Search found 33 matches
- Sun Oct 09, 2016 5:22 pm
- Forum: Expansion Pack
- Topic: Xenon HUD
- Replies: 134
- Views: 126340
Re: Xenon HUD
In my game I had made a small edit to make the crosshair green when not masslocked, playing with variable masslock the lack of an indicator is not the best http://imgur.com/XblG9dw http://imgur.com/kbCcwPh { // custom crosshairs surround image = "xenon_surround_green.png"; equipment_requir...
- Fri Sep 09, 2016 1:25 pm
- Forum: Expansion Pack
- Topic: [Release] Multiple Lasers v1.8
- Replies: 57
- Views: 44840
Re: [Release] Multiple Lasers v1.7
Thanks a lot for the updateNorby wrote:This is possible and added in the new Separated Lasers v1.2, please update it. Thank you for the idea!
- Thu Sep 08, 2016 11:34 pm
- Forum: Expansion Pack
- Topic: [Release] Multiple Lasers v1.8
- Replies: 57
- Views: 44840
Re: [Release] Multiple Lasers v1.7
I mean the single one is never hidden. I try to hide the triple if it is not supported but maybe a bug is in your way. Which is your ship? It's the standard Cobra MK.III. Not really asking for personal favors, do it only if it makes sense to you. To me, it makes more sense if wide mounts aren't sho...
- Thu Sep 08, 2016 10:57 pm
- Forum: Expansion Pack
- Topic: [Release] Multiple Lasers v1.8
- Replies: 57
- Views: 44840
Re: [Release] Multiple Lasers v1.7
Ok thanks for the answers and sorry if my suggestions were over-stretched, I see it's a lot of work for little gain. There are technical hitches why I can not achieve to list only the best item, sorry. Then it's not possible to hide those "triple lasers" in the shipyard if your ship doesn'...
- Thu Sep 08, 2016 8:18 pm
- Forum: Expansion Pack
- Topic: [Release] Multiple Lasers v1.8
- Replies: 57
- Views: 44840
Re: [Release] Multiple Lasers v1.7
Thanks for the explanation. Some limitations I see for now are: - all ships have multiple lasers (more variation would be nice) - multiple non-wide lasers mean more heat, but since it's possible to miss the target with side lasers, they are less energy efficient - you can sell the pulse laser for 3x...
- Thu Sep 08, 2016 1:12 pm
- Forum: Expansion Pack
- Topic: [WIP] Bounty system OXP
- Replies: 115
- Views: 107872
Re: [WIP] Bounty system OXP
Criminals can hunt down other criminals for a number of less than legal reasons... True - but the result is fewer criminals. A pragmatic attitude would be to encourage crooks to fight each other, rather than prey on honest citizens. Consider also that an offender/fugitive doesn't want to give away ...
- Thu Sep 08, 2016 12:28 pm
- Forum: Expansion Pack
- Topic: [Release] Multiple Lasers v1.8
- Replies: 57
- Views: 44840
Re: [Release] Multiple Lasers v1.7
I tried this oxp together with separated lasers OXP but I had a problem, in the shipyard there were 'pulse laser', 'triple pulse laser', 'beam laser', 'triple beam laser', etc, that is for each weapon there was a triple version, that costed only a little more. But when I mounted the normal versions,...
- Wed Sep 07, 2016 9:09 pm
- Forum: Expansion Pack
- Topic: [WIP] Bounty system OXP
- Replies: 115
- Views: 107872
Re: [WIP] Bounty system OXP
Destroying a non-clean ship decreases your own bounty Good idea, just award small amount, like -1 for offenders and -2 for fugitives. If the reward is large or too easy to get (like after a single hit) then reduce the worth of clean status. But an additional way to clean yourself would be good, eve...
- Fri Sep 02, 2016 5:46 pm
- Forum: Expansion Pack
- Topic: Smugglers - The Galactic Underworld & Black Markets
- Replies: 142
- Views: 140120
Re: (BETA) Smugglers - The Galactic Underworld
From the core game's perspective, in both cases Slaves are only illegal to export. The "illegal to import" function is controlled through the OXP's. This is because, if slaves were made illegal to import at the core-game level, you'd be dinged every time you picked up an escape pod. Hopef...
- Thu Sep 01, 2016 3:43 pm
- Forum: Expansion Pack
- Topic: Smugglers - The Galactic Underworld & Black Markets
- Replies: 142
- Views: 140120
Re: (BETA) Smugglers - The Galactic Underworld
With Illegal Goods Tweak it happens that the F7 screen shows slaves as illegal to import, but they are labeled as illegal to export in the F8 market screen. If I buy them and I leave the station I'm immediately labeled as offender. I can release them when docking, but I'm still an offender and I hav...
- Wed Aug 31, 2016 11:23 am
- Forum: Expansion Pack
- Topic: [Wip] Market Cooldown
- Replies: 16
- Views: 30493
Re: [Wip] Market Cooldown
I don't know how the economy system works right now, but were it possible to tie prices to available quantities?... Everything is basically possible, Oolite is very flexible. The bigger problem is creating a working and balanced system that cannot be easily exploited. The main challenge with alteri...
- Tue Aug 30, 2016 7:40 pm
- Forum: Expansion Pack
- Topic: [Wip] Market Cooldown
- Replies: 16
- Views: 30493
Re: [Wip] Market Cooldown
From my part there's definite interest, it would make economy much more interesting already. Unfortunately for that reason alone I had to remove it from my list. I don't know how the economy system works right now, but were it possible to tie prices to available quantities? Eg, an agricultural world...
- Tue Aug 30, 2016 5:50 pm
- Forum: Expansion Pack
- Topic: [Wip] Market Cooldown
- Replies: 16
- Views: 30493
Re: [Wip] Market Cooldown
I like a lot the idea but it seems it's incompatible with Smugglers - The Galactic Underworld, if I start a new game with both OXPs (and nothing else) Smugglers won't work correctly.
- Mon Aug 29, 2016 5:12 am
- Forum: Expansion Pack
- Topic: (Release) Ship Configuration
- Replies: 243
- Views: 203681
Re: (BETA) Ship Configuration
Downloading through the manager doesn't work "Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it." in Latest.log This maybe in manifest.plist? identifier = "oolite.oxp.phkb.ShipConfiguat...
- Sat Aug 27, 2016 9:43 am
- Forum: Expansion Pack
- Topic: Xenon UI OXP
- Replies: 227
- Views: 167525
Re: Xenon UI OXP
If you create your 9 base images, then yes, my program can do the rest. Edit: Oops. I should probably think about things a bit longer before posting a reply... Yes, if you provide 9 background images, my program can use them to create all the different versions it needs for the OXP. However, I don'...