On the github for the starter, it says that there is an installer.
Where would those be located? I cannot seem to find it on github nor references in the wiki as of yet.
Search found 356 matches
- Fri Jan 31, 2025 10:23 pm
- Forum: Discussion
- Topic: Oolite Website Domain & Fixing the Expansions Manager
- Replies: 407
- Views: 150816
- Fri Jan 31, 2025 10:00 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6931
- Views: 2281669
Re: Screenshots
So many screenshots to catch up on...
Looking awesome as usual there, another_commander.
Looking awesome as usual there, another_commander.
Re: Dark mode
Oh, that was something I wanted since 2013, lol. Thank you.
- Wed Mar 06, 2013 5:14 pm
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 284411
Re: Oolite Multiplayer? Please read
not meaning use multiple save game files. was meaning extract meaningful data, or have the data written into a file the "CreateNPC.oxp" can edit in a format which can be transferred over to another file the "PlayNPCs.oxp" can read and use to control the action of specific npc shi...
- Wed Mar 06, 2013 5:23 am
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 284411
Re: Oolite Multiplayer? Please read
i have just had an idea for an alternative to multiplayer: what about an oxp that logs certain activities with timestamps. you let it run, it generates a log as you play. then a companion oxp that reads said log, and sets an npc version of a player where it sets the ai and changes it, moves from sys...
- Sat Mar 02, 2013 10:51 pm
- Forum: Expansion Pack
- Topic: Ship Wishlist!!! :-D
- Replies: 282
- Views: 130488
Re: Ship Wishlist!!! :-D
quite impressive work. kudos to all involved.
- Sat Feb 16, 2013 11:32 pm
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 284411
Re: Oolite Multiplayer? Please read
The primary reason is simply that it is too hard to do. amen to that. ideas are easy to spout, no matter how good, bad, "right", "wrong", possible, improbable, or impossible. none of us are able and/or willing to commit the truly impressive amount of time it would take to make i...
- Fri Feb 15, 2013 3:26 pm
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 284411
Re: Oolite Multiplayer? Please read
the result isn't going to be very much like Oolite anymore. It's going to be a different game, but not "Oolite Multiplayer". I think this is the key point really, and sadly for some reason it does seem difficult for some people to really understand this. The changes that would have to be ...
- Fri Feb 15, 2013 5:58 am
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 284411
Re: Oolite Multiplayer? Please read
Why do we have to discuss this over and over again? :? yeah, i'm familiar with the network timing issues. if insta-jump is what is desired No, you don't seem to be familiar with the network timing issues. If you were, you'd choose other words. Insta-jump is not "desired", it's an absolute...
- Thu Feb 14, 2013 6:14 pm
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 284411
Re: Oolite Multiplayer? Please read
yeah, i'm familiar with the network timing issues. if insta-jump is what is desired, then adjust the transport and cargo times accordingly. doesn't seem to be that huge an issue overall. i think witchspace transition times, with the risk of ambush and so forth, would be more fun. though, i get the d...
- Thu Feb 14, 2013 5:16 pm
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 284411
Re: Oolite Multiplayer? Please read
however, what i don't really understand, is how, with galaxies of hundred and thousands of starships, swapping out the computer ai for a human ai on a few of them somehow makes it "not oolite"? It's not the AI that would be the problem - it's the other compromises needed for an MMO-style ...
- Thu Feb 14, 2013 4:05 am
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 284411
Re: Oolite Multiplayer? Please read
in response to the "single player mode only" style comments - i admit i quite enjoy playing the current version of oolite. i have few problems with it which is pretty rare for me. however, what i don't really understand, is how, with galaxies of hundred and thousands of starships, swapping...
- Wed Feb 13, 2013 12:12 am
- Forum: Expansion Pack
- Topic: Re: Realistic Shipyards / Oolite Extended - Little Update
- Replies: 14
- Views: 12859
Re: Realistic Shipyards / Oolite Extended - Little Update
i'll be interested in any future work you come up with.
- Wed Feb 13, 2013 12:03 am
- Forum: Expansion Pack
- Topic: Personalities.oxp
- Replies: 191
- Views: 86023
Re: Personalities.oxp
did i ever send it over to you? i'm too lazy to recheck the whole thread. =P
- Tue Feb 12, 2013 11:58 pm
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 284411
Re: Oolite Multiplayer? Please read
i think the only way to make it multi-player would be to recreate it as an mmo... mmoolite? just trying to sync between players would be seriously difficult unless it is all running on the same server... maybe one server per galaxy.