my username... maybe it is a bug in the last GNUStep (base-1.13.1-gui-0.11.0) which I used before. With the version from the Wiki it works somehow. Except that sh.exe segfaults a few times while compile - that is where the errors come from. Running make ...
by Sotho Tal Ker
Thu Jul 12, 2007 9:14 am
Forum: Testing and Bug reports
Topic: Building fails in windows when username has spaces
Replies: 13
Views: 6610

1. No messages, so it works fine, i guess :) 2. I don't know.. how do I run a test? :P Anyway... I created a username with no spaces and this worked ok.. except that compiling gives me a ton of errors now. So indeed, usernames with a space are a NO GO for compiling with MSYS. Anyway, the errors (onl...