Search found 118 matches

by Helvellyn
Sat Apr 05, 2008 1:36 pm
Forum: Discussion
Topic: Rough Guide to the Ooniverse
Replies: 278
Views: 129591

As far as names go... GalCop is generally only used to refer to the police, and the Galactic Co-Operative of Worlds is for the general organisation (although the manual does slip up occasionally and mix them). My personal view is that, therefore, the name GalCop is an informal one, because (a) it so...
by Helvellyn
Thu Apr 03, 2008 6:01 pm
Forum: Discussion
Topic: Eye Candy vs. Imagination
Replies: 46
Views: 13688

Wading in after a huge absence, with a random opinion... Brilliant-looking models and textures are a put-off for me, because when I looked at what I can produce I despaired, and gave up on my OXP (actually, a bigger reason is that I'm too lazy, but it didn't help). Anyway, shaders are just fancy eye...
by Helvellyn
Wed Feb 13, 2008 10:59 pm
Forum: Discussion
Topic: The wonderful world of oolite
Replies: 2
Views: 2717

Ah, yes, OXPs. Like that thing I was going to do, honest, it will be done someday, erm, hopefully.
by Helvellyn
Sun Dec 16, 2007 5:38 pm
Forum: Discussion
Topic: How to remove offender status?
Replies: 24
Views: 14025

Elite A had a charming little addition to the legal status. If you were really naughty, you were still labelled as "Fugitive", but had achieved "most wanted" status and the police would start launching from the station to attack you, even if they hadn't seen you doing anything na...
by Helvellyn
Wed Nov 28, 2007 6:34 pm
Forum: Testing and Bug reports
Topic: 1.69b and asteriod OXP
Replies: 18
Views: 9012

Hmm, how accurately can you move and position ships with scripts? Those who remember TIE Fighter might recall that it handily stated what each ship was doing, if you looked, and I presume what it was really showing was the game's internal AI state. Wonder just how many of those states could be imple...
by Helvellyn
Mon Nov 26, 2007 7:23 pm
Forum: Testing and Bug reports
Topic: 1.69b and asteriod OXP
Replies: 18
Views: 9012

Frame wrote:
but anything wider than say 65 meters would have hard time docking with an Anaconda
Could you have an invisible docking bay outside but touching the Anaconda, thereby effectively providing external docking?
by Helvellyn
Sun Nov 04, 2007 6:54 pm
Forum: Discussion
Topic: Energy Bomb too powerful?
Replies: 19
Views: 8743

Never seen that, but it would be a good modification to make the player energy bomb work like that - still (more or less) in the spirit of the original, but more realistic. Better still would be to vastly downgrade the power of both, since I'm not a fan of weapons that a puny little ship can carry ...
by Helvellyn
Thu Nov 01, 2007 9:16 pm
Forum: Discussion
Topic: Energy Bomb too powerful?
Replies: 19
Views: 8743

I've just tested it with a ship with this bomb on board. I let the ship launch it with a script command. Impressive, it looks graphical just like the Q bomb exploding. Only the chain reaction is not happening. I had to run for it. The second time I waited to long and became barbecue myself Never se...
by Helvellyn
Mon Oct 22, 2007 6:07 pm
Forum: Suggestion Box
Topic: Some things
Replies: 63
Views: 30758

I would also like to see different grades of equipment so it will allow greater diversity in ships because most pirates arent going to have top of the line stuff in thier stolen and salvaged ships (some might though) What do you have in mind here? Can you give some examples? There is already at lea...
by Helvellyn
Sat Oct 20, 2007 10:32 pm
Forum: Outworld
Topic: I've got a SAIL boat
Replies: 27
Views: 16921

Messing about on boats in Wind in the Willows was inland waterways, though. Out at sea, sailors always claim to love it and never seem to. At any rate they always seem desperate to get out to sea when in port and desperate to reach port when at sea.
by Helvellyn
Tue Oct 16, 2007 5:34 pm
Forum: Outworld
Topic: I've got a SAIL boat
Replies: 27
Views: 16921

Imagine yourself running on a rough sea with shore on your lee, no suitable anchorage and unable to gain sea room, and tell me you wouldn't like to have an engine. Or on a more common situation, it's much easier manoeuvre and drop/raise anchor on a crowded anchorage if you have an engine (I can do ...
by Helvellyn
Wed Oct 10, 2007 9:57 pm
Forum: Discussion
Topic: oolite multiplayer server version?
Replies: 16
Views: 10826

As I've said afore I'd love to see an online MMP version of Oolite. The sheer coolness of seeing my Imperial Courier appear in Captain H's sights and visa versa would be immense. If it would be allowed... There would have to be a standard OXP set required and generally agreed, and IMO the Imperial ...
by Helvellyn
Mon Oct 08, 2007 5:27 pm
Forum: Outworld
Topic: I was searching for something else, but stumpeld upon this
Replies: 11
Views: 9873

Amazing! The only downside is using that horrible yellow version of the logo. The actual game looks very much like a mod on TNK, so lucky he got it before DB stamped all over that!
by Helvellyn
Sun Oct 07, 2007 12:35 pm
Forum: Suggestion Box
Topic: capitol ship weapons.
Replies: 33
Views: 16445

The Oolite version is far to powerfull compared to the "original" versions of the E-bomb... An E-bomb at least in the Commodore 64 version of Elite, was not that powerfull. For example it couldnt waste a Thargoid Invasion Ship in an instant. It could vaporize smaller craft like a Gecko, a...
by Helvellyn
Sun Oct 07, 2007 12:52 am
Forum: Suggestion Box
Topic: capitol ship weapons.
Replies: 33
Views: 16445

Capital ships could work in the same way as the ones in the X-Wing / TIE Fighter games did - they didn't really have much more than point defences, relying on carrying lots of fighters for the offensive role (and providing an screen that the fighters could retreat to). The Q-bomb issue is a little m...