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by vaxon
Fri Aug 12, 2016 1:02 pm
Forum: Discussion
Topic: Wiki backup server is available
Replies: 92
Views: 142945

Re: Wiki backup server is available

OK, thanks guys!
by vaxon
Thu Aug 11, 2016 2:25 pm
Forum: Discussion
Topic: Wiki backup server is available
Replies: 92
Views: 142945

Re: Wiki backup server is available

I'm having issues with the http://wiki.alioth.net. All wiki pages are blank. Every link to wiki from the http://www.oolite.org gives me a blank page. There's still a title and menus on the left along with the logo, but the page is blank. Is it just me? Are we moving from alioth.net to maikschulz.de ...
by vaxon
Fri Aug 01, 2014 9:37 pm
Forum: Testing and Bug reports
Topic: Jerky graphics at 1920x1200
Replies: 2
Views: 3767

Re: Jerky graphics at 1920x1200

zevans wrote:
Could it be the same issue as this thread?

https://bb.oolite.space/viewtopic.php?f=3&t=16746
Looks like it.

Thanks, zevans!
by vaxon
Thu Jul 24, 2014 4:58 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 123915

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

Just a minor nitpick. Usually no ITHA line is displayed when there are no contracts, but sometimes I get "ITHA escort contracts (0 availabe)" in the F4 screen. BTW, I've also seen these NaN eroors, but looks like this happens only when you take a contract and then save and exit the game. O...
by vaxon
Wed Jul 23, 2014 1:37 pm
Forum: Discussion
Topic: IMHO, cat and iguana ships make the game unplayable
Replies: 17
Views: 6954

Re: IMHO, cat and iguana ships make the game unplayable

Zireael wrote:
Sounds like the ship was not updated to account for the improved 1.80 AI.
I have both Staer9ShipsetShadedv1.2.oxp and Staer9ShipsetShadedv1.1roles179.oxz installed from http://wiki.alioth.net/index.php/Staer9%27s_Shipset
by vaxon
Wed Jul 23, 2014 12:02 pm
Forum: Expansion Pack
Topic: [1.79 only] Roles setup for Staer9 Shipset
Replies: 13
Views: 10607

Re: [1.79 only] Roles setup for Staer9 Shipset

This is only my opinion of course, but for simple ships that are there to give more variation, I don't think that accuracy should be set at all. Let the game handle it and absolutely set weapons_auto to true too. This oxp also needs a bit of a tweak in the role side. Roles changed a little after th...
by vaxon
Wed Jul 23, 2014 11:57 am
Forum: Discussion
Topic: IMHO, cat and iguana ships make the game unplayable
Replies: 17
Views: 6954

Re: IMHO, cat and iguana ships make the game unplayable

(Actually, if you've got a hardhead missile, just use that on it - you'll have to dodge for a little while as it realises its ECM isn't working, but then it should break off and give you time to get clear) Yes, the hardhead missile makes it flee, the only problem is that it's hard to catch the suck...
by vaxon
Wed Jul 23, 2014 11:43 am
Forum: Expansion Pack
Topic: [1.79 only] Roles setup for Staer9 Shipset
Replies: 13
Views: 10607

Re: [1.79 only] Roles setup for Staer9 Shipset

That weapon downgrade would be a dead simple fix. I agree. I wonder if reducing the accuracy could also help. Currently (accuracy = 9) it's almost impossible to dodge cat's lasers. I like it when it's getting harder, I just want to have a bit more chance to survive in a fight, instead of getting ki...
by vaxon
Wed Jul 23, 2014 11:30 am
Forum: Expansion Pack
Topic: [1.79 only] Roles setup for Staer9 Shipset
Replies: 13
Views: 10607

Re: [1.79 only] Roles setup for Staer9 Shipset

Downgrading twin weapons to beam lasers could serve as an easy fix. Would be nice to have an "official" fix for that since the oxp level indicator is 1, while it makes the game much harder. "Level 1: Indicates that a OXP adds or alters aspects of the game a little bit, e.g. reduces t...
by vaxon
Wed Jul 23, 2014 10:03 am
Forum: Testing and Bug reports
Topic: Jerky graphics at 1920x1200
Replies: 2
Views: 3767

Jerky graphics at 1920x1200

I'm using oolite 1.80 on Linux with NVidia GFX card.
Full screen graphics is a bit jerky at 1920x1200.
Looks like twice a second the motion stops for some milliseconds.
The issue is not new. It's been there there in older versions (1.77) as well.
1920x1080 works fine.
by vaxon
Wed Jul 23, 2014 9:46 am
Forum: Discussion
Topic: IMHO, cat and iguana ships make the game unplayable
Replies: 17
Views: 6954

Re: IMHO, the game is unplayable

The Cat, especially - two forward military lasers and an accuracy 9 (Competent-ish) pilot? Run away on injectors is probably the best bet, since it'll probably try to dodge out of your aft sights (assuming you have an aft mil laser fitted yourself) and drop out of scanner range fairly quickly. I've...
by vaxon
Wed Jul 23, 2014 9:39 am
Forum: Discussion
Topic: IMHO, cat and iguana ships make the game unplayable
Replies: 17
Views: 6954

Re: IMHO, the game is unplayable

Thanks guys! Somehow it missed me, that Staer9ShipsetShaded oxp adds these killer ships (like cat or iguana) with 2 military lasers mounted at the front. Maybe it's broken (I have both Staer9ShipsetShadedv1.2.oxp and Staer9ShipsetShadedv1.1roles179.oxz installed). BTW, I didn't notice that the pirat...
by vaxon
Wed Jul 23, 2014 9:28 am
Forum: Expansion Pack
Topic: [1.79 only] Roles setup for Staer9 Shipset
Replies: 13
Views: 10607

Re: [1.79 only] Roles setup for Staer9 Shipset

I'm not sure if it's related to the new roles or the base Staer9 shipset oxp. I have both installed and I think ships like cat mark II with 2 military lasers mounted make the game unplayable. I've tried to last as long as I could, but looks like it's impossible. If you get lucky and avoid any contac...
by vaxon
Wed Jul 23, 2014 9:06 am
Forum: Discussion
Topic: IMHO, cat and iguana ships make the game unplayable
Replies: 17
Views: 6954

IMHO, cat and iguana ships make the game unplayable

I've tried to last as long as I could, but looks like it's impossible. If you get lucky and avoid any contact with other ships you can buy all the equipmnet you need to make your ship faster and stronger. But it won't help you if you meet a pirate on cat mark II. 3 seconds and you're gone. It doesn'...
by vaxon
Sat Jul 05, 2014 7:05 pm
Forum: Discussion
Topic: Docking procedure messages misleading
Replies: 7
Views: 3779

Docking procedure messages misleading

Docking procedure seems screwed up. The first message was that they had inbound traffic and my queue position was 2. 3 ships docked after that and then they told me to wait a bit more since they had outbound traffic and that my queue position was 7 this time. Finally 11 ships left the station before...